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We're guns for hire; the best merc group in the Capital Wasteland. If you need something done in there, you seek us out.Reilly, describing Reilly's Rangers

Reilly's Rangers is a mercenary group and minor faction operating in the Capital Wasteland in Fallout 3, contracted for geomapping the post-apocalyptic landscape and fighting back against the army of super mutants plaguing the ruins of old D.C. They are based at the Ranger compound near Seward Square. As of 2277, there are four living members of Reilly's Rangers.

Background[]

Early operations[]

An active mercenary force, Reilly's Rangers was first founded by Reilly four years prior to 2277[Non-game 1] and have demonstrated themselves to be somewhat altruistic and operate according to a strict set of morals. As such, they hold great contempt for the Talon Company, a rival mercenary group with no such convictions who they have had run-ins with before.[2][3]

By 2277, the mercenary company's operations primarily center around a contact they are carrying out involving mapping the Capital Wasteland and, in particular, the ruins of Downtown Washington D.C., at the behest of an anonymous contact that they only know as "Mr. Smith."[3][4][5][6][Non-game 2] They also have a separate contract for the eradication of any super mutants they find.[7]

Trouble at Vernon Square[]

During an expedition to map the ruins of Vernon Square,[8] the mercenary company composed of Reilly, Butcher, Brick, Donovan and Theo,[9] was set upon and ambushed by a large group of super mutants. Although they were well armed,[10] they were heavily outnumbered, forcing them to retreat into Our Lady of Hope Hospital.[11] Inside the hospital were even more super mutants,[12] forcing them to fight their way through the hospital before crossing an improvised bridge into the Statesman Hotel, with the super mutants following close behind them.

Once in the Statesman Hotel, the only option they had was to keep ascending, hoping to reach the roof and contact the Brotherhood of Steel for reinforcements.[13] While fighting their way through the hotel, they managed to hastily set up several mines and other countermeasures to slow down the attacking super mutants.[14] As the group was ascending one of the hotel’s stairwells, Theo was hit by a grenade, killing him and forcing the rest of the Rangers to leave him and the ammo he was carrying behind.[15][16][17][18][19][Non-game 3]

The remaining four Rangers managed to make it to the roof, where they activated a distress radio signal. However, help from the Brotherhood never arrived, and Reilly speculates that they may have been unable to fight their way through the thick super mutant concentration in the area.[13] Reilly, possessing a stealth boy, made the decision to sneak out of the hotel and return later with reinforcements to rescue Butcher, Brick and Donovan. However, she was gravely injured during her escape and the last thing she remembers is falling into a culvert after being ambushed by a super mutant.[20][21] Although she doesn’t remember it, she was ultimately found outside Underworld, where she was brought back to health by Doctor Barrows, though she remained in a coma for several days.[22][23][Non-game 1]

Without Reilly, the remaining three Rangers managed to stand their ground on the roof of the hotel, though they began to run low on ammunition and supplies. Butcher credits their survival to luck,[24] Brick credits it with their skill[25] and Donovan simply remarks that they survived by the seat of their pants.[26] As the second-in-command of the Rangers, Butcher took charge of the situation, defending the roof while awaiting reinforcements.[1] Although they had access to an elevator which would go down to the first floor, it was not powered and necessitated a fission battery to operate, leaving the group trapped until the arrival of reinforcements..[27]

The Lone Wanderer can assist in resolving their predicament, with the survival of Butcher, Brick and Donovan depending on their actions.[28]

Reilly feels considerable guilt for the tactical decisions that led to the ordeal and Theo’s death.[29] Provided that the Lone Wanderer assists her team in escaping the hotel and encourages her after the fact, the Rangers will return to their previous glory, continuing to map the ruins and engage hostiles.[30][31][32] If there are complications and Reilly is not encouraged, the team will stagnate, as Reilly hesitates to put them in danger again by going out on missions.[33][34][35]

Organization[]

Unlike Talon Company, the Rangers are a small team led by Reilly, with Butcher acting as the second-in-command.[1] The two are particularly close, though Reilly worries it could compromise their professional relationship.[36][37][38]

Iconography[]

Reilly's Rangers use bright-green combat armor as their uniform, with a four-leaf clover symbol crossed by two swords as their icon. This references the major theme of luck with regards to the mercenary group. One's luck is also often mentioned in the various conversations with the group's members; for example, if alive, Butcher credits their survival against the super mutant army at the Statesman Hotel as mostly due to luck.[24] In addition, their Ranger battle armor grants a +1 boost to Luck.

