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|games2 =FO76
 
|games2 =FO76
 
|ranks2 =3
 
|ranks2 =3
  +
|requires2 =[[Level]] 8
 
|cardpoints2 =1 [[Perception]] per rank
 
|cardpoints2 =1 [[Perception]] per rank
 
|effects2 =Increasing damage by non-automatic weapons.
 
|effects2 =Increasing damage by non-automatic weapons.
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{{Quotation|Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.|Rank 1 description}}
 
{{Quotation|Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.|Rank 1 description}}
   
'''Rifleman''' is a [[Fallout 4 perks|perk]] in ''[[Fallout 4]]'' and ''[[Fallout 76]]''. This perk affects both energy and ballistic weapons, but only reduces a target's ballistic damage resistance, not energy or radiation resistance.
+
'''Rifleman''' is a [[perk]] in ''[[Fallout 4]]'' and ''[[Fallout 76]]''. This perk affects both energy and ballistic weapons.
   
 
==''Fallout 4''==
 
==''Fallout 4''==
  +
{{Quotation|Keep your distance long and kill count high. Though this only requires a Perception of 2, increasing this to a much greater degree allows you to spot and remove foes at a greater range, which is what these weapons are designed to do. Be certain you know which weapons nonautomatic rifles are; the Weapons chapter lists them all.|[[Fallout 4 Vault Dweller's Survival Guide]] description}}
  +
 
===Effects===
 
===Effects===
 
{| class="va-table va-table-shaded sortable"
 
{| class="va-table va-table-shaded sortable"
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|}
 
|}
   
Rank 4 gives a 6% chance to cripple the limb you hit. Rank 5 increases this to an 8% chance. In addition, if ''[[Nuka-World (add-on)|Nuka-world]]'' is installed, Rifleman now becomes a crafting perk, mainly required for the non-automatic variant of the [[handmade rifle (Fallout 4)|handmade rifle]].
+
Rank 4 gives a 6% chance to cripple the limb you hit. Rank 5 increases this to an 8% chance. In addition, if ''[[Nuka-World (add-on)|Nuka-world]]'' is installed, Rifleman now becomes a crafting perk, mainly required for the non-automatic variant of the [[Handmade rifle (Nuka-World)|handmade rifle]].
   
 
===Affected weapons===
 
===Affected weapons===
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* [[Double-barrel shotgun (Fallout 4)|Double-barrel shotgun]]
 
* [[Double-barrel shotgun (Fallout 4)|Double-barrel shotgun]]
 
* [[Gauss rifle (Fallout 4)|Gauss rifle]]
 
* [[Gauss rifle (Fallout 4)|Gauss rifle]]
* [[Handmade rifle (Fallout 4)|Handmade rifle]] {{Icon|FO4NW}}
+
* [[Handmade rifle (Nuka-World)|Handmade rifle]] {{Icon|FO4NW}}
 
* [[Hunting rifle (Fallout 4)|Hunting rifle]]
 
* [[Hunting rifle (Fallout 4)|Hunting rifle]]
 
* [[Institute laser|Institute rifle]]
 
* [[Institute laser|Institute rifle]]
* [[Laser musket]]
+
* [[Laser musket (Fallout 4)|Laser musket]]
* [[Laser gun|Laser rifle]]
+
* [[Laser gun (Fallout 4)|Laser rifle]]
 
* [[Lever-action rifle (Far Harbor)|Lever-action rifle]] {{Icon|FO4FH}}
 
* [[Lever-action rifle (Far Harbor)|Lever-action rifle]] {{Icon|FO4FH}}
* [[Pipe bolt-action|Pipe bolt-action rifle]]
+
* [[Pipe bolt-action (Fallout 4)|Pipe bolt-action rifle]]
* [[Pipe gun|Pipe rifle]]
+
* [[Pipe gun (Fallout 4)|Pipe rifle]]
 
* [[Pipe revolver (Fallout 4)|Pipe revolver rifle]]
 
* [[Pipe revolver (Fallout 4)|Pipe revolver rifle]]
* [[Plasma gun|Plasma rifle]]
+
* [[Plasma gun (Fallout 4)|Plasma rifle]]
* [[Radium rifle]] {{Icon|FO4FH}}
+
* [[Radium rifle (Far Harbor)|Radium rifle]] {{Icon|FO4FH}}
 
* [[Railway rifle (Fallout 4)|Railway rifle]]
 
* [[Railway rifle (Fallout 4)|Railway rifle]]
* [[Tesla rifle]] {{Icon|FO4AUT|link=Automatron_(add-on)}} ( All charging variants)
+
* [[Tesla rifle (Automatron)|Tesla rifle]] {{Icon|FO4AUT|link=Automatron_(add-on)}} ( All charging variants)
 
}}
 
}}
   
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Since the [[Damage Resistance#Damage Reduction formula|actual damage dealt]] is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction affects real damage.
 
Since the [[Damage Resistance#Damage Reduction formula|actual damage dealt]] is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction affects real damage.
   
The following calculations assume no criticals (which scale differently than how sneak attack multiplier scales):
+
The following calculation assumes no criticals (which scale differently than how sneak attack multiplier scales):
   
For ballistic non-automatic rifles:
 
 
<math>DmgMulti=\Bigg(\Bigg[\frac{RiflemanDmgMulti}{RiflemanArmorMulti}\Bigg]^{.366}\Bigg)*RiflemanDmgMulti</math>
 
<math>DmgMulti=\Bigg(\Bigg[\frac{RiflemanDmgMulti}{RiflemanArmorMulti}\Bigg]^{.366}\Bigg)*RiflemanDmgMulti</math>
 
For any other non-automatic rifle:
 
<math>DmgMulti=\Big(\Big[RiflemanDmgMulti\Big]^{.366}\Big)*RiflemanDmgMulti</math>
 
   
 
These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy).
 
