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Well, the Republic of Dave is the only true sovereign nation in the Wasteland. The only really civilized place left in the world.Dave

The Republic of Dave is a small farming settlement in the far northeastern corner of the Capital Wasteland, that is considered by its close-knit inhabitants to be a sovereign nation-state in 2277. In earlier years it was known as the Kingdom of Tom and Billsylvania before being taken over by its current ruler, Dave, who subsequently allowed voting, and thus, it became a republic.


Over the past two centuries, this tiny plot of land has been known as the Kingdom of Larry, the Republic of Stevie-Ray, Billsylvania, the New Republic of Stevie-Ray, and most recently the Kingdom of Tom, after Dave's father.[Non-game 1][1]

In his earlier days, Dave was exiled from the Kingdom of Tom and wandered the Wastes, gaining experience and maturing into a mercenary. He returned, instigated a rebellion, overthrew his father Tom, and renamed the Kingdom to the "Republic of Dave", where all citizens were safe from dictatorship since being replaced with democracy.

Despite its small size, the Republic's economy seems to prosper due to increasing trading with the caravans. It also has its own agricultural sector to the left of the entrance, which includes a brahmin pen.


Army of Dave

The Army of Dave consists of Dave (Commander) and Bob (Second-Commander).

The Immigration Bureau

The Lone Wanderer cannot become a citizen of the Republic, but to earn the right to stay temporarily, they can first tell Dave that they are looking for asylum. Or for "special asylum," the Lone Wanderer can become a "refugee" within the country; although, this incurs an "unwanted immigrant tax" (250 caps, or a hunting rifle in-kind). It is also possible to tell Dave that you are the Ambassador of the Wastelands, which requires a Speech check. In that case, he will let you stay for free.

The Tourism Office

This office answers any questions an "Ambassador of the Wasteland" is likely to ask upon arriving.

Bureau of Dave-like Activities

Nothing is known about the bureau except that it is led by Dave.

Other Amenities

  • Dave wishes to remind visitors and residents that there is a museum, school, Capitol building, and men's and women's separate sleeping quarters, which the player character cannot sleep in.
  • The school here is one of only three known active schools in the entire Capital Wasteland, the others being in Vault 101 and Little Lamplight.
  • The children are taught that Dave is better than an average human being, for example: "As a baby, he never cried and his poop didn't stink."


When the Lone Wanderer finds this small fenced compound, Dave is 'president', but the player character can try to change this in the Election Day unmarked quest. The elections are a fairly important time in the Republic of Dave, though it does seem to be biased, as Dave is the only Presidential candidate. The people blindly believe that Dave is their rightful leader and will vote for him unless convinced otherwise with Speech.

The law of the Republic of Dave is also another crucial element; everyone should refer to Dave as "Mr. President" and treat him with the utmost respect, or else they will have twenty-four hours to leave the Republic or they will be executed.

The New Republic of Dave

If Dave loses the elections, he informs the Lone Wanderer that he is heading to Old Olney to make "The New Republic of Dave". For the new republic to establish, the player character must go to Old Olney to clear out all the deathclaws in the area. Dave later arrives at the ruined city and sits in the area where the wastelander bodies are found. When spoken to, Dave informs the player character that they are in the New Republic of Dave, and he orders that the Lone Wanderer is to leave at once. Speaking to him twice more makes him turn hostile.


The Republic of Dave is located in the northeast corner of the Capital Wasteland, nearly in the top-right corner of the map, east of Old Olney.


The Republic of Dave is a remote, single, albeit extended, family community located far to the northeast corner of the Capital Wasteland map. The compound is comprised of four primary buildings, an outhouse, and two brahmin; their fenced-in area has only one recognized access gate. The buildings are wooden interior structures plated thickly with sheet metal. The perimeter is composed mostly of a tall chain-link fence (similar to that of a power substation's fencing), with some sections built using wood and sheet metal.


