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Template:Fallout 3 NPC overhaul project

 
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Gametitle-FO3

Reilly (born 2247) is the leader of a small mercenary band known as Reilly's Rangers.

Background

Growing up in the ruins of Washington D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics and survival . When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could. Four years ago, at age 26, she founded Reilly's Rangers and began a massive mapping exercise[1].

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Effects of player actions

Before completing the Reilly's Rangers quest, she can be found lying unconscious in Underworld's The Chop Shop, where she is recovering from injuries sustained during a massive firefight with super mutants in the Vernon Square area. If you ask her why there are so many mutants in the area she tells you that Brick thought there is something in the area they are looking for, which is the FEV virus which they need to change humans into mutants. You can heal her if your Medicine skill is 60+, or you can convince Doctor Barrows to wake her up through speech. If you choose to do either, Reilly will wake up and urge you to go help out the rest of her rangers at the Statesman Hotel. This will activate the Reilly's Rangers quest, assuming you hadn't listened to her unit's distress signal through the radio tab in your Pip-Boy while perusing the D.C. ruins. Beginning the quest this way will also add an optional quest objective to pick up some ammunition off of Theo, a ranger who was torn apart in the same firefight that resulted in Reilly becoming bedridden. Reilly will add a note to your Pip-Boy which contains the code to Theo's ammunition box, as well as directions to Our Lady of Hope Hospital.

It is possible, however, to fail this quest before it even starts. This is done by picking the meanest (bottom) speech option constantly. Then, when Reilly gets mad and walks away, talking to her again and saying "I'm not scared of you." Then, whenever you try to talk to her she will say "You really are an asshole." By doing this, you can never have a dialog and never begin the quest in the first place.

After completing the quest, Reilly's Rangers, Reilly can be found in the Ranger Compound. Since her return to the compound, her confidence in being a leader has fallen. She doesn't know if she is the right person for the job anymore. You can make her feel more confident and even reduce some of the pressure she's feeling by offering to do some mapping for her. Reilly gratefully accepts on the condition that she pays caps for it. She then gives you a geomapper. Any map markers you then choose to share with Reilly will be paid for. Old locations you have found can be paid for by Reilly as well if you talk to her a first and then a second time. You may choose to come back to the Ranger Compound at any time during the game and share markers with her in exchange for caps.

Reilly is slightly tougher and more skilled than the other members of Reilly's Rangers. Additionally, she will level up with the player, and her combat capacity can be anywhere from that of a Brotherhood of Steel Paladin to that of an elite Enclave Tesla Soldier. However, there is no point in the game in which she participates in combat, unless the player attacks Reilly's Rangers.

Inventory

Apparel Weapon Other items On death
Ranger Battle Armor 10mm SMG

Notes

  • Reilly is 30 years old.
  • Reilly keeps notes of her teammates in her terminal which are written as reports.
  • According to her computer files, she and Butcher are in a complicated relationship.
  • There are a few inconsistencies between Reilly's dialogue and her notes. If you ask about Talon Company, Reilly will tell about an encounter with them in which Brick, the team's Heavy Weapons specialist, ALMOST fought with a detachment of them; where as in her report on Brick, Reilly states that Brick did indeed fire on (and nearly massacre) them. It is possible that these were seperate encounters with the Talon Company, hence the differing outcomes. She also states that Theo, the ranger lost in the Statesman Hotel, was a full ranger, where as his contract is marked in her notes as "Probationary". It is possible however, that Theo was promoted after his death and Reilly didn't yet write it in her log.
  • Depending on how you 'wake' her up, Reilly's legs are crippled and can be seen limping if you use your medical skill to wake her up. But she will look like normal if you pass Doctor Barrows' speech check to wake her up.
  • In her terminal log about Donovan, she mentions having a contact in the Capital Wasteland Brotherhood of Steel.
  • If you have a high Explosives skill when you are in the process of accepting the Reilly's Rangers quest, an additional Speech option will appear in which you can inquire about any traps that the Rangers may have set while fleeing the Mutants. Be warned, if you take this option, there will be many more explosive traps in the Hotel and Hospital. However, these mines will kill many of the mutants that would otherwise be there to attack you.
  • If you have the Gun Nut perk you get a speech option saying that you've heard of Reilly Rangers before, and that they pack serious firepower. Unclear if this has any impact on the game.

Appearances

Reilly appears only in Fallout 3.

Bugs

  • Sometimes Reilly, when in Underworld's hospital, gets stuck in a dialogue with no exit options. This seems to occur when you listen to her quest suggestion Reilly's Rangers, choose to think about it and return later, but the quest already appears on your Pip-Boy and states "Find Reilly in Underworld". Carrying out a quick save before talking to her is recommended.
  • Playstation 3Playstation 3Playstation 3 It is possible, on rare occasions, that if you kill Reilly before waking her up, the Reilly's Rangers Quest will still tell you to speak to Reilly. The quest marker will still point to the bed where she sleeps, unless you reload a save file, you'll miss a chance to do a very profitable quest, and won't get the best combat armor in the game, or unique minigun.
  • It is possible that in the PC version, after waking Reilly up, and resurrecting the Feral Ghoul in The Chop Shop, she will attack it, and then attack Doctor Barrows and Nurse Graves.
  • Occasionally, after accepting the Geomapping Quest, Reilly's eyes, mouth, and hair will load, but her face itself will not, leaving her looking very odd. If this happens, and you engage her in dialogue, the player will look to the floor and the whole screen turns grey instead of looking at her face. Dialog will still continue as normal, but the grey screen will be sustained for the duration of the conversation.
  • Template:Platforms/pc/xbox360 There have been reports of game freezes and crashes when Reilly talks about the sexual reward (that Bethesda removed)

References

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