For a cross-game overview of this perk, see Rifleman. |
Rifleman is a Perception perk in Fallout 4.
Effects[]
Taking ranks of this perk increases damage for non-automatic rifles. Higher ranks grant increasing armor penetration and a chance to cripple a target's limb. However, the armor penetration only affects a target's ballistic damage resistance.
Ranks[]
Rank | Requirements | Description | Form ID |
---|---|---|---|
1 | PER 2 | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. | 0004A0B6 |
2 | PER 2, LVL 9 | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. | 0004A0B7 |
3 | PER 2, LVL 18 | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. | 0004A0B8 |
4 | PER 2, LVL 31 | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. | 0006FA20 |
5 | PER 2, LVL 46 | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. | 00065E52 |
- Rank 4 gives a 6% chance to cripple the targeted limb.
- Rank 5 gives an 8% chance to cripple the targeted limb.
- With the Nuka-World DLC installed, Rifleman then qualifies as a crafting prerequisite, mainly required for non-automatic variants of the handmade rifle.
Affected weapons[]
Whether or not eligible weapons receives a bonus from this perk depends on the mods attached. A non-automatic receiver must be in place. For weapons that are pistols/revolvers in their basic state, a full size shoulder supported stock/grip must be in place (the automatic name generation must label the weapon a rifle, shotgun or scattergun, and not a pistol).
Damage total[]
Since the actual damage dealt is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction affects real damage.
The following calculation assumes no criticals (which scale differently than how sneak attack multiplier scales):
These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy).
Rifleman LVL | Damage Multiplier | Armor Multiplier | Net Damage Multiplier |
---|---|---|---|
0 | 1.00 | 1.00 | 1.000 |
1 | 1.20 | 1.00 | 1.283 |
2 | 1.40 | 0.85 | 1.680 |
3 | 1.60 | 0.80 | 2.061 |
4 | 1.80 | 0.75 | 2.478 |
5 | 2.00 | 0.70 | 2.934 |
Note: "X" represents the multiplier of this component.
Notes[]
Despite the perk and loading screen description listing non-automatic rifles as being affected by Rifleman, non-automatic shotguns are included under its effects.