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|location =[[Camp Forlorn Hope]]<br />[[HELIOS One]]<br />[[Nelson]]
 
|location =[[Camp Forlorn Hope]]<br />[[HELIOS One]]<br />[[Nelson]]
 
|given by =[[Joseph Polatli|Major Polatli]]<br />[[Carl Mayes|Quartermaster Mayes]]
 
|given by =[[Joseph Polatli|Major Polatli]]<br />[[Carl Mayes|Quartermaster Mayes]]
|reward =300 [[Experience Points|XP]]<br />[[New California Republic|NCR]] fame<br />[[Liberator]] (On [[Dead Sea]])
+
|reward =300 [[Experience Points|XP]]<br />[[New California Republic|NCR]] fame<br />[[Liberator (weapon)|Liberator]] (On [[Dead Sea]])
 
|previous =
 
|previous =
 
|leads to =
 
|leads to =
 
|related =
 
|related =
  +
|edid =<tt>VMS30</tt>
 
|baseid ={{ID|001214aa}}
 
|baseid ={{ID|001214aa}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
{{Quotation|I need someone to talk to a few of the officers and help them resolve some of the problems around here.|[[Joseph Polatli|Major Polatli]]}}[[File:FNV JosephPolatli INeedSomeone.ogg|noicon|135px|center]]
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{{Quotation|I need someone to talk to a few of the officers and help them resolve some of the problems around here.|[[Joseph Polatli|Major Polatli]]|sound=FNV JosephPolatli INeedSomeone.ogg}}
   
 
'''Restoring Hope''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
 
'''Restoring Hope''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
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{{chart|data1|data1=Help [[Alex Richards|Dr. Richards]] with his patients.|class=va-chart-body}}
 
{{chart|data1|data1=Help [[Alex Richards|Dr. Richards]] with his patients.|class=va-chart-body}}
 
{{chart| |!| }}
 
{{chart| |!| }}
{{chart|data1|data1=Meet with [[Cooper]] between [[Nelson]] and Camp Forlorn Hope and assault Nelson and kill [[Dead Sea]].|class=va-chart-body}}
+
{{chart|data1|data1=Meet with [[Cooper (Fallout: New Vegas)|Cooper]] between [[Nelson]] and Camp Forlorn Hope and assault Nelson and kill [[Dead Sea]].|class=va-chart-body}}
 
{{chart| |!| }}
 
{{chart| |!| }}
 
{{chart|data1|data1=Return to Major Polatli to tell about the victory at Nelson and complete the quest.|class=va-chart-body}}
 
{{chart|data1|data1=Return to Major Polatli to tell about the victory at Nelson and complete the quest.|class=va-chart-body}}
 
{{chart| |!| }}
 
{{chart| |!| }}
{{chart|reward1|reward1=Reward: 300 [[Experience Points|XP]]<br />[[New California Republic|NCR]] fame<br />[[Liberator]] (On [[Dead Sea]])|class=va-chart-reward}}
+
{{chart|reward1|reward1=Reward: 300 [[Experience Points|XP]]<br />[[New California Republic|NCR]] fame<br />[[Liberator (weapon)|Liberator]] (On Dead Sea)|class=va-chart-reward}}
 
{{chart/end}}
 
{{chart/end}}
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
Travel to the [[Camp Forlorn Hope command center]] and speak to [[Joseph Polatli|Major Polatli]] and ask what can be done to help around the camp. He says that a lot of things can be done and then tasks you to speak to [[Carl Mayes|Mayes]] in the quartermaster's tent.
+
Travel to the [[Camp Forlorn Hope command center]] and speak to [[Joseph Polatli|Major Polatli]] and ask what can be done to help around the camp. He says that a lot of things can be done and then tasks the Courier with speaking to [[Carl Mayes|Mayes]] in the quartermaster's tent.
   
