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It's you! I thought so. How about a drink, my honey?

Rebecca Dyer runs Becky's, a bar and casino in the Den West Side in 2241.


Rebecca is a very attractive young lady.[1] She is one of the Den's more upstanding citizens, especially compared to the likes of Metzger, Tubby et al. In the basement of her establishment is a still which she uses to brew liquor.

Interactions with the player character

Interactions overview

Icon quest starter.png
This character starts quests.
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This character is a merchant. Sells: alcohol


Effects of player's actions

  • Sabotaging Rebecca's still results in her refusing to speak to the Chosen One again, and triggers a negative ending for the Den, either making Metzger and the slavers the dominant power in the area, or if he has been killed causing the Den to disperse due to the destruction of its economic powers.

Other interactions

  • Rebecca is the "good" leader of the Den. As such, she will also reward the Chosen One for killing Metzger.
  • Rebecca will only give quests to a good Karma Chosen One.
  • A female Chosen One named Buffy can talk to Rebecca to receive a suit of metal armor, some stimpaks, a 10mm SMG and ammo, some grenades, and a flower. The conversation will only happen if the Chosen One is wearing at least leather armor.



Rebecca appears only in Fallout 2.

Behind the scenes

At some point during development, Becky was called Maggie as can been seen from her unused dialogue file, DcMaggie.msg.


  1. DcRebecc.msg, line 100
Fallout and Fallout 2 merchants and doctors