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House was on to me from word Go? I thought I was being so clever...Benny

Ring-a-Ding-Ding! is a main quest in Fallout: New Vegas.


The Courier has come a long way from that grave in Goodsprings, but their search comes to an end when they confront Benny at The Tops.

Quick walkthrough

Main Quest: Ring-a-Ding-Ding!
Speak to Swank at the reception desk when first entering The Tops Casino.
Present a combination of 3 Speech checks(15/30/45)/pieces of evidence and Swank will distract Benny to let you search his room for evidence.
Confront Benny on the Casino floor.
Search his room for evidence.
Kill Benny.
Use the Black Widow perk to spend the night alone with him.
Go to the presidential suite with or without Benny.
Talk to Yes Man and learn about the platinum chip.
Kill Benny in his sleep or leave him alone.
Survive the ambush.
Leave the Tops casino.
Reward: 1000 XP, Achievement / Trophy
Leads to: Things That Go Boom, Render Unto Caesar,
The House Always Wins II or Wild Card: Change in Management

Detailed walkthrough

Now that the player character knows Benny is at The Tops casino in New Vegas, it's time to go find him. He can be dealt with in a few ways:

  1. Speak with Swank. There is a series of 3 Speech checks (15, 30, and 45) or the option to show any of 3 pieces of physical evidence, a distinctive cigarette butt, an engraved cigarette lighter, and/or a Khan hospitality note (found in Novac) or sharing knowledge of Yes Man.
    • With a total of 3 checks or bits of evidence, Swank can be convinced that Benny needs to be taken care of. He'll give the Courier Benny's suite key and return all weapons secured when entering the casino. Find Yes Man in Benny's Suite and return to Swank. If the path to take Benny out is chosen, Swank will send Benny to his room alone, where he can be spoken to or killed. This won't cause the casino to become hostile. There are other dialogue options with Swank besides Benny needing to be taken care of, and other options like working with Benny when talking to him. Killing Benny in his suite, regardless of circumstances, will not cause the casino main floor to become hostile.
    • Swank can be spoken to and convinced that Benny needs to be taken care of, but tell him that the Courier is not yet ready, then talk to Benny directly for those speech options, or kill Benny on the Casino floor, without the whole casino going hostile (the four Chairman bodyguards protecting Benny will go hostile, however, and the player character will not get their weapons back from Swank until they tell him they're ready).
    • Swank can be asked to send Benny back to his suite, alone. He then returns the Courier's confiscated weapons. This way you can't use some "peaceful options" though (see below).
  2. If Benny is spoken to and the peaceful resolution option is chosen:
    • He will give the key to the Tops presidential suite where, upon arrival, Benny will inform the Courier over the intercom next to the elevator that he has no intention of coming up to the suite. From here, a Speech check of 35 and another one of 50 can be used to convince Benny that the Courier will no longer pursue him or interfere with his plans (this option is only available if you confronted Benny in the Casino, not in his suite). Otherwise, Benny will send up his assassins to kill him/her.
    • If the Courier passes the Speech check of 60 to get Benny to accompany them up to the Tops presidential suite he will make an offer. The offer can be accepted, he can be killed, or he can be forgiven and allowed to escape. No guards will come after Benny has been killed, and the casino will not turn hostile. Four guards will come if he is forgiven and allowed to escape.
      • If the player character chooses to forgive Benny in the presidential suite, 1200 XP will be rewarded for the mission. Immediately afterward, Benny can be killed while he is still in the room, and his body looted for the platinum chip and Maria. His guards will still attack even if Benny doesn't make it out of the room, and the casino will not become hostile. This will also exploit a glitch in the script that unlocks the sub-basement elevator (on the 13th floor through Benny's suite), as Benny will begin fleeing towards it. Killing him will prevent him ever getting there (which would trigger the elevator to be locked again); it's also the only way to access the sub-basement on a console.
    • If the player character has the Black Widow perk, it is possible to have Benny wait for them at the suite, where he can either be killed immediately, slept with then killed in his sleep, or slept with after which the Courier may fall asleep. If the Courier sleeps with him and falls asleep, Benny will be gone in the morning and will have left a note.
      • Benny will then be captured by Caesar's Legion. He will be seen at The Fort, and Caesar will give the Courier the choice to decide how he dies, or the Courier can help him escape. There are three choices for his death: the first is crucifixion, the second is a battle in the arena, and the third is to kill him on the spot. If it is decided to help him escape, the Courier will either have to kill all the Legion in The Fort, or give him a Stealth Boy and a bobby pin to help him escape. The player character must have a high Sneak skill and a Stealth Boy for him/herself, or the Legion will become hostile. He can be asked what he will do if set free, and will tell the Courier that it's their choice; he can either take over the Strip at their side, or he will walk off into the sunset and never be seen again. However, it doesn't give a choice to pick one or the other after that dialogue; i.e. to kill him or set him free. Caesar will also hand over the platinum chip, and will tell the Courier to destroy everything Mr. House has made. Afterwards The Fort can be left. Or, you could try to steal your weapons back and try to escape somehow.
  3. Physically confront Benny on the main floor of the casino. If Swank is spoken to beforehand, and if provided with two Speech checks/bits of evidence, he'll return all weapons and ensure the Chairmen stay out of the fight. Without his help, the entire casino will turn hostile.
  4. If Benny is talked to, and the Courier then leaves the casino without taking any of the other options, Benny will run away and be captured by Caesar's Legion.