Mayes will send you to retrieve a supply shipment that didn't get delivered to the camp. He sends you to Lieutenant [[Haggerty]] at HELIOS One to get more information on the shipment. Haggerty will reveal that the missing shipment has a GPS in it, so it can be located on your Pip-Boy map. The location is northeast of the [[Southern Nevada Wind Farm]] which is west of Camp Forlorn Hope. From the wind farm go northeast until you come to a small cliff that drops into a small valley. Continuing to look northeast, you should be able to see a few dead NCR soldiers along with a storage crate that contains the supplies you need several yards away by another small cliff. Taking the supplies triggers an ambush by 3-4 Legion soldiers.
+
Mayes will send the Courier to retrieve a supply shipment that didn't get delivered to the camp. He directs them to Lieutenant [[Haggerty]] at HELIOS One to get more information on the shipment. Haggerty will reveal that the missing shipment has a GPS in it, so it can be located on the Pip-Boy's map. The location is northeast of the [[Southern Nevada Wind Farm]], which is west of Camp Forlorn Hope. From the wind farm, go northeast until reaching a short cliff that drops into a small valley. Continuing to look northeast, one should be able to see a few dead NCR soldiers, along with a storage crate that contains the supplies needed several yards away by another small cliff. Taking the supplies triggers an ambush by 3-4 Legion soldiers.
* Note that if you can remain unseen (maximum detection level [CAUTION]) by the Legion soldiers that spawn, they will not be hostile. If, at the time they appear, any of them that suspect your presence (but cannot locate you) will put you in [CAUTION] as usual, but revert to non-hostile once you are [HIDDEN] from them. They will then remain non-hostile.
 
   
 
If the Courier can remain unseen (maximum detection level [CAUTION]) by the Legion soldiers that spawn, they will not be hostile. At the time they appear, any of the Legion soldiers that suspect the Courier's presence (but cannot locate them) will put the player in [CAUTION] as usual, but revert to non-hostile once the Courier is [HIDDEN] from them. They will then remain non-hostile.
After recovering the shipment, return to Camp Forlorn Hope and return the shipment to Mayes, then consult with Polatli. He sends you to the camp's medical center and asks you to assist [[Alex Richards|Dr. Richards]] if you can. Speak to Richards and he will give you a few tasks. First he says that he would appreciate a hand in treating some of the injured soldiers. There is an option to say you cannot assist in this task. There are no negative consequences for choosing this option. Examine each of the three patients in the medical center and treat them accordingly. (Note: All equipment, except the super stimpak and two of the three required [[Med-X (Fallout: New Vegas)|Med-X]], can be found in the tent and taken for free during the time of the quest only, after you complete the quest the items become owned again.)
 
*Patient 1 suffers from machete wounds. A [[Medicine]] skill of 35 is required to treat him or a Med-X, [[Whiskey (Fallout: New Vegas)|whiskey]], and a [[surgical tubing]] is required for treatment.
 
*Patient 2 suffers from a leg injury. A Medicine skill of 50 is required to treat him or a [[medical brace]], Med-X, and a [[Bonesaw (item)|bonesaw]] is required for treatment.
 
*Patient 3 suffers from close range blast trauma. A Medicine skill of 75 is required to treat him or [[tweezers]], Med-X, and a [[Super stimpak (Fallout: New Vegas)|super stimpak]] is required for treatment.
 
After treating all of the soldiers, return to Richards and let him know.
 
   
 
After recovering the shipment, return to Camp Forlorn Hope and return the shipment to Mayes, then consult with Polatli. He sends the Courier to the camp's medical center and asks them to assist [[Alex Richards|Dr. Richards]]. Speak to Richards and he will give the Courier a few tasks. First, he says that he would appreciate a hand in treating some of the injured soldiers. There is an option to not assist in this task. There are no negative consequences for choosing this option. Examine each of the three patients in the medical center and treat them accordingly:
'''Note:''' Everything you need for the non-Medicine solutions (except a super stimpak) is inside the tent itself, and you will not be penalized for taking anything within it until you have finished with Richards.
 
 
* Patient 1 suffers from machete wounds. A [[Medicine]] skill of 35 is required to treat him or a [[Med-X (Fallout: New Vegas)|Med-X]], [[Whiskey (Fallout: New Vegas)|whiskey]] and [[surgical tubing]] is required to carry out treatment.
 
* Patient 2 suffers from a leg injury. A Medicine skill of 50 is required to treat him or a [[medical brace]], Med-X, and a [[Bonesaw (item)|bonesaw]] is required for treatment.
 
* Patient 3 suffers from close range blast trauma. A Medicine skill of 75 is required to treat him or [[Tweezers (Fallout 3)|tweezers]], Med-X, and a [[Super stimpak (Fallout: New Vegas)|super stimpak]] will be required.
   
