The residents of Vault 76, primarily referred to as Vault Dwellers and Seventy-Sixers and (individually) Seven Six, among many other designations, are the player characters in Fallout 76. On October 23, 2102, 25 years to the day since the Great War, they emerged from their vault for Reclamation Day and began exploring and recolonizing Appalachia, eventually reclaiming the region.
The residents are people from Appalachia and various parts of the United States with different ethnicities, religions, and sets of unique skills.
Those individuals who were selected to enter Vault 76 represented the "cream of the crop" of the United States' citizens. Compared to the other inhabitants of America, the residents were highly accomplished and intelligent and possessed competitive personalities. Each was chosen for their unique skills and temperament, making them the "country's best and brightest." This included aerospace engineers and nuclear engineers, Nobel Prize winners, university lecturers, lawyers and professors, physicists, war veterans, businessmen and women, high donor graduates, mathematicians, and athletes. This made managing them a challenge for the vault's staff. The residents gave out several awards in the vault, evident by the display case in the quarters for various achievements. These include volunteering for the canned mystery meat experiment when no one else would eat it, the isolation program, the vault hall monitor award, Best Hair award, and vault dweller of the year award. They also trained for when they would emerge using the educational vault films such as Let's Work With Others, The Power of the Atom, Laying the Cornerstones and Atomics for Peace. As part of their wasteland survival, they learned to use the C.A.M.P. They spent their lives in the vault using their skills for the "betterment of the vault." Many residents were also golf and instrument players, as well as avid readers, board game players, and skiers.
After 25 years in Vault 76, the overseer would receive the activation notice to open the vault and release all the residents into Appalachia as part of Reclamation Day. Before release, residents would be equipped and trained in the operation of the Construction and Assembly Mobile Platform device (or C.A.M.P.) for settling uninhabited areas. Given a map to explore their surroundings accurately and allowed to leave with their Pip-Boy 2000 Mark VI. As per procedure (and against the wishes of the security team), the residents would not be armed and only lightly provisioned exiting Vault 76. Besides the equipment given to them to settle Appalachia, they would need to procure weapons and other resources from scavenging.
- In the Whitespring bunker, the residents can take a membership quiz in which they can choose their former occupation and belief system.
- Along with the Sole Survivor, the residents are the second protagonists to have lived before the Great War. With the Sole Survivor, however, their pre-War birth is canonical, while a resident can be born before or after the Great War.
- The residents are the first characters to be an ensemble of protagonists, as there are more than one player character in Appalachia.
- Professor-bot does not seem to recognize them and remarks that they are young enough to graduate from VTU as an overseer. Other individuals in Appalachia refer to the residents as a youth.
- Residents with high intelligence can show proficiency in a number of subjects and feats, such as:
Vault 76 residents appear only in Fallout 76.
- ↑ Settler wanderer
- ↑ By Meg Groberg
- ↑ Vault 76 terminal entries; overseer's terminal, Day to Day Duties
- ↑ Fallout 76 intro
- ↑ Vault 76 terminal entries; security terminal, Final entry
- ↑ Vault 76 terminal entries; overseer's terminal, Survival First
- ↑ Wastelanders
- ↑ Intelligence 8+ descriptions of Doctor Dias's brain, Gina's brain, and Greg's brain