These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy).
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!Damage X
 
!Damage X
 
!Armor X
 
!Armor X
!Ballistic Damage X
+
!Ignored Armor Damage X
!Damage X Otherwise
 
 
|-
 
|-
 
|align="center"|0
 
|align="center"|0
 
|align="center"|1.00
 
|align="center"|1.00
 
|align="center"|1.00
 
|align="center"|1.00
|align="center"|1.000
 
 
|align="center"|1.000
 
|align="center"|1.000
 
|-
 
|-
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|align="center"|1.20
 
|align="center"|1.20
 
|align="center"|1.00
 
|align="center"|1.00
|align="center"|1.283
 
 
|align="center"|1.283
 
|align="center"|1.283
 
|-
 
|-
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|align="center"|0.85
 
|align="center"|0.85
 
|align="center"|1.681
 
|align="center"|1.681
|align="center"|1.583
 
 
|-
 
|-
 
|align="center"|3
 
|align="center"|3
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|align="center"|0.80
 
|align="center"|0.80
 
|align="center"|2.062
 
|align="center"|2.062
|align="center"|1.900
 
 
|-
 
|-
 
|align="center"|4
 
|align="center"|4
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|align="center"|0.75
 
|align="center"|0.75
 
|align="center"|2.480
 
|align="center"|2.480
|align="center"|2.232
 
 
|-
 
|-
 
|align="center"|5
 
|align="center"|5
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|align="center"|0.70
 
|align="center"|0.70
 
|align="center"|2.937
 
|align="center"|2.937
|align="center"|2.578
 
 
|}
 
|}
 
Note: "X" represents the multiplier of this component.
 
Note: "X" represents the multiplier of this component.
   
 
==''Fallout 76''==
 
==''Fallout 76''==
  +
{{Quotation|Keep your distance long and your kill-count high.}}
 
===Effects===
 
===Effects===
 
{| class="va-table va-table-shaded sortable"
 
{| class="va-table va-table-shaded sortable"
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| 1
 
| 1
 
| Your non-automatic rifles now do 10% more damage.
 
| Your non-automatic rifles now do 10% more damage.
| {{ID|}}
+
| {{ID|0004a0b6}}
 
|-
 
|-
 
| 2
 
| 2
| Your non-automatic rifles now do 20% more damage.
+
| Your non-automatic rifles now do 15% more damage.
| {{ID|}}
+
| {{ID|0004a0b7}}
 
|-
 
|-
 
| 3
 
| 3
| Your non-automatic rifles now do 30% more damage.
+
| Your non-automatic rifles now do 20% more damage.
| {{ID|}}
+
| {{ID|0004a0b8}}
   
 
|}
 
|}
  +
  +
===See also===
  +
* [[Master Rifleman]]
  +
* [[Expert Rifleman]]
   
 
==Gallery==
 
==Gallery==

Revision as of 14:35, 22 April 2020

 
Gametitle-FO4Gametitle-FO76
Gametitle-FO4Gametitle-FO76
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.— Rank 1 description

Rifleman is a perk in Fallout 4 and Fallout 76. This perk affects both energy and ballistic weapons.

Fallout 4

Keep your distance long and kill count high. Though this only requires a Perception of 2, increasing this to a much greater degree allows you to spot and remove foes at a greater range, which is what these weapons are designed to do. Be certain you know which weapons nonautomatic rifles are; the Weapons chapter lists them all.Fallout 4 Vault Dweller's Survival Guide description

Effects

Rank Requirements Description Base ID
1 PER 2 Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. 0004A0B6
2 PER 2, LVL 9 Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. 0004A0B7
3 PER 2, LVL 18 Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. 0004A0B8
4 PER 2, LVL 31 Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. 0006FA20
5 PER 2, LVL 46 Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. 00065E52

Rank 4 gives a 6% chance to cripple the limb you hit. Rank 5 increases this to an 8% chance. In addition, if Nuka-world is installed, Rifleman now becomes a crafting perk, mainly required for the non-automatic variant of the handmade rifle.

Affected weapons

Whether or not eligible weapons receives a bonus from this perk depends on the mods attached. A non-automatic receiver must be in place. For weapons that are pistols/revolvers in their basic state, a full size shoulder supported stock/grip must be in place (the automatic name generation must label the weapon a rifle, shotgun or scattergun, and not a pistol).

Damage total

Since the actual damage dealt is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction affects real damage.

The following calculation assumes no criticals (which scale differently than how sneak attack multiplier scales):

These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy).

Rifleman LVL Damage X Armor X Ignored Armor Damage X
0 1.00 1.00 1.000
1 1.20 1.00 1.283
2 1.40 0.85 1.681
3 1.60 0.80 2.062
4 1.80 0.75 2.480
5 2.00 0.70 2.937

Note: "X" represents the multiplier of this component.

Fallout 76

Keep your distance long and your kill-count high.

Effects

Rank Description Base ID
1 Your non-automatic rifles now do 10% more damage. 0004A0B6
2 Your non-automatic rifles now do 15% more damage. 0004A0B7
3 Your non-automatic rifles now do 20% more damage. 0004A0B8

See also

Gallery