'''Note:''' Although the option is given to use items in lieu of meeting the requirements for the skill check, ''you still need a minimum Medicine score of 25'' to successfully treat all the patients. If your Medicine skill is lower than 25, you will botch the treatment (rather humorously) even if you have collected all the required items. This will result in Richards throwing the player character out of the medical center and will net some NCR infamy. However, the quest will still continue as normal, with Polatli acknowledging that he likely sent the wrong man for the job.
+
Everything needed for the non-Medicine skill based solutions (except a super stimpak and two of the three Med-X) is inside the tent itself and the Courier will not be penalized for taking anything within it until they have finished with Richards. Regardless of this, a minimum Medicine skill of 25 is still required to successfully treat all the patients. If the Courier's Medicine skill is lower than 25, they will botch the treatment (rather humorously) even if they have collected all the required items. This will result in Richards throwing the player character out of the medical center and will net some NCR infamy. However, the quest will still continue as normal, with Polatli acknowledging that he likely sent the wrong man for the job.
   
  +
After treating all of the soldiers, return to Richards and let him know. From there, return to Polatli and tell him the soldiers have been treated. He then sends the Courier to rendezvous with [[Cooper (Fallout: New Vegas)|Cooper]] between the camp and Nelson.
From there, assault [[Nelson]] on your own or return to Polatli and tell him the soldiers have been treated. He then sends you to meet with [[Cooper]] between the camp and Nelson. Meet with Cooper and his squad and assault Nelson. You will decide whether to attack from the cliff at the east (distance, good for sniping) or from the north (close quarters). Also, Cooper's squad will vary depending on your success in completing the various side quests and unmarked quests in Forlorn Hope. If every quest was completed in the best possible manner causing a high morale boost for Camp Forlorn Hope, Cooper will be flanked by [[Veteran Rangers]] with sniper rifles. Alternatively, lower ranks of morale will respectively result in [[New California Republic Rangers|Rangers]] with standard weapons, a 4-man trooper squad, or a 2-man trooper squad. There is a cliff nearby if your plan of attack includes sniping. Otherwise, storm Nelson and kill the legionaries in the town. Head to the northeast barracks and kill [[Dead Sea]]. He will have a few legionaries with him. After this, return to Camp Forlorn Hope and tell Polatli of the victory. This will complete the quest.
 
  +
 
Meet with Cooper and his squad and assault Nelson. The Courier will decide whether to attack from the cliff at the east (distance, good for sniping) or from the north (close quarters.) Cooper's squad will vary depending on the player character's success in completing the various side quests and unmarked quests in Forlorn Hope. If every quest was completed in the best possible manner, causing a high morale boost for Camp Forlorn Hope, Cooper will be assisted by [[Veteran Rangers]] with sniper rifles. Alternatively, lower ranks of morale will respectively result in [[New California Republic Rangers|Rangers]] with standard weapons, a in the form of a 2 or 4-man trooper squad. There is a cliff nearby if the plan of attack includes sniping. Otherwise, storm Nelson and kill the legionaries in the town. Head to the northeast barracks and kill [[Dead Sea]]. He will have a few legionaries with him. After this, return to Camp Forlorn Hope and tell Polatli of the victory. This will complete the quest.
   
 
==Quest stages==
 
==Quest stages==
 
{{Quest stage table
 
{{Quest stage table
|stage1 =1
+
|stage1 =10
 
|desc1 =Talk to Quartermaster Mayes
 
|desc1 =Talk to Quartermaster Mayes
|stage2 =2
+
|stage2 =40
 
|desc2 =Go to HELIOS One to ask about Forlorn Hope supplies
 
|desc2 =Go to HELIOS One to ask about Forlorn Hope supplies
|stage3 =3
+
|stage3 =45
 
|desc3 =Follow the GPS marker to the Forlorn Hope supplies
 
|desc3 =Follow the GPS marker to the Forlorn Hope supplies
|stage4 =4
+
|stage4 =50
 
|desc4 =Return the supplies to Quartermaster Mayes
 
|desc4 =Return the supplies to Quartermaster Mayes
|stage5 =5
+
|stage5 =60
 
|desc5 =Speak to Major Polatli
 
|desc5 =Speak to Major Polatli
|stage6 =6
+
|stage6 =80
 
|desc6 =Meet with Dr. Richards
 
|desc6 =Meet with Dr. Richards
|stage7 =7
+
|stage7 =110
 
|desc7 =Help Dr. Richards with his patients
 
|desc7 =Help Dr. Richards with his patients
|stage8 =8
+
|stage8 =120
 
|desc8 =Help Dr. Richard find missing hydra
 
|desc8 =Help Dr. Richard find missing hydra
|stage9 =9
+
|stage9 =130
 
|desc9 =Return to Major Polatli
 
|desc9 =Return to Major Polatli
|stage10 =10
+
|stage10 =150
 
|desc10 =Meet Sergeant Cooper
 
|desc10 =Meet Sergeant Cooper
|stage11 =11
+
|stage11 =155
 
|desc11 =Defeat the Legion at Nelson
 
|desc11 =Defeat the Legion at Nelson
|stage12 =12
+
|stage12 =170
|desc12 =Tell Polatli about the victory at Nelson
+
|desc12 =Tell Polatli about the victory at Nelson.
 
