| ||For Raul, the Enclave mechanic in Fallout 2, see Raul (Fallout 2).|
Born in 2047, Raul has had a long and storied history. Before the Great War, Raul grew up on Hidalgo Ranch just outside of Mexico City. He was a marksman and mechanic, both of which occasionally got him in trouble with the law. During the war, the ranch he lived on was spared from atomic destruction due to being located in a remote area. Raul also witnessed Mr. House's missile defense system protecting most of Las Vegas from an impressive amount of distance. Soon, the ranch was beset by refugees seeking food and shelter. The Tejada family was as accommodating as they could be, but the amount of refugees was too much for them to handle. Raul's father was forced to turn down any more unfortunates seeking help, due to their resources becoming scarce.
At one point, Raul and his father even had to drive off the remaining refugees, as things became violent. Later that night, about two dozen men returned and set fire to the ranch house, barring the doors from the outside to prevent any escape. Raul awoke to the smell of smoke and was able to sneak himself and his sister, Rafaela Tejada out a window, receiving burns across his body in the process. The rest of his family, consisting of his mother, father, grandmother, two brothers, and two sisters, perished in the flames. As they escaped, a few of the men pursued them. Raul killed the pursuers, and left the rest to live, since he did not want to throw away his life in revenge; he still had a sister to take care of.
The pair traveled to the radioactive ruin of Mexico City to begin anew, amidst the large number of looters in the city. They both scraped by as scavengers, constantly looking for food, and medicine to treat Raul's burns. The intense radiation of their surroundings soon started affecting Raul, commencing the first stages of his ghoulification. It was also there that Raul found a novelty costume shop, where he found a Vaquero outfit in good condition while searching for cloth to wrap his wounds. Raul took the outfit, and wore it as he returned to his sister. For the first time since the bombs fell, Rafaela laughed. Soon, Raul became a legend; his sharp eye and top-notch gunslinging always meant the end for glory seekers who were looking to prove themselves. Even though this kept Raul and his sister safe from trouble, it always created more.
Suffering from radiation poisoning, Raul eventually became too ill to scavenge with his sister. As such, she was left to provide for the two on her own. One day, after she failed to return from a market where she had been scavenging for food, Raul noticed raiders nearby, fearing the worst he went in search of her only to find her brutally murdered. Her corpse was violated so horribly that she was identifiable only by a tiny scar on her knee from when she was a little girl. Fueled by anger, Raul tracked down the raiders responsible at a market and killed them to the very last man. He salvaged what was left of the raider gang's possessions and left Mexico City, now the lone survivor of his family.
Leaving every aspect of his former life behind, including, as Raul says, his "face," he wandered to the Gulf Coast and inhabited an unclaimed Petró-Chico refinery. There, he spent a long time thinking about his life. He realized that his gunslinging hadn't given him anything; he discarded his guns and took off his old vaquero outfit. He put on a Petró-Chico jumpsuit that he found, and took the name "Miguel"; the name found on the jumpsuit's nametag.
Bearing a new identity, he eventually arrived in the Arizona town of Tucson, now known as Two Sun. He settled there, becoming a mechanic and a general handyman, his guns stashed away where they could do no further harm, although he still kept them oiled out of professional pride. After seventy-five years of relative peace, he met Claudia; a prostitute working in a local brothel who bore a striking resemblance to Rafaela. Spurred by this reminder of what he lost, he took the time to look out for her, though for obvious reasons never visited her.
This peace was not to last. Arizona was overrun with raiders and tribals before the rise of Caesar's Legion brought stability to that region; the conditions brought "Dirty Dave" and his six brothers to town looking for ammunition. Raul sold it to them, hoping they would leave now that they had what they wanted. Instead, they decided to take their edge off in the brothel. They massacred the place and took Claudia as a prisoner when they left. Enraged, Raul pursued the gang. They had a head-start, and slept nights; Raul didn't. After three days of continuous pursuit, he finally caught up with them. By the time he found Claudia, she was already dead. This ignited a familiar feeling in Raul; the vengefulness he'd felt at Rafaela's death. In a state of fury, Raul charged head-on into the middle of the camp, and kept shooting his guns until Dirty Dave and his gang were all dead. Youth wasn't on his side anymore; the battle left Raul severely injured and nearly lifeless. After days of gathering his energy to carry his injured body, Raul returned back to town.