Members[]

  • Reilly (leader)
  • Butcher (second-in-command and medic) - will heal the Lone Wanderer for free at the Ranger compound
  • Donovan (technician) - will repair equipment for reduced prices at the Ranger compound
  • Brick (heavy weapons)
  • Dead Theo (quartermaster)
  • Dead Dallas
  • Dead Kira

Related quests[]

Notes[]

  • The members of Reilly's Rangers are about on par with Brotherhood of Steel Paladins in terms of armor, skill, and health.
  • After finishing the related quest, Donovan may be encountered while adventuring through the wasteland as part of a random encounter. When the Lone Wanderer asks what he is doing there, he'll reply that Reilly tracked them and sent him to bring ammunition, or more specifically one mini nuke. During this encounter he will likely be found fighting off three super mutants. Without intervention they will likely kill him. If he dies his body can be looted (without any negative Karma) to get the mini nuke, plus his equipment (he has the only Ranger battle armor helmet), weapon, and ammunition.
  • Unless the Lone Wanderer has a very high Sneak skill, attempting to pickpocket one of Reilly's Rangers is rarely worth the risk. If failed, the Rangers will turn hostile and stay that way (unless it is during the Reilly's Rangers quest), and Geomapping with Reilly will become unavailable.

Appearances[]

Reilly's Rangers appear in Fallout 3 and Fallout: Wasteland Warfare. A Reilly's Rangers themed Pip-Boy and various weapon skins are included in the in the Fallout 4 Creation Club content content "Capital Wasteland Memories."

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Killing Donovan in a random encounter and looting his corpse may make the Rangers hostile upon returning to the compound. If enemies kill Donovan, one does not even have to be near him or loot him, the Rangers will become hostile even though the player did not kill him themselves.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When one first joins up with Reilly's Rangers on the roof, they may become hostile for no reason. Try reloading the last available save (such as the autosave on the roof, if enabled) again until this does not happen.[verified]
  • Xbox 360Xbox 360 If one is wearing Enclave Hellfire armor or Tesla armor, with or without the helmet, upon entering the Ranger compound, they may turn hostile.[verified]

Gallery[]

References[]