|status12 =finish
 
|status12 =finish
 
}}
 
}}
   
 
==Counter-quest==
 
==Counter-quest==
This quest is in direct opposition to [[We Are Legion]]. Finishing either will always cause the other to fail. For example, this quest requires the death of [[Dead Sea]] who gives (and closes) We Are Legion and vice-versa (with Major Polatli).
+
This quest is in direct opposition to [[We Are Legion]]. Finishing either will always cause the other to fail. For example, this quest requires the death of Dead Sea who gives (and closes) We Are Legion and vice-versa with Major Polatli.
   
==Camp Morale==
+
==Camp morale==
Depending on how high camp morale is, will determine how many and how strong reinforcements are during the NCR assault on Camp Nelson. There are various local quests to be completed, and depending on the player's success will determine how much morale is raised.
+
Camp morale will determine how many and how strong reinforcements are during the NCR assault on Camp Nelson. There are various local quests to be completed, and the player character's success in completing them will determine how much morale is raised.
   
0 - 3 Points = No Morale (Two Standard NCR Troopers)
+
0 - 3 Points = No morale (Two Standard NCR troopers)<br />
4 - 6 Points = Low Morale (Four Standard NCR Troopers)
+
4 - 6 Points = Low morale (Four Standard NCR troopers)<br />
7 - 9 Points = Medium Morale (Four NCR Rangers with rifles or magnum revolvers)
+
7 - 9 Points = Medium morale (Four NCR Patrol Rangers with rifles or revolvers)<br />
10 or more = High Morale (Four NCR Veteran Rangers)
+
10 or more = High morale (Four NCR Veteran Rangers)<br />
   
 
* [[An Ear to the Ground]]; 1 point awarded for every set of 10 ears turned in, for a maximum of 3 points for 30 ears.
 
* [[An Ear to the Ground]]; 1 point awarded for every set of 10 ears turned in, for a maximum of 3 points for 30 ears.
* [[Return to Sender]]; 2 points awarded for telling Reyes the truth OR 3 Points for keeping Hanlon's secret safe and having Reyes join in the secrecy pact.
+
* [[Return to Sender]]; 2 points awarded for telling [[Reyes]] the truth or 3 Points for keeping [[Hanlon]]'s secret safe and having Reyes join in the secrecy pact. (Note that there will be no objective marker for returning to Reyes at this point, as the quest completes after interacting with Hanlon.)
* [[Medical Mystery]]; 1 Point for turning in Stone yourself or 1 Point for Stone turning himself in (and checking back with Dr. Richards).
+
* [[Medical Mystery]]; 1 point for turning in Stone or for Stone turning himself in (and checking back with Dr. Richards).
* Restoring Hope; 1 Point for returning supplies to Quartermaster Mayes.
+
* Restoring Hope; 1 point for returning supplies to Quartermaster Mayes.
* Restoring Hope; 1 Point for helping Dr. Richards perfectly.
+
* Restoring Hope; 1 point for helping Dr. Richards perfectly.
* [[Tags of our Fallen]]; 1 point awarded for every set of 5 NCR dogtags turned in, for a maximum of 3 points for 15 dogtags.
+
* ''[[Tags of Our Fallen]]''; 1 point awarded for every set of 5 NCR dogtags turned in, for a maximum of 3 points for 15 dogtags.
   
 
Doing the best quest paths possible will yield a total of 12 points.
 
Doing the best quest paths possible will yield a total of 12 points.
   