Dejected, Raul has wandered west to the Mojave Wasteland. He swore to himself that he was done with the gunslinging life, since he is starting to feel his age. While there, he stumbled upon the signal of the Black Mountain Radio, and started listening to it to pass time. One day, he lost the signal being transmitted and decided to have a look. He ended up meeting a nightkin named Tabitha, the radio's broadcaster and supreme ruler of Black Mountain. Raul fulfilled his purpose and fixed the radio's transmitter, but much to his dismay, Tabitha decided to keep him; after all, he couldn't disagree with a super mutant twice his size. Raul was then turned into Black Mountain's handyman, fixing toasters and things the super mutants wanted fixed. He has also been tasked with the repair of Rhonda, Tabitha's robot and best friend, in which he has been unsuccessful. To guarantee his cooperation, Raul is imprisoned in a building near the mountain's broadcast station to which he later claims he was held against his will for years.
If freed from captivity, he will join the Courier out of gratitude. A new taste of adventure reminds Raul of his tumultuous past, prompting him to consider whether he should embrace his old gunslinging ways. In this case, he will be forced to decide between two different ways of life.
When compared to the other human companions of the Wasteland, Raul is perhaps the most tolerant towards the Legion when compared to everyone else who would suffer under their rule. He is not affected by the Legion's presence in the wasteland and admires the security and order they bring, although he wouldn't be able to join them due to their hatred towards all forms of mutants. He also has quite an insightful amount of knowledge about Mr. House, as Raul has lived long enough to remember his pre-War exploits.
Interactions with the player characterEdit
|This character is essential. Essential characters cannot be killed. Status expires when Hardcore mode begins.|
|This character is a permanent companion. They grant the Regular Maintenance, Full Maintenance and Old Vaquero perk.|
|This character can repair items.||Repair cap: 100|
|This character starts quests.|
|This character is involved in quests.|
- Crazy, Crazy, Crazy: Raul can be recruited as part of the quest, or simply by traveling to Black Mountain and busting him out.
- Old School Ghoul: While Raul is an active companion, talk to and exhaust all dialogue options for Loyal, Corporal Sterling, and Ranger Andy. Upon finishing the last conversation, Raul will open up a new dialogue with the Courier. Note that killing any of the non-player characters will cause the mission to fail, resulting in Raul's new apparel to be unobtainable, except through console commands.
- He is a very competent repairman, but will only offer repairs at his shack, and even then will not offer a discount. He must first be dismissed as a companion ("for the best") before repairs can be done.
- Dismissing him to the Lucky 38 will not enable repairs either.
- Raul will comment on, and eat, anything sweet put in his inventory, like Sunset Sarsaparilla.
- He has unique idle dialogue for locations around the Mojave:
|Raul Tejada's comments|
|Camp Forlorn Hope||Eesh. These soldiers look how I feel, boss.|
|Sunset Sarsaparilla Headquarters, Festus||It's like looking into a mirror. A tacky, cowboy-festooned mirror.|
|Hoover Dam||I can't believe I'm about to do this, boss. If I buy it out there, I want twelve mariachi bands playing at my funeral. A medal might be nice, too.|
|Jacobstown||Just putting this out there, boss: if these Super mutants kidnap us and force us to fix toasters for them, it's on you.|
|REPCONN test site||Hey, I'm one of you! Don't eat me, eat the smoothskin! Oh, uh, sorry boss.|
|Camp Searchlight||I guess hunting down ghouls like wild animals is okay. I mean, they're probably going to die anyways, right boss?|
|#||Slide||Voice-over narration||In-game condition|
|1||After a long and eventful life, Raul's luck finally ran out during his time with the Courier.||Raul dies. (Will override all other endings)|
|2||Still grappling with self-doubt over his usefulness in the face of old age, Raul was never able to find peace with himself. Eventually, he left the Mojave and assumed a new name, as he had done so many times before.||Free Raul or acquire him as a companion, do not complete his personal quest Old School Ghoul.|
|3||Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak.||Acquire Raul as a companion and complete his personal quest, Old School Ghoul, by convincing him to become a vaquero again.|
|4||Convinced that his time as a gunslinger was past, Raul made peace with the idea of growing old. After traveling with the Courier for a time, he retired and settled down in Outer Vegas, where he would spend his days fixing ancient machinery.||Acquire Raul as a companion and complete his personal quest, Old School Ghoul, by agreeing that his time as a gunslinger has passed.|
- Like Desmond Lockheart, Raul's mustache survived his ghoulification.
