Icon disambig
For an overview of sniper rifle models in the Fallout series of games, see sniper rifle.

The Reservist's rifle is one of two unique sniper rifles in Fallout 3.


This section is transcluded from Sniper rifle. To change it, please edit the transcluded page.

This sniper rifle is an older model of the famed DKS-501. Chambered for .308 ammunition, it's also extremely fragile and requires regular repair and maintenance to keep it in working condition.


The Reservist's rifle has +50% more durability (item HP) than the regular sniper rifle, preserving the damage and critical rate more effectively. It also has a slightly higher rate of fire in exchange for lower magazine capacity.

It has 3 rounds instead of 5 in each magazine and costs 6 AP less to shoot in V.A.T.S., compared to other sniper rifles (32AP vs 38AP). The Reservist's rifle can be repaired with common sniper rifles.

As with generic sniper rifles, it has a very high critical multiplier of x5. Players with 10 Luck, Finesse (+5%), and Survival Guru (+3%), will be able to critical nine out of ten shots. During V.A.T.S. shots, with the flat +15% V.A.T.S. bonus for targeted shots, you'll critical 100% of the time.


The Reservist's rifle can fire a total of about 125 rounds, the equivalent of 42 reloads, from full condition before breaking, roughly 42 more rounds than the standard sniper rifle.


  • Sniper rifle - The common variant found throughout the Fallout 3 game world.
  • Victory rifle - While identical in strength to the sniper rifle, the Victory rifle has an additional 200 item HP, and knocks down targets with critical hits. However, it pays for this ability with a reduced critical chance of 3.
  • Sim version Gametitle-FO3 OA - A sniper rifle with ridiculously high durability can be obtained through a glitch with the Operation: Anchorage add-on. See Operation: Anchorage glitches for details.


Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon crit effectIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratio
Sniper rifle 40
Reservist's rifle 40
Victory rifle 40


This variation of the sniper rifle is used by the Drifter in Dickerson Tabernacle Chapel.


  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 If you disarm the Drifter of the rifle, then come back in at least 72 in-game hours from when you disarmed him, he will spawn with the rifle again.[verified]
    • This can be repeated for an infinite number of rifles.
  • PCIcon pc Playstation 3Icon ps3 When looking through the scope, the Geiger counter on the Pip-Boy ceases to click.[verified]


Community content is available under CC-BY-SA unless otherwise noted.

Fandom may earn an affiliate commission on sales made from links on this page.

Stream the best stories.

Fandom may earn an affiliate commission on sales made from links on this page.

Get Disney+