 
==Notes==
 
==Notes==
* During the recovery of Nelson, you can go to ranger Milo to get extra support.
+
* During the recovery of Nelson, one can go to Ranger Milo to get extra support.
* You can finish [[Back in Your Own Backyard]] along with Restoring Hope by going to ranger Milo after helping the crucified NCR troopers.
+
* One can finish [[Back in Your Own Backyard]] alongside Restoring Hope by going to Ranger Milo after helping the crucified NCR troopers.
* In case [[Haggerty]] is dead before you got the chance to talk to her, you can still continue the quest by going east of [[HELIOS One]], and finding the supplies yourself.
+
* In case Lt. Haggerty is dead before getting the chance to talk to her, the Courier can still continue the quest by going east of [[HELIOS One]], and finding the supplies themself.
* If the player has killed every Legion character in Nelson before they finish aiding Dr. Richards, the quest will complete upon reporting to Major Polatli, since Nelson has already been freed from Legion control. This works if the player defeats the Legion even before receiving the quest.
+
* If the player character has killed every Legion character in Nelson before they finish aiding Dr. Richards, the quest will complete upon reporting to Major Polatli, since Nelson has already been freed from Legion control. This works if the player character defeats the Legion even before receiving the quest.
  +
* It is possible to complete the quest without gaining Legion infamy or failing [[Beware the Wrath of Caesar!]]. The hardest part is the house with Dead Sea in it. Crouch and enter after using a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]]. They have a very low Perception, and as long as they do not notice the Courier upon entering, they will remain friendly. Go straight into the washing room and one can easily take them out with a silenced weapon. Alternatively, if they see the Courier, run outside and they will give chase, at which point they will be gunned down by the NCR. The moment the NCR soldiers tied on the cross are rescued, Legion infamy is gained, even if none of the Legionnaires are still alive to witness it.
  +
* Wearing [[Caesar's Legion armor]] while performing a silent/hidden kill on Dead Sea will help from attaining Legion infamy.
   
 
==Behind the scenes==
 
==Behind the scenes==
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==Bugs==
 
==Bugs==
* {{Platforms|xbox360|ps3|pc}} The "Diagnose Patients" bug may leave you unable to complete the quest in the "Help Dr. Richards with his patients" section. After talking to the doctor and getting permission to treat the patients, interacting with the patients does nothing. You can bypass this by telling the doctor you are unqualified to assist. However, you should still be able to diagnose patients as the quest notes suggest. This occurs only if you have started the "[[We Are Legion]]" quest (verified on xbox360 and PC) (only if a current quest state is 10). {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} The "Diagnose Patients" bug may leave the player unable to complete the quest in the "Help Dr. Richards with his patients" section. After talking to the doctor and getting permission to treat the patients, interacting with the patients does nothing. One can bypass this by telling the doctor they are unqualified to assist. However, one should still be able to diagnose patients as the quest notes suggest. This occurs only if the "We Are Legion" quest is started (verified on xbox360 and PC) (only if a current quest state is 10). {{Verify|verified}}
** If you have this bug and do not want to bypass it as described above just reset the "We Are Legion" quest by the command {{console|resetquest 00125E7E}}. Alternatively you can kill Dead Sea, thus failing and ending the quest "We Are Legion". To do this without affecting your status with either group use a Stealth Boy and enter Dead Sea's cabin. Reverse pick-pocket a grenade or similar on him but do not leave the room. Note that killing him also prevents the last part of "Restoring Hope", where you assault Nelson, from starting and you only have to speak with the Major.
+
** Alternatively, reset the "We Are Legion" quest by the command {{console|resetquest 00125E7E}}. One can also kill Dead Sea, thus failing and ending the quest "We Are Legion." To do this without affecting the Courier's status with either group, use a Stealth Boy and enter Dead Sea's cabin. Reverse pick-pocket a grenade or similar on him but do not leave the room. Note that killing him also prevents the last part of "Restoring Hope," the assault on Nelson, from occurring.
* {{Platforms|xbox360|ps3|pc}} After helping Dr. Richards, Polatli may be walking around the mountains between Camp Forlorn Hope and HELIOS One. Fast traveling may fix this. {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} After helping Dr. Richards, Polatli may be walking around the mountains between Camp Forlorn Hope and HELIOS One. Fast traveling may fix this. {{Verify|verified}}
 
** {{Platforms|xbox360}} He may also be found at Black Mountain.
 
** {{Platforms|xbox360}} He may also be found at Black Mountain.
* {{Platforms|ps3}} When going to the tent to talk to Dr. Richards about helping his patients, you may find inside that every patient is standing up alive and well. You will still be able to operate on them. {{Verify|verified}}
+
* {{Platforms|ps3}} When going to the tent to talk to Dr. Richards about helping his patients, one may find inside that every patient is standing up alive and well. Operating on them is still possible. {{Verify|verified}}
* {{Platforms|ps3|pc}} After treating each individual soldier for Dr. Richards, an non-player character hostile towards the NCR (Powder Gangers, Great Khans, etc.) may spawn at the tent entrance, attacking and likely killing Richards, causing the quest to fail. {{Verify|verified}}
+
* {{Platforms|pc,ps3}} After treating each individual soldier for Dr. Richards, an non-player character hostile towards the NCR (Powder Gangers, Great Khans, etc.) may spawn at the tent entrance, attacking and likely killing Richards, causing the quest to fail. {{Verify|verified}}
* {{Platforms|ps3}} If you kill the Legion raiding party when you come across the Helios-Hope shipment and fast travel right after to Forlorn Hope, the entire camp will be alerted as if there is an enemy nearby and you won't be able to speak with anyone. Solution: Wait for the alert to recede, or leave the area. {{Verify|verified}}
+
* {{Platforms|ps3}} If one kills the Legion raiding party when they come across the Helios-Hope shipment and fast travels to Forlorn Hope immediately after, the entire camp will be alerted as if there is an enemy nearby and conversation will not be possible. Simply wait for the alert to recede, or leave the area. {{Verify|verified}}
 
