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Resting is a gameplay mechanic in Fallout and Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, and Fallout: The Roleplaying Game.
Fallout/Fallout 2[]
The player character can rest to recover their Hit Points in almost any place, as long as they are not in combat, using the Pip-Boy 2000 alarm clock function. A handful of places prohibit resting. On the top left of the Pip-Boy screen, a bell icon is next to the date and time. By clicking on the bell, one can choose between several options to rest. Companions may also benefit from this in the way of health regeneration.
Locations[]
Player characters cannot rest in:
- Sierra Army Depot (except for the room beneath the exterior power generators)
- Temple of Trials
- Toxic caves
- Vault City Downtown
Fallout 2[]
In Fallout 2, the Chosen One can rest at an inn. Renting a room at an inn will rest 8 hours and restore Hit Points equal to four times the player's Healing Rate. Companions are not healed at all.
World location | Business name | Merchant | Inn |
---|---|---|---|
Klamath | Golden Gecko | Sajag | |
Buckner House | Ardin Buckner | ||
Modoc | Rose's Bed and Breakfast | Rose | |
Redding | Malamute Saloon | Louise |
Cut content: perpetually unavailable.[1]
Fallout 3[]
In Fallout 3, Sleep modifies Hit Points.[clarification needed] Sleep is a consequential statistic of the total time spent awake: the longer one is awake, the higher the sleep value becomes. Beverages containing caffeine will reduce this value, as will sleeping in a bed.
Fallout: New Vegas[]
Sleep is measured in Hardcore mode as "SLP" in the Pip-Boy 3000. Sleeping in an owned or rented bed will give the Well Rested bonus for 12 in-game hours. Each hour of sleep will reduce the SLP meter by 58. As sleep deprivation worsens, stats will be negatively impacted, starting with Agility. Not sleeping for two weeks equals death.
Stages of SLP[]
Stages | Value | Effects |
---|---|---|
Minor Sleep Deprivation | 200-399 | Agility -1 |
Advanced Sleep Deprivation | 400-599 | Intelligence -1, Agility -2 |
Critical Sleep Deprivation | 600-799 | Endurance -1, Intelligence -2, Agility -3 |
Deadly Sleep Deprivation | 800-999 | Endurance -2, Intelligence -2, Agility -3 |
Fatal Sleep Deprivation | 1000 | DEATH |
[]
Name | Level req | Other requirements | Benefit |
---|---|---|---|
Home on the Range | 8 | Survival 70 | Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings. |
Irradiated Beauty | 22 | Endurance 8 | Sleeping removes all rads on normal mode/Removes 100 rads on hardcore mode. |
Roughin' It | 28 | Survival 100 | Well Rested bonus when you sleep outside, including in unowned beds. |
Notes[]
- Although there are some consumable items that help reduce SLP deprivation, attempting gameplay without sleep may not be possible unless being prepared to skip a few quests that require sleep. The effects of not sleeping, that is surviving on caffeine-based consumables or chems, is uncertain, however, no known ill effects have been reported.
- In Hardcore mode, completing the initial quest of any add-on will bring the SLP meter to 0 and disable it. Otherwise, the lowest value that can be achieved through normal means is 2.
Bugs[]
Pip-Boy 3000 can get stuck on zero, and in fact will not display any number below the indication arrow. This is normally caused by traveling through the canyon wreckage, which sets all Hardcore meters to zero. During this time, the player character will not advance into sleep deprivation. This bug may be fixed by finding a bed and sleeping for any amount of time. After the player character awakes, the gauge will display the number and resume its normal function.[verified]
Sometimes, the SLP meter on theFallout 4[]
In Fallout 4, Sleep modifies Fatigue in Survival mode. Sleep deprivation is displayed as an icon just below the AP bar. If sleep deprivation is left untreated, it will directly impact available Action Points (AP) and SPECIAL stats.
