Rifleman is a perk in Fallout 4 and Fallout 76. This perk affects both energy and ballistic weapons, but only reduces a target's ballistic damage resistance, not energy or radiation resistance.
Fallout 4
Effects
Rank | Requirements | Description | Base ID |
---|---|---|---|
1 | PER 2 | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. | 0004A0B6 |
2 | PER 2, LVL 9 | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. | 0004A0B7 |
3 | PER 2, LVL 18 | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. | 0004A0B8 |
4 | PER 2, LVL 31 | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. | 0006FA20 |
5 | PER 2, LVL 46 | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. | 00065E52 |
Rank 4 gives a 6% chance to cripple the limb you hit. Rank 5 increases this to an 8% chance. In addition, if Nuka-world is installed, Rifleman now becomes a crafting perk, mainly required for the non-automatic variant of the handmade rifle.
Affected weapons
Whether or not eligible weapons receives a bonus from this perk depends on the mods attached. A non-automatic receiver must be in place. For weapons that are pistols/revolvers in their basic state, a full size shoulder supported stock/grip must be in place (the automatic name generation must label the weapon a rifle, shotgun or scattergun, and not a pistol).
Damage total
Since the actual damage dealt is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction affects real damage.
The following calculations assume no criticals (which scale differently than how sneak attack multiplier scales):
For ballistic non-automatic rifles:
For any other non-automatic rifle:
These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy).
Rifleman LVL | Damage X | Armor X | Ballistic Damage X | Damage X Otherwise |
---|---|---|---|---|
0 | 1.00 | 1.00 | 1.000 | 1.000 |
1 | 1.20 | 1.00 | 1.283 | 1.283 |
2 | 1.40 | 0.85 | 1.681 | 1.583 |
3 | 1.60 | 0.80 | 2.062 | 1.900 |
4 | 1.80 | 0.75 | 2.480 | 2.232 |
5 | 2.00 | 0.70 | 2.937 | 2.578 |
Note: "X" represents the multiplier of this component.
Fallout 76
Effects
Rank | Description | Base ID |
---|---|---|
1 | Your non-automatic rifles now do 10% more damage. | 0004A0B6 |
2 | Your non-automatic rifles now do 15% more damage. | 0004A0B7 |
3 | Your non-automatic rifles now do 20% more damage. | 0004A0B8 |
See also
Gallery
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