* {{Platforms|ps3}} The area around Nelson and Camp Forlorn hope is one of the more bugged-up and crash-happy areas of the game. Save regularly to avoid lost progress. {{Verify|verified}}
 
* {{Platforms|ps3}} The area around Nelson and Camp Forlorn hope is one of the more bugged-up and crash-happy areas of the game. Save regularly to avoid lost progress. {{Verify|verified}}
* {{platforms|xbox360|PC}} If you kill the Legion raiding party after coming across the Helios-Hope shipment and you fast travel shortly after to Forlorn Hope, a group of legionaries will sometimes appear inside the camp with you and attack the NCR soldiers. Although they are easily dispatched, similar to a previously mentioned glitch, you may be unable to interact with any NCR soldiers due to them being in a "perma-alert" mode. {{Verify|verified}}
+
* {{platforms|pc,xbox360}} If one kills the Legion raiding party after coming across the Helios-Hope shipment and fast travels to Forlorn Hope shortly after, a group of legionaries will sometimes appear inside the camp and attack the NCR soldiers. Although they are easily dispatched, similar to a previously mentioned glitch, one may be unable to interact with any NCR soldiers due to them being in a "perma-alert" mode. {{Verify|verified}}
  +
* {{Platforms|pc}} If one assaults Nelson on their own and kills Dead Sea before getting the "Kill Dead Sea" part of the quest, it may not be possible to turn the quest back in to the Major.{{Verify|verified}}
   
 
{{Navbox quests FNV}}
 
{{Navbox quests FNV}}
Line 134: Line 138:
 
[[Category:Fallout: New Vegas side quests]]
 
[[Category:Fallout: New Vegas side quests]]
   
  +
[[de:Neue Hoffnung für Forlorn Hope]]
  +
[[es:Recuperemos la Esperanza]]
 
[[ru:Возвращение надежды]]
 
[[ru:Возвращение надежды]]
  +
[[uk:Повернення надії]]

Revision as of 18:31, 12 October 2019

 
Gametitle-FNV
Gametitle-FNV
I need someone to talk to a few of the officers and help them resolve some of the problems around here.Major Polatli

Restoring Hope is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: Restoring Hope 
Speak to Major Polatli in the command center at Camp Forlorn Hope and ask what he needs help with. 
Speak to Quartermaster Mayes in the quartermaster's tent south of the command center. 
Travel to HELIOS One and speak to Lieutenant Haggerty about the supplies. 
Travel to the location marked by the GPS obtained from Haggerty. 
Return to Camp Forlorn Hope and speak with Mayes to return the supplies and speak with Polatli to complete the supplies portion of the quest. 
Help Dr. Richards with his patients. 
Meet with Cooper between Nelson and Camp Forlorn Hope and assault Nelson and kill Dead Sea
Return to Major Polatli to tell about the victory at Nelson and complete the quest. 
Reward: 300 XP
NCR fame
Liberator (On Dead Sea) 

Detailed walkthrough

Travel to the Camp Forlorn Hope command center and speak to Major Polatli and ask what can be done to help around the camp. He says that a lot of things can be done and then tasks the Courier with speaking to Mayes in the quartermaster's tent.

Mayes will send the Courier to retrieve a supply shipment that didn't get delivered to the camp. He directs them to Lieutenant Haggerty at HELIOS One to get more information on the shipment. Haggerty will reveal that the missing shipment has a GPS in it, so it can be located on the Pip-Boy's map. The location is northeast of the Southern Nevada Wind Farm, which is west of Camp Forlorn Hope. From the wind farm, go northeast until reaching a short cliff that drops into a small valley. Continuing to look northeast, one should be able to see a few dead NCR soldiers, along with a storage crate that contains the supplies needed several yards away by another small cliff. Taking the supplies triggers an ambush by 3-4 Legion soldiers.

