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|1||PER 2||Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.||0004A0B6|
|2||PER 2, LVL 9||Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor.||0004A0B7|
|3||PER 2, LVL 18||Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor.||0004A0B8|
|4||PER 2, LVL 31||Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.||0006FA20|
|5||PER 2, LVL 46||Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.||00065E52|
Rank 4 gives a 6% chance to cripple the limb you hit. Rank 5 increases this to an 8% chance. In addition, if Nuka-world is installed, Rifleman now becomes a crafting perk, mainly required for the non-automatic variant of the handmade rifle.
Whether or not eligible weapons receives a bonus from this perk depends on the mods attached. A non-automatic receiver must be in place. For weapons that are pistols/revolvers in their basic state, a full size shoulder supported stock/grip must be in place (the automatic name generation must label the weapon a rifle, shotgun or scattergun, and not a pistol).
Since the actual damage dealt is affected by damage-to-armor ratio, we can analyze how both damage increase and armor reduction affects real damage.
The following calculation assumes no criticals (which scale differently than how sneak attack multiplier scales):
These equations assume that the resultant damage-to-armor ratio doesn't exceed 6.45 (that the resulting damage of the weapon is at most 6.45 times the resulting armor value of the enemy).
|Rifleman LVL||Damage X||Armor X||Ignored Armor Damage X|
Note: "X" represents the multiplier of this component.
|1||Your non-automatic rifles now do 10% more damage.||0004A0B6|
|2||Your non-automatic rifles now do 15% more damage.||0004A0B7|
|3||Your non-automatic rifles now do 20% more damage.||0004A0B8|
Rifleman affects all semi-automatic rifles and their unique variants. A semi-automatic receiver must be attached¹. For weapons that are pistols in their basic state, a rifle stock/grip must be attached.
- ¹ Exception: The flamer barrel modification for the plasma gun is automatic, but counts a semi-automatic rifle for Rifleman.
Fallout: The Roleplaying Game
- When making a ranged attack with any two-handed weapon with a Fire Rate of 2 or lower (except heavy weapons), add +1d6 to the weapon’s damage per rank.
- At rank 2, add the Piercing 1 damage effect, or add +1 to the rating of any Piercing X damage effect the weapon already had.
- Each time you take this perk, the level requirement increases by 4.