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Wow. You sound like one of the guys from Talon Company. Ruthless bastard, aren't you? You can act badass all day, doesn't phase me. You're chicken shit compared to some of the guys I've dealt with.To answer your question, yeah, I got your damn reward. Now, how about that debrief?

Reilly is a member as well as the leader and founder of the mercenary band known as Reilly's Rangers encountered in the Capital Wasteland in Fallout 3.

Background[]

The young Reilly grew up without her parents in the ruins of the former American capital Washington, D.C., instead being raised by an unnamed man with a military background who brought her up to be self-sufficient. Her adoptive parent died around 12 years later, with Reilly carrying his body to Arlington Cemetery for a proper military burial. Four years prior to 2277, at the age of 26, she founded a group dedicated to eradicating the threat of super mutants and geomapping the Capital Wasteland, naming them Reilly's Rangers.[Non-game 1] By 2277, Reilly has been working with the members of Reilly's Rangers for years, and trusts all of them with her life.[1]

Sometime shortly before the Lone Wanderer left Vault 101 in 2277, Reilly and the Rangers traveled to Vernon Square to map out the ruins, where they were ambushed by the infesting super mutants and eventually overpowered, forced to take shelter in the Statesman Hotel. Reilly herself attempted to escape solo to find help getting her group out of danger but ended up seriously wounded. She managed to evade the mutants' attacks, making it as far as the Museum of History where she was found by passing scavengers and brought to Doctor Barrows at the Chop Shop within Underworld, drifting in and out of consciousness.[2]

Interactions with the player character[]

Interactions overview[]

Interactions
Icon quest starter
This character starts quests.
Icon severed ear color
This character drops an ear upon death (Contract Killer).

Quests[]

  • Reilly's Rangers: After being revived, Reilly knows something has gone wrong and urges the Lone Wanderer to investigate the whereabouts of her mercs, somewhere in the Vernon Square area.
  • Geomapping with Reilly: After rescuing her mercs from the Statesman Hotel, the Lone Wanderer will be asked to take a geomapper module and help her map out the DC area.

Effects of player's actions[]

  • If the harsh Speech options are chosen when first talking to her, Reilly gets mad and will never talk to the Lone Wanderer again.
  • Depending on how she is woken up, Reilly's legs are crippled and can be seen limping if the Medicine skill is used to wake her up. However, she will look like normal if Doctor Barrows' Speech check is used to wake her up.

Inventory[]

Apparel Weapon Other items On death
Brahmin-skin outfit*
Ranger battle armor
10mm submachine gun
* Only when she is in Underworld.

Notes[]

  • If asked why there are so many mutants in the area she states that Brick thinks that there is something in the area they're looking for. As later discovered, they are searching for human abductees to expose to the F.E.V., which they use to make more super mutants.
  • If one has the Gun Nut perk, a Speech option is available to say that the Lone Wanderer has heard of Reilly's Rangers before and that they pack serious firepower. This has no other effect but variance.
  • If one angers Reilly, she and her rangers will become hostile. If one attacks the rangers, Underworld residents will not become hostile to the Lone Wanderer and will attack Reilly. This also works the other way around, if the player character attacks Underworld residents, Reilly will help them in battle.
  • Reilly keeps notes of her teammates in her terminal which are written as reports. According to her computer files, she and Butcher are in a complicated relationship, which she worries may jeopardize their professional relationship.
  • In her terminal log about Donovan, she mentions having a contact in the Brotherhood of Steel though there is no further indication of who.
  • There are a few inconsistencies between the information in Reilly's dialogue and her notes. If asked about Talon Company, Reilly will tell about an encounter with them in which Brick, the team's Heavy Weapons specialist, almost fought with a detachment of them; whereas in her Personal Report 177, Reilly states that Brick did indeed fire on and massacre them. She also states that Theo, the ranger lost in the Statesman Hotel, was a full ranger, whereas his contract is marked in her notes as "probationary".

Notable quotes[]

Appearances[]

Reilly appears in Fallout 3 and Fallout: Wasteland Warfare.

Bugs[]

  • PCPC Sometimes Reilly, when in Underworld's hospital, gets stuck in a dialogue with no exit options. This seems to occur when you listen to her quest suggestion Reilly's Rangers, choose to think about it, and return later, but the quest already appears on your Pip-Boy and states "Find Reilly in Underworld". Carrying out a quick save before talking to her is recommended. [verified]
  • PCPC If you have the Gauss rifle, and you remain hidden, in Underworld's hospital, then shoot Reilly while she is still unconscious, she will fall off the bed and stand up, but you won't be able to talk to her, though you are able to revive her with the required 60 Medicine. [verified]

Gallery[]

References[]

  1. The Lone Wanderer: "Tell me more about Reilly's Rangers."
    Reilly: "There's five of us... oh wait, four now. I almost forgot about Theo. Poor bastard. Besides myself of course, we have Brick, our heavy weapons specialist, Butcher, our medic and Donovan, our tech. All of them have been with me for years. I'd trust any of them with my life."
    (Reilly's dialogue)
  2. Barrows: "I'm afraid she's going to be out for a while. She's not well at all. Don't worry though, I'm sure the rest of Reilly's Rangers will show up soon and take her home."
    The Lone Wanderer: "Reilly's Rangers?"
    Barrows: "Oh, you must be new around here. They're a mercenary company that bases itself out of the D.C. Ruins. I'm assuming she's their leader, Reilly. What was left of her armor had her name stenciled on it. She was in a pretty bad way when they found her outside Underworld."
    The Lone Wanderer: "What's wrong with her?"
    Barrows: "She had multiple lacerations, contusions, broken leg, some internal bleeding and blunt force trauma. She's hasn't been conscious since they brought her in a few days ago. I'd say she tangled with some Super Mutants and lost. It's a miracle she isn't dead."
    The Lone Wanderer: "How did she end up in the Chop Shop?"
    Barrows: "She was just brought in by a few others. They found her bleeding to death at the entrance to the city here. If she'd been out in the tunnels any longer, she'd have been someone's meal by now."
    The Lone Wanderer: "Do you think there's any way to revive her?"
    Barrows: "Well, I wouldn't recommend it. She's in some sort of coma. It's dangerous to force someone out of one. There's no telling when she'll come out of it I'm afraid."
    The Lone Wanderer: "Do you mind if I try and revive her?"
    Barrows: "Unless you're an expert at medicine, I wouldn't recommend it. You may end up doing more harm than good. However, I'm all for helping my patients, so if you think you have the ability, be my guest."
    (Barrows' dialogue)

Non-game

  1. Fallout 3 Official Game Guide Game of the Year Edition p. 432: "18.06 REILLY'S RANGERS COMPOUND
    Growing up in the ruins of Washington D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics and survival . When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could. Four years ago at 26, she founded Reilly's Rangers, and began a massive mapping exercise. Currently, she has suffered severe wounds, and is in a coma, somewhere near the Ghoul stronghold of Underworld. Before she meets the Lone Wanderer, her team was held up near Vernon Square by a large pack of super mutants where she was injured and nearly killed when she attempted to escape. The Lone Wanderer can assist her in her recovery, as well as finding and rescuing her team."
    (Fallout 3 Game of the Year Edition Tour of the Capital Wasteland)