  1. 1.0 1.1 1.2 The Lone Wanderer: "Who put you in charge?"
    Butcher: "Reilly did. I'm the second in command of the Rangers. Now, can you just answer the question?"
    (Butcher's dialogue)
  2. The Lone Wanderer: "What's the deal with Talon Company?"
    Reilly: "Let me give you a word of advice. Stay away from them, they give mercs a bad name. They have no morals, no remorse and wouldn't hesitate to put a bullet through a defenseless man's head if it meant a job. They've been pretty active lately around the old Capital Building ruins. I'd recommend giving that area a wide berth."
    (Reilly's dialogue)
  3. 3.0 3.1 Ranger compound terminal entries; Reilly's terminal, Personal Entry 177
  4. Ranger compound terminal entries; Reilly's terminal, Mapping Contract
  5. The Lone Wanderer: "Tell me how this all happened."
    Butcher: "Well, we were on a contract to map the Vernon Square area of the D.C. Ruins. That's what we do, you see... usually it's routine. What we didn't expect was to get jumped by dozens of those damn Super Mutants. They came out of the woodwork. We had to retreat into the hospital next door and fight our way to the roof like you did. It was the only direction we could manage. Long story short, we got stuck on the roof with no supplies and Reilly went for help. That's the last we heard from her."
    (Butcher’s dialogue)
  6. The Lone Wanderer: "Tell me more about Reilly's Rangers."
    Butcher: "We're mercs, but instead of hunt and destroy we map the ruins for sale to the highest bidder... and make a good living at it, too. There were five of us in the company until we lost Theo."
    (Butcher’s dialogue)
  7. Ranger compound terminal entries; Reilly's terminal, Super Mutant Eradication
  8. Ranger compound terminal entries; Reilly's terminal, Personal Entry 179
  9. The Lone Wanderer: "Tell me more about Reilly's Rangers."
    Reilly: "There's five of us... oh wait, four now. I almost forgot about Theo. Poor bastard. Besides myself of course, we have Brick, our heavy weapons specialist, Butcher, our medic and Donovan, our tech. All of them have been with me for years. I'd trust any of them with my life."
    (Reilly's dialogue)
  10. The Lone Wanderer: "I've heard of you guys. You pack some serious firepower."
    Reilly: "You're pretty sharp, kid. We pack plenty of firepower, but that didn't help us from getting our asses into serious trouble. I didn't expect to make it out of there alive."
    (Reilly's dialogue)
  11. The Lone Wanderer: "So, what's this about needing help? Tell me the whole story."
    Reilly: "We were mapping the Vernon Square part of the downtown ruins and got jumped by a Super Mutant ambush party. Usually it isn't a problem, but this group was bigger than usual. We fought our way into Our Lady of Hope Hospital, hoping to find cover."
    (Reilly's dialogue)
  12. The Lone Wanderer: "Let me guess, more Super Mutants inside?"
    Reilly: "You got it. More of the ugly bastards just kept coming. We fought our way to the roof and found a way across to the Statesman Hotel next door. The Super Mutants seemed driven... like they smelled blood. They kept following us. Once in the hotel, the only way to go was up."
    (Reilly's dialogue)
  13. 13.0 13.1 The Lone Wanderer: "Last stand?"
    Reilly: "Last stand? Well, we hoped not. We figured we'd get up there and get a better signal to radio the Brotherhood of Steel for help. Problem is, help never arrived. Vernon Square is so thick with the Super Mutants, I don't think they could slip through."
    (Reilly's dialogue)
  14. The Lone Wanderer: "Did you set any kinds of traps or mines?"
    Reilly: "Actually, we did lay down a bunch of countermeasures. I don't know how many of them have already gone off though. When I slipped out with my Stealth Boy, I think I almost tripped one or two of them. Damn near didn't make it out of there at all, come to think of it."
    (Reilly's dialogue)
  15. The Lone Wanderer: "Bad move, I'm guessing."
    Reilly: "On the way we lost Theo, one of my guys. We were unable to get the ammo case off of his body as we were pushed onwards. So, guns almost dry, we hit the roof of the Statesman."
    (Reilly's dialogue)
  16. The Lone Wanderer: "Where is Theo's body?"
    Reilly: "We lost him on one of the stairwells on the second floor of the Statesman Hotel. He almost made it, but one of the Muties hit us with a frag grenade; blew him apart. If you can get to his ammo crate, there's a ton of rounds inside. Bring as many as you can to the Rangers."
    (Reilly's dialogue)
  17. The Lone Wanderer: "Where can I get some more ammo around here?"
    Brick: "Well, if you've picked the Mutie corpses clean, there isn't much else to scrounge. I dunno if you came across it or not, but one of our guys dropped on the second floor stairwell. He had an ammo crate with him. Gonna have to get the code from Butcher though."
    (Brick's dialogue)
  18. The Lone Wanderer: "Where can I get some more ammo around here?"
    Donovan: "On our way to the roof, one of our guys got scragged. Poor son-of-a-bitch get blown apart by a frag. I think he went down on the second floor stairwell of this place. You find him, and you'll find his ammo crate. Ask Butcher for the code though. We lock that stuff so the Muties can't steal what's inside."
    (Donovan's dialogue)
  19. The Lone Wanderer: "Where can I get some more ammo around here?"
    Donovan: "We lost a good man on the retreat to this godforsaken roof. Theo. Newest guy in the group too. He got killed on the second floor stairwell of the hotel. He was carrying our ammo supply with him. Here, let me give you the code. The more ammo we have the better!"
    (Donovan's dialogue)
