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[[ru:Пистолет с подзарядкой]]
 
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Revision as of 19:06, December 26, 2013

 
Gametitle-FNV
Gametitle-FNV

The recharger pistol is a weapon in Fallout: New Vegas.

Characteristics

The recharger pistol is the second version[1] of a self-charging weapon with effectively limitless ammunition. It's a more advanced and compact version of the recharger rifle that is fitted with a microfusion breeder that provides it a virtually limitless power supply capped at 20 shots. Recharging time takes 1 second to recharge 1 shot, and a fully discharged recharger pistol takes 20 seconds to charge fully. Additionally, it will only recharge while equipped and does not start out charged when equipping it, resulting in having to wait for it to charge before firing.

Durability

The recharger pistol can fire a total of about 1495 times from full condition before breaking.

Modifications

Laser RCW Recycler - recycles and replenishes 1 in 4 shots.

Variants

MF Hyperbreeder Alpha Gametitle-FNV GRA, a unique automatic version of the recharger pistol.

Comparison

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon sequenceIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
Recharger pistol 18
905x1.2181131.40.120149572700385.7502
Recharger pistol Icon plus 18
905x1.2181131.40.120(26.7)149574600657.1502
MF Hyperbreeder Alpha Gametitle-FNV GRA25
1757x0.24253203.81.0103995789001271.4502

Locations

Notes

  • Although shooting a red "laser" beam, the recharger pistol is unaffected by the Laser Commander perk.
  • Non-player characters can equip and use the recharger pistol, as long as they are also provided with a microfusion breeder ammunition. However, when using it, they will display a weapon reloading animation every few shots.
  • The ammunition doesn't recharge while fast traveling.

Bugs

  • PCIcon pc Companions who are given this weapon will not properly utilize it, due to the fact that the weapon only generates ammunition when it is equipped by the Courier. The microfusion breeder ammunition when given to companions will behave as a "single ammunition" or a "single bullet", and once the ammunition supply is exhausted they will switch to another weapon. [verified]
    • Additionally, once they shot that dry, if you get back the gun and recharge it yourself, it will reset to 0 charge if you unequip it .
  • PCIcon pc There are issues with the iron sight not aligning properly and the laser is emitted to the right, where the beam would appear when not aiming. The sights can be corrected by (roughly) aiming through the slit in the lit-up coil on right of the gun. [verified]
    • This bug was supposedly fixed in the V1.4 patch (or non-PC equivalent). The weapon will properly function in 1st person with iron sights. However, in third person, the weapon will not fire anywhere but straight ahead; there are no elevation animations. [verification overdue]

References

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