If the Courier can remain unseen (maximum detection level [CAUTION]) by the Legion soldiers that spawn, they will not be hostile. At the time they appear, any of the Legion soldiers that suspect the Courier's presence (but cannot locate them) will put the player in [CAUTION] as usual, but revert to non-hostile once the Courier is [HIDDEN] from them. They will then remain non-hostile.

After recovering the shipment, return to Camp Forlorn Hope and return the shipment to Mayes, then consult with Polatli. He sends the Courier to the camp's medical center and asks them to assist Dr. Richards. Speak to Richards and he will give the Courier a few tasks. First, he says that he would appreciate a hand in treating some of the injured soldiers. There is an option to not assist in this task. There are no negative consequences for choosing this option. Examine each of the three patients in the medical center and treat them accordingly:

  • Patient 1 suffers from machete wounds. A Medicine skill of 35 is required to treat him or a Med-X, whiskey and surgical tubing is required to carry out treatment.
  • Patient 2 suffers from a leg injury. A Medicine skill of 50 is required to treat him or a medical brace, Med-X, and a bonesaw is required for treatment.
  • Patient 3 suffers from close range blast trauma. A Medicine skill of 75 is required to treat him or tweezers, Med-X, and a super stimpak will be required.

Everything needed for the non-Medicine skill based solutions (except a super stimpak and two of the three Med-X) is inside the tent itself and the Courier will not be penalized for taking anything within it until they have finished with Richards. Regardless of this, a minimum Medicine skill of 25 is still required to successfully treat all the patients. If the Courier's Medicine skill is lower than 25, they will botch the treatment (rather humorously) even if they have collected all the required items. This will result in Richards throwing the player character out of the medical center and will net some NCR infamy. However, the quest will still continue as normal, with Polatli acknowledging that he likely sent the wrong man for the job.

After treating all of the soldiers, return to Richards and let him know. From there, return to Polatli and tell him the soldiers have been treated. He then sends the Courier to rendezvous with Cooper between the camp and Nelson.

Meet with Cooper and his squad and assault Nelson. The Courier will decide whether to attack from the cliff at the east (distance, good for sniping) or from the north (close quarters.) Cooper's squad will vary depending on the player character's success in completing the various side quests and unmarked quests in Forlorn Hope. If every quest was completed in the best possible manner, causing a high morale boost for Camp Forlorn Hope, Cooper will be assisted by Veteran Rangers with sniper rifles. Alternatively, lower ranks of morale will respectively result in Rangers with standard weapons, a in the form of a 2 or 4-man trooper squad. There is a cliff nearby if the plan of attack includes sniping. Otherwise, storm Nelson and kill the legionaries in the town. Head to the northeast barracks and kill Dead Sea. He will have a few legionaries with him. After this, return to Camp Forlorn Hope and tell Polatli of the victory. This will complete the quest.

Quest stages

StageStatusDescription
10 Talk to Quartermaster Mayes
40 Go to HELIOS One to ask about Forlorn Hope supplies
45 Follow the GPS marker to the Forlorn Hope supplies
50 Return the supplies to Quartermaster Mayes
60 Speak to Major Polatli
80 Meet with Dr. Richards
110 Help Dr. Richards with his patients
120 Help Dr. Richard find missing hydra
130 Return to Major Polatli
150 Meet Sergeant Cooper
155 Defeat the Legion at Nelson
170Quest finishedTell Polatli about the victory at Nelson.

Counter-quest

This quest is in direct opposition to We Are Legion. Finishing either will always cause the other to fail. For example, this quest requires the death of Dead Sea who gives (and closes) We Are Legion and vice-versa with Major Polatli.

Camp morale

Camp morale will determine how many and how strong reinforcements are during the NCR assault on Camp Nelson. There are various local quests to be completed, and the player character's success in completing them will determine how much morale is raised.

0 - 3 Points = No morale (Two Standard NCR troopers)
4 - 6 Points = Low morale (Four Standard NCR troopers)
7 - 9 Points = Medium morale (Four NCR Patrol Rangers with rifles or revolvers)
10 or more = High morale (Four NCR Veteran Rangers)

  • An Ear to the Ground; 1 point awarded for every set of 10 ears turned in, for a maximum of 3 points for 30 ears.
  • Return to Sender; 2 points awarded for telling Reyes the truth or 3 Points for keeping Hanlon's secret safe and having Reyes join in the secrecy pact. (Note that there will be no objective marker for returning to Reyes at this point, as the quest completes after interacting with Hanlon.)
  • Medical Mystery; 1 point for turning in Stone or for Stone turning himself in (and checking back with Dr. Richards).
  • Restoring Hope; 1 point for returning supplies to Quartermaster Mayes.
  • Restoring Hope; 1 point for helping Dr. Richards perfectly.
  • Tags of Our Fallen; 1 point awarded for every set of 5 NCR dogtags turned in, for a maximum of 3 points for 15 dogtags.