- Like Jason Bright, Dean Domino, the Chinese remnants, and (potentially) Moira Brown, Raul's voice is not raspy or hoarse, a trait rare among ghouls.
- Raul is exceedingly difficult to pickpocket, even with the aid of a Stealth Boy.
- Raul is the only non-faction non-player character in the base game who can repair items up to 100%.
- All caps paid for his repairs vanish from his inventory when he becomes your companion again.
- Before recruiting him as a companion, Raul will repair items for a fee in his prison room. After recruiting him and asking him for repairs, Raul will wisecrack and recommend asking him at his shack. As long as he is dismissed as a companion to his shack, he will be able to make repairs.
- To free Raul without having to pick any locks, read entry 6 on the non-locked terminal in the same building he is imprisoned in to receive the password (123456789) for the locked terminal next to his prison door. This will let you disengage the lock without having to hack the locked terminal or lockpicking the door (which requires a Lockpick skill of 100).
- When asked what skills he has to offer, Raul claims that his primary value is being a "walking encyclopedia," but he rarely has anything insightful to say. Most of his banter consist of ridiculing the Courier's choices through sarcastic praise and insincere enthusiasm.
- If a Sunset Sarsaparilla (or another sweet item, such as bubblegum) is put into his inventory, he'll say one of the following quotes:
- "You're going to rot my teeth, boss. What's left of them anyways."
- "How did you know I had sweet tooth, boss?"
- "Ahh, sarsaparilla. That's just what this dry old throat needs."
- Raul will make his state of being apparent if the player makes him do certain actions.
- If made to wear heavy armor, he will complain that the player is going to "destroy [his] knees faster than nature."
- When sneaking, he will makes various remarks about how this won't go well. Primarily, he'll retort "Keeping quiet, unless my creaking knees give us away..." If convinced to take up his gun-slinging ways, he'll sarcastically comment on how well a ghoul vaquero will blend in with the scenery.
- When asked to stay close, he will say "any closer and you'll need a RadAway, boss." Only glowing ones irradiate their surroundings, so this is just his sense of humor.
- When damaged enough, he will say "Boss! The pain from my wounds is starting to outweigh the pain from my arthritis!" He will also say "Boss! Is my jaw still attached? Good, can I get some help to keep it that way?"
- Various non-player characters will comment on Raul's ghoul state when he is your companion:
- Most wastelanders will often comment negatively about his ghoul state, saying things such as "Your friend smells like a bag of rotting meat," or "Your friend is one ugly motherfucker!"
- The Fiends in Vault 3 will often remark "Your friend smells like ass," and "Take your pet ghoul away from me!" when fighting them.
- Gomorrah floor managers will treat Raul normally like other gamblers, assuring him that he can "have a good time" even if he's a ghoul.
- Hookers dancing in front of Gomorrah will occasionally comment "Mmm, I haven't had a ghoul before. Do I get to keep the tip?" - This is a reference to a dirty joke in which a man with leprosy hires a prostitute, and says he "let her keep the tip," referring to a specific part of his anatomy detaching while she was servicing him.
- Gamblers will remark on Raul being on the Strip, saying "I thought they didn’t allow ghouls on the Strip."
- Boomers will say "I've never seen a ghoul up close before. Not sure I wanted to."
- Brotherhood of Steel members will say "Oh good, now I have to put up with the stench of rotting ghoul as well. I hope the air filters are working."
- There will be unique dialogue when Raul is taken to certain locations:
- When brought into the NCR Embassy at the Strip, an MP will randomly approach you just to comment on Raul (more specifically, to the presence of ghouls on the Strip).
- If taken to the REPCONN test site, Raul will comment on the attacking feral ghouls by stating "Hey, I'm one of you! Don't eat me, eat the smooth-skin! Oh, uh, sorry boss."
- When taken to Jacobstown for the first time, he will comment that "If these super mutants take us hostage and make us fix toasters for them, it's on you," referencing his time at Black Mountain.
- If you obtain Raul as a companion before dealing with Tabitha, she will broadcast her displeasure through her radio station, saying "No! I won't let you take my Raul!" Afterwards, the station will no longer play music. She will then appear outside the prison building and attack with a few other Nightkin.
