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The recharger pistol is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

The recharger pistol is the second version[1] of a self-charging weapon with effectively limitless ammunition. It's a more advanced and compact version of the recharger rifle that is fitted with a microfusion breeder that provides it a virtually limitless power supply, capped at 20 shots. Recharging time takes 1 second to recharge 1 shot and a fully discharged recharger pistol takes 20 seconds to fully charge. Additionally, it will only recharge while equipped and does not start out charged when equipping it, resulting in having to wait for it to charge before firing.

Durability[edit | edit source]

The recharger pistol can fire a total of about 1495 times from full condition before breaking.

Modifications[edit | edit source]

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Recharger pistol 18
905x1.2181131.40.120149572700385.7502
Recharger pistol With all weapon mods attached 18
905x1.2181131.40.120(26.7)149574600657.1502
MF Hyperbreeder Alpha Gun Runners' Arsenal25
1757x0.24253203.81.0103995789001271.4502

Locations[edit | edit source]

Notes[edit | edit source]

  • The recharger pistol is unaffected by the Laser Commander perk.
  • Non-player characters can equip and use the recharger pistol, as long as they are also provided with a microfusion breeder ammunition. However, when using it, they will display a weapon reloading animation every few shots.
  • The ammunition doesn't recharge while fast traveling.

Bugs[edit | edit source]

  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Companions who are given this weapon will not properly utilize it, due to the fact that the weapon only generates ammunition when it is equipped by the Courier. The microfusion breeder ammunition, when given to companions, will behave as a "single ammunition" or a "single bullet", and once the ammunition supply is exhausted they will switch to another weapon. [verified]
    • Additionally, once they shoot it dry if one gets back the gun and recharges it themself, it will reset to 0 charge if it is unequipped.
  • PCIcon pc.png Loading a game also treats this weapon as being newly equipped, even if it had been fully charged when the game was saved. This makes it an unusably bad choice for players who save the game before getting into a firefight. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png There are issues with the iron sight not aligning properly and the laser is emitted to the right, where the beam would appear when not aiming. The sights can be corrected by (roughly) aiming through the slit in the lit-up coil on the right of the gun. [verified]

Sounds[edit | edit source]

SingleShotVB.png
JamVB.png

Gallery[edit | edit source]

References[edit | edit source]

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