  20. The Lone Wanderer: "So that leaves them up there. How come you're here?"
    Reilly: "My bad idea I'm afraid. I had a Stealth Boy which allowed me to slip off the roof unnoticed. The plan was to get back to get some help. I was almost at the street when a Super Mutant jumped me. Damn near ripped my arm off in the process. Last thing I remember was falling into a culvert. Now I'm here. Some rescue attempt, huh?"
    (Reilly's dialogue)
  21. The Lone Wanderer: "How did this all happen, Reilly?"
    Reilly: "We were mapping the Vernon Square part of the downtown ruins and got jumped by a Super Mutant ambush party. Usually it isn't a problem, but this group was bigger than usual. We fought our way into Our Lady of Hope Hospital, hoping to find cover. Eventually the fight spilled into the Statesman Hotel and we ran all the way to the roof. I left my guys up there and tried to stealth out but got caught by a Mutie ambush patrol. That was the last thing I remember."
    (Reilly's dialogue)
  22. The Lone Wanderer: "What’s wrong with her?"
    Doctor Barrows: "She had multiple lacerations, contusions, broken leg, some internal bleeding and blunt force trauma. She’s hasn’t been conscious since they brought her in a few days ago. I’d say she tangled with some super mutants and lost. It’s a miracle she isn’t dead."
    (Doctor Barrows' dialogue)
  23. The Lone Wanderer: "Reilly’s Rangers?"
    Doctor Barrows: "Oh, you must be new around here. They’re a mercenary company that bases itself out of the D.C. Ruins. I’m assuming she’s their leader, Reilly. What was left of her armor had her name stenciled on it. She was in a pretty bad way when they found her outside Underworld."
    (Doctor Barrows' dialogue)
  24. 24.0 24.1 The Lone Wanderer: "How have you guys survived up here?"
    Butcher: "I'd say it was a whole lot of luck. We set as many traps as we could behind us and killed as many Super Mutants as possible. Being able to fend off the last wave of them made the rest more cautious, but it also drained our ammo. It's only a matter of time before they rally, especially since you punched through their lines."
    (Butcher's dialogue)
  25. The Lone Wanderer: "How have you guys survived up here?"
    Brick: "Skill baby, pure skill. And my big-ass gun!"
    (Brick's dialogue)
  26. The Lone Wanderer: "How have you guys survived up here?"
    Donovan: "By the seat of our pants. We are out of everything. Ammo, food and time. I have no idea how we've made it this long, but damn I am glad you got up here."
    (Donovan's dialogue)
  27. The Lone Wanderer: "Doesn't look like the elevator works anymore."
    Butcher: "You're right. What we need is something to power the elevator motor up here and get the thing going. On the way up here, I'm pretty certain we passed a maintenance room. Inside was a wrecked Protectron. If you can get me its fission battery, I can have Donovan jury-rig the elevator."
    (Butcher's dialogue)
  28. Events of the quest Reilly's Rangers.
  29. The Lone Wanderer: "We all make mistakes, Reilly. You're not a fortune teller."
    Reilly: "Yeah, but I led the guys right into a corner. Theo died because I decided to take shelter in the hospital. I'm not so sure I'd be trusted leading anyone at this point."
    (Reilly's dialogue)
  30. The Lone Wanderer: "What's been happening since you've been back?"
    Butcher: "Things seem better now. Reilly's gained back her confidence a bit. We've been doing stuff here and there. I don't know what you said to her, but thanks."
    (Butcher's dialogue)
  31. The Lone Wanderer: "What's been happening since you've been back?"
    Brick: "Now that you're part of the team, Reilly is her old self again. We've been vaporizing hostiles like there's no tomorrow!"
    (Brick's dialogue)
  32. The Lone Wanderer: "What's been happening since you've been back?"
    Donovan: "Oh wow, Reilly snapped out of her slump now that you're mapping for the Rangers. Now we go out and kick ass like the old days. Ooh-rah!"
    (Donovan's dialogue)
  33. The Lone Wanderer: "What's been happening since you've been back?"
    Butcher: "Frankly, I'm bored to tears. I think the last incident has Reilly a bit on edge. She says she wants to wait until she's in top shape, but I think she's fine. I don't know what's holding her back."
    (Butcher's dialogue)
  34. The Lone Wanderer: "What's been happening since you've been back?"
    Brick: "Me and ole' Eugene have been a bit sad lately. No Super Mutants to mow down. I guess as soon as Reilly's ready, we can head back out into the ruins. I wish I knew what she was waiting for."
    (Brick's dialogue)
  35. The Lone Wanderer: "What's been happening since you've been back?"
    Donovan: "Not much really. Reilly is taking it easy for a while until she gets back into shape. She looks ready to rock in my opinion, but I'm no doctor. I'm kind of itching to get out of here, but she still calls the shots. Something has her spooked."
    (Donovan's dialogue)
  36. Ranger compound terminal entries; Reilly's terminal, Personal Entry 178
  37. The Lone Wanderer: "The shit's about to hit the fan up here, and you're asking questions?"
    Butcher: "Look, Reilly once told me all we got in this shitty world is each other. I buy into that theory quite a bit. We watch each other's backs and that's what keeps us alive. If she's dead and you just followed our transmission, I want to know about it!"
    (Butcher's dialogue)
  38. The Lone Wanderer: "Look, let's get out of here and I promise I'll take you to her."
    Butcher: "All right. I'm sorry. We're just... very close. If something's happened to her, I don't know what I'll do. Anyway, sorry. Ahem. The only way off of the roof now is using the express elevator."
    (Butcher's dialogue)