  • Dave, president
  • Rosie, his first wife
  • Jessica, his second wife
  • Bob, Dave's eldest son and second in command
  • Rachael, Dave's daughter
  • Mary, Dave's daughter
  • Ralph, Dave's son
  • Flower, Dave's daughter
  • Shawna, teacher and curator of the Museum of Dave; with a high enough Speech she will purchase items

Notable loot

Related quests


  • After the Lone Wanderer receives the safe code, they can loot everything in it except the caps. Removing the caps will make the people turn hostile towards the player character.
  • The Lone Wanderer can tell anyone in the Republic of Dave, "Your republic is forfeit, prepare to be reclaimed by the wasteland!" This will cause them to take the player character for a Communist and either attack or run away.
  • According to the residents, Earth is at least fifty times the size of a model globe.
  • The Lone Wanderer can get in by using the Child at Heart perk and speaking to Flower when it is her turn to guard the gate.
  • In the Museum of Dave, there is a brahmin skull that the residents are taught to believe to be a deathclaw skull.
  • If the player character enters the Republic without receiving permission from Bob or one of the children, the residents will turn hostile.
  • This is the most North-Eastern location on the Fallout 3 map.
  • If the Lone Wanderer fixes the Galaxy News Radio dish, Three Dog says he can be heard from the Republic of Dave, referencing how far away it is.
  • The Lone Wanderer can get in by stealing the keys from the child guarding the gate.
  • Also, Derek Pacion at Canterbury Commons can be pickpocketed for the front gate key to the Republic of Dave.


The Republic of Dave appears only in Fallout 3. It is also mentioned as a question in the Fallout Shelter weekly quest Game Show Gauntlet.

Behind the scenes

In an interview with 1UP.com, Emil Pagliarulo stated that the Republic of Dave was not inspired by anything in particular; it simply struck them as a funny idea for a location to visit.[Non-game 2]


  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If you have either Fawkes, Sergeant RL-3, Jericho, or Star Paladin Cross as a companion, it may be best to have them wait outside as there have been cases of either companion becoming hostile to and killing all the adult non-player characters in the Republic of Dave unprovoked. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes Rosie, Jessica, or Bob will not vote if they are standing in front of the ballot box, even if they have already agreed to vote. This results in the quest being broken and the only way of fixing this problem on PS3 and Xbox 360 is to load a save before activating the quest. On the PC version, using the console to kill and then resurrect the broken character will resolve the issue. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 On approach to the camp for the first time, a random creature can spawn outside the gates causing a resident (usually Bob) to go outside and fight it. If they die no one else in the camp will be the wiser. After telling all of the remaining residents to go vote one has to tell Dave "the results are in" to get him to go the ballot box and finish the quest. If anyone is dead he'll simply repeat "* insert dead resident* hasn't voted yet..." and the quest will be broken. The solution is to load a save before activating the quest or before the non-player character was killed. [verified]



  1. The Lone Wanderer: "Your father was a monarch? You mean like the butterfly?"
    Dave: "How much radiation have you been exposed to? Not the butterfly, you moron. I meant the kind of leader that holds his office for life. My father inherited his political power from birth and renamed this great nation the Kingdom of Tom. Although I also inherited my political power from my father when I took over I formed a Republic so the people may elect their leader."
    (Dave's dialogue (Fallout 3))
  1. Fallout 3 Official Game Guide Game of the Year Edition p.330: "General Notes
    In the years shortly before the bombs fell, a large number of citizens believed that the U.S. government had become hopelessly corrupt and that the country was in grave danger from anarchists, liberals, and communists. These individuals relocated to remove rural locations, established private militias, and promised that they would one day take back the government for the people. They never got the chance. The bombs fell, shattering all world governments. Most of these separatists were killed in the war or the chaos that followed. However, a few dug in deep enough and survived the worst of the first few decades. Over the past two centuries, this tiny plot of land has been known as the Kingdom of Larry; the Republic of Stevie-Ray; Billsylvania; the New Republic of Stevie-Ray; and, most recently, the Nation of Tom, after Dave's father. Now that Dave has complete autonomy over his subjects, he rules his hamlet with an iron fist but wishes to be seen as benevolent."
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)
  2. Emil Pagliarulo, "Fallout 3 Afterthoughts" on 1UP.com: "Hey, what can I say? It seemed like somewhere out in the Wasteland, there'd be a simple guy, named Dave, who wanted to start his own republic. Hell, if the world ended, and you were still alive, wouldn't you?"
Republic of Dave