Speak to Yes Man/Swank to conclude the quest.


  1. If Benny was killed, Swank becomes the new boss, and the platinum chip is recovered.
  2. If Benny escapes with the chip, he will later be caught by the Legion, and can be found at the Fort.

One will always get the Tops presidential suite key, either during the quest or by finding it on Benny's corpse.

After speaking with Yes Man, another option for New Vegas will become available, opening up the Wild Card series of quests.

If the player character decided to let Benny live and escape the Tops Casino, but doesn't wish to help Caesar, it is possible to start the Legion quest so Caesar gives the chip and then kill the guards, or to simply fight through both Cottonwood Cove and the Fort in order to retrieve the chip. Both options will make the Courier vilified among the Legion.

Quest stages

5 Search The Strip for the man who shot you.
10 Confront Benny at The Tops casino.
20 Go to the presidential suite (or kill Benny).
30Quest finishedSurvive the ambush (or recover the platinum chip).
40Quest finishedSearch Benny's suite.


  • There is an average locked (Lockpick of 50 or more needed) safe directly to the left as you enter the Presidential suite that contains a 10mm SMG, a grenade rifle and a power fist along with some ammunition. Bringing some 10mm ammunition and/or 40mm grenades of your own is advisable.
    • If you don't have the needed Lockpick skill, there is still a pool cue sitting next to one of the billiard tables you can use.
  • Using the dialogue option to forgive Benny or sleeping with Benny are the only ways to unlock access to the sub-basement level of The Tops, as the sub-basement elevator is automatically unlocked once Benny begins to leave the casino. After this happens Benny can be killed, if still present, without removing access to the sub-basement.
  • With a Lockpick skill of 100, it's possible to break inside the bank and retrieve all your weapons from the weapons locker. When talking to Benny for the first time it's then possible he will say, "Whatever you had that could pose a risk to me was confiscated at the entrance." You can reply, "That's why I broke into the weapons locker." This doesn't change the need for a Speech check though.
  • It's possible to skip this quest and continue with the main story line. This is done by siding with the NCR because you can receive the Ambassador's note before Ring-a-ding-ding!
  • If The Courier gets Benny to accompany them to the suite and then proceed to make a deal with him, he will still flee and will be found in the Fort afterwards.
  • Technically, this quest will be marked as completed, by either completing the "Recover the platinum chip." objective after you kill Benny or by completing the "Search Benny's suite." after Benny escapes.
  • It's possible to fail Beware the Wrath of Caesar! before confronting Benny by advancing far enough through For the Republic, Part 2. You will not receive the mark of Caesar but can still travel to the Fort. The Legion will be hostile.
  • If one has sex with Benny and then chooses the option to kill him in his sleep, this will not add to the 'people killed' statistic.
  • During this quest, it is possible to steal the gun Maria from Benny, and kill him with it, which will earn you a 2-star Gun Runner's Arsenal challenge Talk About Owned.

Behind the scenes

The title of the quest is a reference to Frank Sinatra's 1961 song and album Ring-a-Ding-Ding.


  • PCPC If you talk with Swank, then confront Benny, and after lockpicking the presidential suite and knowing about Servibot, you can convince Swank to send Benny to his room. There's a dialogue option with Benny in which he gives you 250 Tops chips. This dialogue can be looped infinitely.[verified]
  • PCPC If you choose to wait for Benny in the presidential suite, nothing may happen after going up there. What should happen is a call from Benny at the intercom stating: "Baby, this meet and greet of ours? Chalk me up for a no show," followed by a short dialogue and an ambush by his four bodyguards. The conversation through the intercom can be initiated by approaching it.[verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 The ambush may never happen. Instead, walking towards the elevator triggers a message from Benny: "The cleaners will knock twice. Make sure they're thorough." This allows further dialogue, but the ambush may not happen.[verified]
  • PCPC Sometimes, when you tell Benny "You are stinking up my suite", he may stay on the stool, not leaving unless you wait, sleep, or kill him.[verified]
  • PCPC If you are planning on siding with the NCR, be sure to finish this quest before starting Things That Go Boom. Otherwise, your fame with the NCR will be reset and stuck at Neutral. The same problem may persist with the Legion with their quest, Render Unto Caesar.[verified]
  • PCPC After you sleep with Benny, and choose to sleep, you can get stuck in an endless black screen. (Needs verification for other platforms).[verified]
  • Xbox 360Xbox 360 If you decide to kill all the Chairmen in the casino including Benny and Swank, when you try to go up to the Presidential Suite the game will go black forcing you to restart.[verified]
  • PCPC Playstation 3Playstation 3 If you convince Benny to come up to the suite with you he may stand still. The player can then talk to him and perform the same speech challenge granting unlimited XP.[verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 It is possible to get into Benny's suite and talk to Yes Man before advancing Ring-A-Ding-Ding to the correct stage, and question him about Benny's plans. Yes Man must be asked "What's Benny planning to do with the Chip?" in order for the objective "Search Benny's suite" to be completed, but if this question is asked before Swank enables this objective, it cannot be asked again and the objective cannot be completed, and Swank's assistance in the rest of the quest cannot be secured. However, the quest can still be completed.[verified]


Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse