For an overview of known Enclave power armor models, see Enclave power armor. For the armor as it appears in Fallout 2, see Advanced power armor (Fallout 2). |
The Remnants power armor is an armor set in Fallout: New Vegas.
Background[]
Developed by the Enclave in 2220, the advanced power armor Mark I is the first true production run of the advanced power armor family. Initially designated Mark II Powered Combat Armor,[citation needed][1] the advanced power armor Mark I is also the first model of power armor designed, produced and deployed after the end of the Great War. This armor was developed off of the pre-War designed X-01 power armor, overcoming the flaws of its predecessor.[citation needed] The advanced power armor Mark I was the standard service armor of Enclave soldiers by 2241. By 2246, the advanced power armor Mark I was being phased out by the superior advanced power armor Mark II. Despite this, the Mark I remained as the Enclave's standard issue power armor until after the sacking of Navarro.[2][citation needed] Although eventually surviving Enclave remnants like Arcade Gannon were forced to go into hiding, lest their armor result in their arrest.[3]
By 2281, the only remaining users of these suits were the Enclave remnants, and the suits took on the name of Remnants power armor. Despite advancing age and lacking maintenance, the Mark I continued to be one of the most effective models of power armor on the battlefield, and any who saw them were reminded why people once feared the sight of Enclave Vertibirds in the sky.[4]
Characteristics[]
The Remnants power armor has lower item HP than any other type of power armor in-game, and its condition will deteriorate far faster than even the primitive T-45d if incoming attacks exceed its Damage Threshold. This is balanced by the fact that it has the highest DT of any obtainable armor in the game.
With the Sub-Dermal Armor implant, both ranks of the Toughness perk, the Spineless or the Reinforced Spine perks, the Big Brained or Brainless perks, and 3 ranks of the Camarader-E perk, wearing the remnants power armor and helmet can grant the player a maximum rating of 50.6 DT.
This armor is not associated with any faction and will not spur any particular faction to attack based on one's clothing.
Variants[]
- Gannon family Tesla armor, a variant of the Remnants Tesla armor.
The following is based on Fallout: New Vegas cut content. |
- Remnants Tesla armor which was cut from the final version of the game.
End of information based on Fallout: New Vegas cut content |
Comparison[]
Name | DT | WG | Durability | Value | Armor class | Effects |
---|---|---|---|---|---|---|
Remnants power armor | 28 | 45 | 400 | 6495 | Heavy armor | +1 STR +15 Radiation Resistance |
Gannon family Tesla armor | 26 | 35 | 400 | 8194 | Medium armor | +10 Energy Weapons +20 Radiation Resistance |
Locations[]
- Deathclaw promontory - Body piece (only the armor, no helmet) can be found in the unmarked location, which is found across the river due east of cliffside prospector camp. The armor is located in the southeast corner of the area, at the bottom of the hill in some brush, on one of two armor-clad dead prospectors found lying near one another.
- Silver Peak Mine - Helmet can be found in the northwest corner, on the upper level. It is behind a gate, next to a skeleton.
- A full set will be rewarded along with Power Armor Training at the Remnants bunker by doing one of the following: killing Orion Moreno and taking it, convincing him to stay and gaining it from Daisy, or by taking Cannibal Johnson's when he storms out during For Auld Lang Syne.
- During the final conflict at Hoover Dam, only after completing For Auld Lang Syne and having the Enclave remnants help the New California Republic, Cannibal Johnson will appear in the armor while armed with a minigun and will follow the Courier to fight Legate Lanius. If he dies, one can take his armor and use it in the final battle versus Lanius. Orion Moreno also wears this armor while armed with a Gatling laser or plasma caster.
Notes[]
Wearing the armor will not incur attacks by any faction, including the NCR despite it being explicitly stated in-game that all members of the Enclave, former members and civilian members alike, are a constant target of the NCR after Navarro's destruction.
Behind the scenes[]
- It is nearly identical to its previous appearance in Fallout 2, except it has a the slimmer body compared to the original games, that Fallout 3 and New Vegas had, a rusted grimier look, the face is fatter, the beak of the mouth area is sharper, the curves on the top of the head are slightly altered, and the lenses appear to be cracked.
- Enclave power armor and Enclave Shocktrooper armor are present as legacy content.
- Joshua Sawyer stated that the armor's design was based on the Fallout 2 Enclave power armor.[5] He also mentioned that the Remnants power armor has a built in ventilation/cooling system.[6]
- At one point in development, Joshua Sawyer considered an effect that made all characters in the game become hostile to the Courier, like the Auditore cape from Assassin's Creed II, but removed it to prevent ruining the gameplay experience.[7]
Bugs[]
- cliffside prospector camp may not be present. Waiting some hours (a safe distance away and returning) can reload the map cell allowing the bodies (and the deathclaws) to appear. Clearing the cache (restart the game and hold both bumpers and the X button on Xbox or the equivalent on other platforms until "press start" is displayed) will also fix the problem, but it will cause several deathclaws to spawn as well.[verified] Occasionally the bodies at
- Obtaining the Remnants power helmet will make the bodies at the deathclaw promontory reappear with the Remnants power armor (note: you must be wearing the helmet before you get to the bodies in order for it to work). You can also fast travel away from the promontory and come back. The bodies should appear. Saving the game and loading it back will make them reappear. Be aware that this will make the deathclaws reappear. [verified]
- deathclaw promontory, and it is in your inventory when you attempt to collect the armor from Daisy, Daisy's armor will be added to your inventory on top of your other set of armor, appearing to be one set. The sets can be separated by equipping one set or putting one set into a container, but the armor sets will recombine if you pick the set back up or take it off. If the player is not carrying the first set when he/she receives the second set, the armors can both be carried without a problem. This glitch applies to both the helmet and armor. [verified]
- To solve the above bug, simply drop a set of the Remnants power armor and the original set will be in your inventory while the second set will be on the floor when you exit the Pip-Boy. This bug can also occur after obtaining the helmet from the Silver Peak Mine.
If you have already collected the armor from the - Occasionally the bodies are not present. The reason is that corpses spawn on a cycle similar to that of creatures. This can be fixed by leaving the map cell and returning or waiting several hours in-game. Restarting the system will clear the game's active memory which can allow the spawn cycle to reset. [verified]
Gallery[]
References[]
- ↑ Arch Dornan: "{123}{sgnt9}{Welcome to Camp Navarro. So, you're the new replacement... You are out of uniform, soldier! Where is your power armor?}"
The Chosen One: "{125}{}{The base didn't issue me any. They said it would be issued here.}"
The Chosen One: "{126}{}{Uh... I wasn't issued any armor.}"
Arch Dornan: "{128}{sgnt10}{Don't have any? You expect me to believe that, maggot? The truth is you lost an expensive piece of army-issue equipment. That suit is going to come out of your pay, and you will remain in this mans army until you are five hundred and ten years old, which is the number of years it will take for you to pay for a Mark II Powered Combat Armor you have lost! Report to the armory and have a new suit issued to you, then report back to me, private! Dismissed!}"
The Chosen One: "{130}{}{Yes, Sergeant!}"
(Arch Dornan's dialogue) - ↑ Remnants power armor in Fallout: New Vegas is the X-01 derived model.
- ↑ Arcade Gannon's ending 7: "Though Arcade was crushed by the Legion's victory at Hoover Dam, he was not among NCR's casualties. During the NCR's retreat from the Mojave Wasteland, he helped defend NCR citizens and refugees on their way to Mojave Outpost. Unfortunately, a NCR ranger identified his father's armor as Enclave property. He was arrested, tried as a war criminal, and imprisoned indefinitely"
- ↑ Remnants ending 2: "After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky."
- ↑ Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 5:19:47)
Joshua Sawyer: "'Why does the Remnants power armor look so goddamn cool?' It's designed off the Fallout 2 Enclave power armor." - ↑ Question: "Is Advanced Power Armor air-conditioned?"
JESawyer: "Remnants Armor has a built in ventilation/cooling system."
(JESawyer on Formspring 26 Feb 2011) - ↑ Joshua Sawyer on SomethingAwful: "I considered an AUDITORE CAPE type effect for the Remnants Armor but then realized that players would be unable to do a lot while having the armor equipped."