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Our main camp is up in Red Rock Canyon, but we don't allow just anyone to come on in. The NCR can't touch us there - too many places for us to ambush them. We see their scouts poking around once in awhile, but they keep their distance.Melissa, a member of the Great Khans

Red Rock Canyon is a location that serves as a refuge to the Great Khans in 2281. It is the northwest of the Mojave Wasteland, west of Chance's map. Before the Great War, the area was a preserved area known as the "Southwest Commonwealth Conservation Area."

Background

Red Rock Canyon was a popular tourist attraction before the war. Remnants of pre-War campsites and ancient petroglyphs still dot the area even though it has been completely dominated by the Great Khans, who have added their own artwork to the canyon walls. The Great Khans have camps and outposts spread throughout the area, concentrated in the area closest to the distinguishable red rocks. The Great Khans relocated here after the Bitter Springs Massacre, where the NCR killed a large number of non-combatants.[1] The Great Khans currently focus on rebuilding and growing their chem trade enterprise.[2]

Layout

While the canyon has three entrances, it is most accessible from the east, by following Nevada State Route 159 west from Whittaker farmstead or Poseidon gas station. The widest entrance can be found heading north from Spring Mt. Ranch State Park. A motorcycle accident will be seen when approaching from this direction.

Red Rock Canyon consists of several tents surrounding a central arena where the Great Khans perform their indoctrination ritual. There is also a longhouse where their leader Papa Khan holds court. To the northwest is a steep pass, starting from a small pond of clean water, that leads past a cazador nest swarming with cazadores in the direction of the Remnants bunker. Slightly to the northwest is the Red Rock drug lab, where the Great Khans Jack and Diane manufacture and prepare chems for shipment.

Buildings

Inhabitants

Related quests

Notes

  • When Boone is a companion, his presence may cause the Great Khans to turn hostile.
  • Sometimes a cazador will spawn in the initiation circle. It will attack, and may kill, nearby Great Khans.
  • While the western exit from the canyon may seem a one-way road due to the sheer drop on the Red Rock Canyon side, it is possible to bypass the drop and leave the canyon that way. Near the mouth of the southern canyon entrance, there is a ridge that will end above a point just on the other side of the drop. This ridge is easily traversable. There are also several cazadores lurking just above this area.

Appearances

Red Rock Canyon appears only in Fallout: New Vegas.

Behind the scenes

Spare Us the Cutter
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Originally there was a quest with the internal name VMS48 that would let the player undergo the Khan initiation ritual and presumably become a Great Khan.

Topics:
VMS48VRRCRitemasterTopic000 to VMS48VRRCRitemasterTopic011

Presumably the cut character would be the "Rite Master", whether he would have a proper name outside of this designation is unknown. Only the player's side of the conversation survives, there is no reply dialogue, whether it be voiced or even just text. He also has an unused idle package called VRRCRitemasterIdle.

There are also a markerheading and a locker to do with the above quest. The locker is visible in the final game and named VRRCInitiationLockerREF. It is owned by the Player, and would be where all the player's items were stored during the fight (it's a fist fight, you can't just shoot them all!). The marker "VRRCPostInitiationMarkerREF" would presumably be where the player would be moved once the fight has finished.

There also lots of Khans fighting training dummies in the central ring arena that are all disabled in the game. Their enable state is set to that of the first one of their number, who is always disabled. Presumably these characters were not only there for background ambience, but were also the Khans that player would have to fight during the initiation.

The Great Khans were clearly originally intended to have a dedicated reward character for having good standing with them like other factions. Somewhere along the line this was changed, and this functionality was rather clumsily dumped onto any Khan you talk to. A large number of voice actors (including Papa Khan himself!) recorded these lines but you have to actually speak to random Khans to trigger them. Bizarrely, these lines are included in the dialogue topic VDialogueTheStreetSS1Fem01Wooo, part of the Strip scripted sequence that features the female NCR troopers in the fountain! The topic text is even listed as "WoooooOOOOOOoooooo", as this is what the female NCR trooper is supposed to be drunkenly yelling. There's actually a topic created especially for handling this dialogue (GreatKhansRepConsequences) in the quest vGenericReputationQuest that is unused, which makes this error even more Incredibly weird. There are also further script variables in vGenericReputationQuestScript that relate to a Freeside style rep explanation system that was never implemented.

There's a drunk vomit marker on one of the tents near Papa Khan's house that is never/can never be used by anyone as there are no drunks here. It suggests that at one point there would indeed be drunk Khans wandering around (which fits with their drink/drugs/fighting image).

Unused map - "GreatKhanCave". A big cave with nothing in it, that links to nowhere in the game. Could be another of the Khan Supply Caves, but it has a very different design. It leads to a large open area that seems like it would be a good place for NPCs/some kind of "town" style setting. Perhaps it was originally going to be a part of Red Rock Canyon?

Bugs

  • Icon pc.png Icon xbox360.png Papa Khan may leave the door to his room open but the player character can still lockpick it. [verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png Red Rock Canyon may not appear as a found location on the Pip-Boy map at all. To fix this you must travel to a nearby place using fast travel and then head back to Red Rock Canyon. [verified]
  • Icon ps3.png If you enter the outhouse in Red Rock Canyon, the game may not allow you to exit the outhouse and force you to load a previous save file. [verified]

Gallery

References

  1. Craig Boone:"It was all wrong, though. Women, kids, elderly. Wounded started coming through, too."
    CraigBoone.txt
  2. Fallout: New Vegas Official Game Guide Collector's Edition pp. 297-298: "[1.15] Red Rock Canyon
    "Pre-War, Red Rock Canyon was a popular tourist attraction. Remnants of Pre-War campsites and ancient petroglyphs still dot the area even though it has been completely dominated by Great Khans. The Great Khans have their camps and outposts spread throughout the area, though most of them are concentrated in one area near the red rocks themselves. The Great Khans relocated here after the Bitter Springs Massacre, where NCR accidentally killed a large number of noncombatants during an otherwise normal skirmish between the two groups. Today, the Great Khans while away their time, dreaming of past glories while resorting to petty drug-dealing and battles by proxy (the Fiends) with the NCR."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  3. Megan Parks' portfolio
Red Rock Canyon
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