Doing the best quest paths possible will yield a total of 12 points.

Notes

  • During the recovery of Nelson, one can go to Ranger Milo to get extra support.
  • One can finish Back in Your Own Backyard alongside Restoring Hope by going to Ranger Milo after helping the crucified NCR troopers.
  • In case Lt. Haggerty is dead before getting the chance to talk to her, the Courier can still continue the quest by going east of HELIOS One, and finding the supplies themself.
  • If the player character has killed every Legion character in Nelson before they finish aiding Dr. Richards, the quest will complete upon reporting to Major Polatli, since Nelson has already been freed from Legion control. This works if the player character defeats the Legion even before receiving the quest.
  • It is possible to complete the quest without gaining Legion infamy or failing Beware the Wrath of Caesar!. The hardest part is the house with Dead Sea in it. Crouch and enter after using a Stealth Boy. They have a very low Perception, and as long as they do not notice the Courier upon entering, they will remain friendly. Go straight into the washing room and one can easily take them out with a silenced weapon. Alternatively, if they see the Courier, run outside and they will give chase, at which point they will be gunned down by the NCR. The moment the NCR soldiers tied on the cross are rescued, Legion infamy is gained, even if none of the Legionnaires are still alive to witness it.
  • Wearing Caesar's Legion armor while performing a silent/hidden kill on Dead Sea will help from attaining Legion infamy.

Behind the scenes

The name of this quest is a reference to Operation: Restore Hope, a U.S. initiative to create a protected environment for conducting humanitarian operations in the southern half of Somalia in 1992-1993.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 The "Diagnose Patients" bug may leave the player unable to complete the quest in the "Help Dr. Richards with his patients" section. After talking to the doctor and getting permission to treat the patients, interacting with the patients does nothing. One can bypass this by telling the doctor they are unqualified to assist. However, one should still be able to diagnose patients as the quest notes suggest. This occurs only if the "We Are Legion" quest is started (verified on xbox360 and PC) (only if a current quest state is 10). [verified]
    • Alternatively, reset the "We Are Legion" quest by the command resetquest 00125E7E. One can also kill Dead Sea, thus failing and ending the quest "We Are Legion." To do this without affecting the Courier's status with either group, use a Stealth Boy and enter Dead Sea's cabin. Reverse pick-pocket a grenade or similar on him but do not leave the room. Note that killing him also prevents the last part of "Restoring Hope," the assault on Nelson, from occurring.
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 After helping Dr. Richards, Polatli may be walking around the mountains between Camp Forlorn Hope and HELIOS One. Fast traveling may fix this. [verified]
    • Xbox 360Xbox 360 He may also be found at Black Mountain.
  • Playstation 3Playstation 3Playstation 3 When going to the tent to talk to Dr. Richards about helping his patients, one may find inside that every patient is standing up alive and well. Operating on them is still possible. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 After treating each individual soldier for Dr. Richards, an non-player character hostile towards the NCR (Powder Gangers, Great Khans, etc.) may spawn at the tent entrance, attacking and likely killing Richards, causing the quest to fail. [verified]
  • Playstation 3Playstation 3Playstation 3 If one kills the Legion raiding party when they come across the Helios-Hope shipment and fast travels to Forlorn Hope immediately after, the entire camp will be alerted as if there is an enemy nearby and conversation will not be possible. Simply wait for the alert to recede, or leave the area. [verified]
  • Playstation 3Playstation 3Playstation 3 The area around Nelson and Camp Forlorn hope is one of the more bugged-up and crash-happy areas of the game. Save regularly to avoid lost progress. [verified]
  • PCPC Xbox 360Xbox 360 If one kills the Legion raiding party after coming across the Helios-Hope shipment and fast travels to Forlorn Hope shortly after, a group of legionaries will sometimes appear inside the camp and attack the NCR soldiers. Although they are easily dispatched, similar to a previously mentioned glitch, one may be unable to interact with any NCR soldiers due to them being in a "perma-alert" mode. [verified]
  • PCPC If one assaults Nelson on their own and kills Dead Sea before getting the "Kill Dead Sea" part of the quest, it may not be possible to turn the quest back in to the Major.[verified]
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse