|The following is based on Van Buren and has not been confirmed by canon sources.|
Restore Sub-Reactor from 45% Efficiency to 60%-85% Efficiency was going to be a quest in Van Buren, the canceled Fallout 3 by Black Isle Studios. It would have been located in the Bloomfield Space Center.
Importance[edit | edit source]
Allows Mission Control to operate, which in turn initiates the guidance and navigation systems of the Hermes-13, and will let the player input the Hermes-13 launch codes.
Background[edit | edit source]
The sub-reactor for the Control Center map is only working at 45% efficiency, thanks to Sid's customary half-assedness. The sub-reactor, located in a small basement accessible from a stairway on the first floor of the Operations and Communications building, is what powers everything useful on this map, and has some direct input control on the Hermes-13. Running at 45%, there is not enough power to operate Mission Control computers, or any computers, except for a couple of general maintenance computers. Restoring the power output to 60% will get the necessary computers back online to control the basics of Mission Control, and is the player's first step in getting the Hermes-13 launched. A really good science boy can get the sub-reactor to 75%, and even 85%, which will allow the PC to access more information and grounds control.
Character type completion breakdown[edit | edit source]
- Combat Boy - If this character type does not have his Mechanics skill over 50%, then his next option to complete this quest is to bring back Jillian McKinley and have her fix it (which she will more than happily do if her raider buddies are still alive). However, if Combat Boy has gone Rambo on everyone here first, Jillian will not be very cooperative. In this case, Combat Boy may choose to learn mechanics by buying books, or get taught by the ghouls at the Reservation (if he makes nice there, he can learn Mechanics from certain ghouls), or he can get a CNPC with Mechanic skill and have them take care of it.
- Diplomacy Boy, Stealth Boy – Pretty much the same options as Combat Boy, here, though I suspect Diplomacy Boy is less likely to go Rambo on the raiders, thus allowing for more civilized conversations and acquiring help from Jillian.
- Science Boy – No-duh, here. It's a safe bet that Science Boy will have the right stuff to fix the sub-reactor. The bonus here is that the player can teach good ol' Sid a trick or two and make him a better mechanic.
References[edit | edit source]