The Republic of Dave is a small farming settlement in the far northeastern corner of the Capital Wasteland, that is considered by its close-knit inhabitants to be a sovereign nation-state in 2277. In earlier years it was known as the Kingdom of Tom before being taken over by its current ruler, Dave, who subsequently allowed voting, and thus, it became a republic.
- 1 Background
- 2 Organization
- 3 Location
- 4 Layout
- 5 Inhabitants
- 6 Notable loot
- 7 Related quests
- 8 Notes
- 9 Appearances
- 10 Behind the scenes
- 11 Bugs
- 12 Gallery
- 13 References
Over the past two centuries, this tiny plot of land has been known as the Kingdom of Larry, the Republic of Stevie-Ray, Billsylvania, the New Republic of Stevie-Ray, and most recently the Kingdom of Tom, after Dave's father.
In his earlier days, Dave was exiled from the Kingdom of Tom and wandered the Wastes, gaining experience and maturing into a deadly mercenary. He returned, instigating a rebellion that eventually overthrew his father Tom, and renamed the Kingdom the "Republic of Dave".
Despite its small size, the Republic's economy seems to prosper due to increasing trading with the caravans. It also has its own agricultural sector to the left of the entrance.
Army of Dave
The Immigration Bureau
The Lone Wanderer cannot become a citizen of the Republic, but to earn the right to stay temporarily, they can first tell Dave that they are looking for asylum. Or for "special asylum," the Lone Wanderer can become a "refugee" within the country; although, this incurs an "unwanted immigrant tax" (250 caps, or a hunting rifle in-kind).
The Tourism Office
This office answers any questions an "Ambassador of the Wasteland" is likely to ask upon arriving.
Bureau of Dave-like Activities
Nothing is known about the bureau except that it is led by Dave.
- Dave wishes to remind visitors and residents that there is a museum, school, Capitol building, and men's and women's separate sleeping quarters, which the player character cannot sleep in.
- The school here is one of only three known active schools in the entire Capital Wasteland, the others being in Vault 101 and Little Lamplight.
- The children are taught that Dave is better than an average human being, for example: "As a baby, he never cried and his poop didn't stink."
When the Lone Wanderer finds this small fenced compound, Dave is 'president', but the player character can try to change this in the Election Day unmarked quest. The elections are a fairly important time in the Republic of Dave, though it does seem to be biased, as Dave is the only Presidential candidate. The people blindly believe that Dave is their rightful leader and will vote for him unless convinced otherwise with Speech.
The law of the Republic of Dave is also another crucial element; everyone should refer to Dave as "Mr. President" and treat him with the utmost respect, or else they will have twenty-four hours to leave the Republic or they will be executed.
The New Republic of Dave
If Dave loses the elections, he informs the Lone Wanderer that he is heading to Old Olney to make "The New Republic of Dave". For the new republic to establish, the player character must go to Old Olney to clear out all the deathclaws in the area. Dave later arrives at the ruined city and sits in the area where the wastelander bodies are found. When spoken to, Dave informs the player character that they are in the New Republic of Dave, and he orders that the Lone Wanderer is to leave at once. Speaking to him twice more makes him turn hostile.
The Republic of Dave is located in the northeast corner of the Capital Wasteland, nearly in the top-right corner of the map, east of Old Olney.
The Republic of Dave is a remote, single, albeit extended, family community located far to the northeast corner of the Capital Wasteland map. The compound is comprised of four primary buildings, an outhouse, and two brahmin; their fenced-in area has only one recognized access gate. The buildings are wooden interior structures plated thickly with sheet metal. The perimeter is composed mostly of a tall chain-link fence (similar to that of a power substation's fencing), with some sections built using wood and sheet metal.
- Dave, president
- Rosie, his first wife
- Jessica, his second wife
- Bob, Dave's eldest son and second in command
- Rachael, Dave's daughter
- Mary, Dave's daughter
- Ralph, Dave's son
- Flower, Dave's daughter
- Shawna, teacher and curator of the Museum of Dave; with a high enough Speech she will purchase items
- Ol' Painless - In a safe in the Republic of Dave capitol building or on Dave's person.
- A Nuka-Cola Quantum - On top of the safe in the capitol building. Taking it counts as theft.
- The Bobblehead - Perception - In the Museum of Dave.
- Two pre-War books - In the museum. Taking them counts as theft.
- There is an oversized hot plate - On one of the shelves in the Museum of Dave.
- Dave's special key - In Dave's inventory.
- After the Lone Wanderer receives the safe code, they can loot everything in it except the caps. Removing the caps will make the people turn hostile towards the player character.
- The Lone Wanderer can tell anyone in the Republic of Dave, "Your republic is forfeit, prepare to be reclaimed by the wasteland!" This will cause them to take the player character for a Communist and either attack or run away.
- According to the residents, Earth is at least fifty times the size of a model globe.
- The Lone Wanderer can get in by using the Child at Heart perk and speaking to Flower when it is her turn to guard the gate.
- In the Museum of Dave, there is a brahmin skull that the residents are taught to believe to be a deathclaw skull.
- If the player character enters the Republic without receiving permission from Bob or one of the children, the residents will turn hostile.
- This is the most North-Eastern location on the Fallout 3 map.
- If the Lone Wanderer fixes the Galaxy News Radio dish, Three Dog says he can be heard from the Republic of Dave, referencing how far away it is.
- The Lone Wanderer can get in by stealing the keys from the child guarding the gate.
- Also, Derek Pacion at Canterbury Commons can be pickpocketed for the front gate key to the Republic of Dave.
Behind the scenes
- Fawkes, Sergeant RL-3, Jericho, or Star Paladin Cross as a companion, it may be best to have them wait outside as there have been cases of either companion becoming hostile to and killing all the adult non-player characters in the Republic of Dave unprovoked. [verified] If you have either
- Sometimes Rosie, Jessica, or Bob will not vote if they are standing in front of the ballot box, even if they have already agreed to vote. This results in the quest being broken and the only way of fixing this problem on PS3 and Xbox 360 is to load a save before activating the quest. On the PC version, using the console to kill and then resurrect the broken character will resolve the issue. [verified]
- On approach to the camp for the first time, a random creature can spawn outside the gates causing a resident (usually Bob) to go outside and fight it. If they die no one else in the camp will be the wiser. After telling all of the remaining residents to go vote one has to tell Dave "the results are in" to get him to go the ballot box and finish the quest. If anyone is dead he'll simply repeat "* insert dead resident* hasn't voted yet..." and the quest will be broken. The solution is to load a save before activating the quest or before the non-player character was killed. [verified]
- Fallout 3 Official Game Guide
- Emil Pagliarulo, "Fallout 3 Afterthoughts" on 1UP.com: "Hey, what can I say? It seemed like somewhere out in the Wasteland, there'd be a simple guy, named Dave, who wanted to start his own republic. Hell, if the world ended, and you were still alive, wouldn't you?"