Non-game

  1. 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p. 432: "18.06 REILLY'S RANGERS COMPOUND
    Growing up in the ruins of Washington D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics and survival . When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could. Four years ago at 26, she founded Reilly's Rangers, and began a massive mapping exercise. Currently, she has suffered severe wounds, and is in a coma, somewhere near the Ghoul stronghold of Underworld. Before she meets the Lone Wanderer, her team was held up near Vernon Square by a large pack of super mutants where she was injured and nearly killed when she attempted to escape. The Lone Wanderer can assist her in her recovery, as well as finding and rescuing her team."
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)
  2. Fallout 3 Official Game Guide Game of the Year Edition p.42: "Reilly’s Rangers
    Reilly grew up in the ruins of Washington D.C. not even knowing what happened to her parents. When she was only 10, she encountered a man who had formal military training and took her in. Throughout the years, as she grew from a girl to a woman, this man taught her everything there was to know about combat, tactics, and survival. Finally, when she was 22, he died of natural causes. To honor him, Reilly bravely carried his body all the way to Arlington Cemetery, where she interred his body and gave him the best military burial she could provide. After that, she wandered the Wasteland, doing odd mercenary-related jobs, and building up a reputation as a tried and true soldier who gets the job done. When she was 26, she founded Reilly's Rangers and undertook the biggest mission of her carrierIn-game spelling, punctuation and/or grammar: mapping all of the ruins of Washington D.C. It's unknown if Reilly undertook this mission of her own accord or was hired to do so, but she attacked this task with everything in her arsenal. Taking several other mercenaries with her, she formed 'Reilly's Rangers' and set out to accomplish this dangerous feat."
    (Fallout 3 Official Game Guide faction profiles)
  3. Fallout 3 Official Game Guide Game of the Year Edition p.100: "Theo (deceased):
    Theo was 22, and the quartermaster, caring for all the equipment and carrying additional ammunition that might be needed during a mission. On a probationary contract pending Reilly's decision, Theo recently succumbed to Super Mutant ordnance somewhere within the sprawling Statesman Hotel, near where the remaining team is holed up."
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