Stages of sleep deprivation[]
Each of the stages below lasts for exactly 14 in-game hours, or 42 real-time minutes, before progressing to the next.
Well Rested | Rested | Tired | Overtired | Weary | Exhausted | Incapacitated | ||
---|---|---|---|---|---|---|---|---|
Effects | +10% | |||||||
+2 | ||||||||
+2 | -1 | -2 | -4 | |||||
-1 | -2 | -4 | -6 | |||||
-1 | -2 | -3 | ||||||
-5% | -15% | -30% | -50% | -75% | ||||
Can't Sprint | Can't Sprint, Can't Run | |||||||
In-game, Awake | 8 hours | 6 hours | 14 hours | 14 hours | 14 hours | 14 hours | 14 hours | |
Real-time, Awake | 24 minutes | 18 minutes | 42 minutes | 42 minutes | 42 minutes | 42 minutes | 42 minutes |
Notes[]
- In Survival mode, sleeping makes a save file that won't be deleted when loaded.
- In Survival mode, the Sole Survivor cannot sleep more than three hours in a sleeping bag and more than five hours on a mattress. To sleep for longer amounts of time, it is required to use a bed.
- Unlike Fallout: New Vegas' Hardcore mode, the player character will not die from extended sleep deprivation. A player character with sufficient food and water will remain alive, limited by incapacitation, for over an in-game month.
Fallout: The Roleplaying Game[]
Resting[]
Resting is the easiest way to recover from damage, but it is also the slowest. If the character can find somewhere to sleep for at least six hours, they regain all lost HP. If a character is able to get eight hours of sleep somewhere safe and comfortable (their own bed in a settlement they belong to, for example), then they are considered Well Rested as well, and their maximum HP is increased by +2 until they next sleep.
When sleeping, if the character has any injuries (treated or otherwise), make an Endurance + Survival test with a difficulty of 1. The complication range on this test increases by +1 for each injury that has not been treated. If successful, they will recover from one of those injuries, plus an additional injury for every 2 AP spent.
The difficulty of this test varies based on how active the characters were during the preceding day:
Injury recovery difficulty[]
Activity | Difficulty |
---|---|
Restful (no strenuous activity all day) | 1 |
Light (only a small amount of travel or similar) | 2 |
Moderate (travel, but no combat) | 3 |
Heavy (travel and combat) | 4 |
Sleep survival[]
Sleep is a Survival statistic that must be tended to by resting on a regular basis. All character origins (with the exception of robots) must rest themselves or risk increasing sleep deprivation and incurring fatigue points. However, sleeping leaves the characters vulnerable to ambushes if this is not done in a safe and secure area, such as a town, and they will never become Well Rested otherwise.
Sleeping for at least an hour will move the character's state back up one step (i.e., weary to tired), up to a maximum of tired.
If a character sleeps for six or more hours, they are immediately restored to rested. If they sleep for eight or more hours in a safe and secure location, they will become well rested instead of rested, and add +2 to their maximum HP until they next sleep.
If a character is weary or exhausted, sleep deprivation is a source of Fatigue. If they sleep for six or more hours, they also remove all Fatigue as long as they had no sources of Fatigue other than sleep deprivation before they started sleeping.
Any kind of strenuous activity or hot conditions can speed up this process. A combat scene or similar intense activity immediately moves a character down one step at the end of the scene.
States of sleep[]
States | Well Rested | Rested | Tired | Weary | Exhausted |
---|---|---|---|---|---|
Effects | +2 HP until next sleep. | After eight hours rested, become tired. | After eight hours tired, gain 1 Fatigue and become weary. | After eight hours weary, gain 1 Fatigue and become exhausted. | Every four hours exhausted, gain 1 Fatigue. |
References[]
- ↑ The Chosen One: "{157}{}{I'd like to rent a room for the night.}"
Rose: "{222}{}{Sorry, we're full up. A large caravan has all the rooms rented.}"
(Rose's dialogue)