- If the Courier deals with Tabitha and frees Raul but does not recruit him, he will take note of the Black Mountain radio silence and asks if he can leave.
- If you keep asking who he is after the first time, he will eventually ask you if you got shot in the head because you forget so fast.
- If asked why his jumpsuit says Miguel, he will simply state: "I don't know; probably because it used to be Miguel's."
- He is similar to Vic from Fallout 2 in that they are both enslaved, are repairmen, and refer to the player character as "boss."
- Raul has various sarcastic quips when the Courier is vilified by different factions such as the NCR, Caesar's Legion, and the Brotherhood of Steel.
- A Courier with low Intelligence will end up taking Raul's sarcasm literally.
- Despite his sarcasm, it appears that Raul enjoys the Courier's company, judging by his response when dismissed.
- While the English version of the game does not make a big deal of his accent other than his correctly pronouncing Spanish words and names, the Spanish, French, German and Italian versions give Raul a heavily stereotyped "charro mexicano" voice.
- Also, in the Italian version, Raul speaks hoarsely, like almost all the other ghouls.
- Raul is the only humanoid companion who has a fairly passive opinion of the Legion.
- Raul is 234 years old as of 2281.
- Despite having Science as a TAG skill, Raul never shows any notable computer based abilities. This is especially visible during Crazy, Crazy, Crazy when if asked about Rhonda, Raul states he easily repaired the mechanical issues but was unable to correct the programming problems.
- "I'm an open book, boss. Granted, the book's in Spanish and some of the pages have fallen out, but I'm an open book."
- "My name is Raul Alfonso Tejada. Can I leave now? Or did you want to ask me again in five minutes?"
- "<Sigh.> No. No, boss, I'm, a prisoner of the crazy Super Mutant with the wig and the glasses. I was kind of hoping you were here to set me free. But maybe I'm not a pretty enough damsel for that, huh?"
- "Sure, boss. I'd be happy to prolong my captivity and psychological abuse to tighten some lug nuts for you."
- "Sure, boss, the old man will crawl around in the dirt to keep hidden."
- "Hey, don't worry about it, boss. The decrepit old man can easily carry all your stuff for you. Really." – Under heavy strain, being sarcastic
- "Hey, as long as you're not asking me to go back to Black Mountain, I'm a happy old man."
- "Oh, good. Now there's an army of robots. You don't do things by halves, do you, boss?"
- "Sure, I'll stop using my rather effective gun and switch to, ah, this piece of metal tubing here. Great plan, boss."
- "I'm sure pissing off a ruthless warlord with a tribe of fanatically-devoted warriors was a good move. How could it not be? It was your idea."
Raul Tejada appears only in Fallout: New Vegas.
Behind the scenesEdit
- Raul Tejada was written by Travis Stout.
- His quote about the super mutants asking him to fix toasters is yet another Fallout nod to the strangely useful skill in Wasteland, "Toaster Repair."
- Ghoul in trouble, indicating that Raul was being held captive on Black Mountain, was to be given to the player after listening some kind of radio broadcast. The holodisk
- Xbox 360 When asked to go to the Lucky 38, a notification will pop up saying he has gone there. When you go looking for him in the Lucky 38 later, he's nowhere to be found. It turns out that he stays at the last location you asked him to leave. [verified]
- PC Playstation 3 Xbox 360 Unlike other companions, Raul won't walk around while in the Lucky 38, merely standing in the main room to the right of the door until spoken to. [verified]
- PC Playstation 3 Xbox 360 After fast-traveling to a location, Raul will occasionally start running away as quick as he can for no reason, and cannot be interacted with. Loading to a new area or simply waiting for him to turn around will correct this. This also happens with Cass as a companion. [verified]
- PC Playstation 3 Xbox 360 When Raul awakens after being knocked unconscious, he will sometimes claim to have had a nightmare of Petro Chico Boy "stealing his chicharrones (Spanish for pork rinds)", but the subtitles will incorrectly use the word "chitlins" instead of "chicharrones". [verified]
- Xbox 360 Sometimes if the player speaks to him in the Lucky 38 presidential suite, a generic Great Khan will spawn. [verified]
- Playstation 3 Xbox 360 By pressing "Take All" when pickpocketing Raul, the caps will still appear in the player's inventory despite being caught. To repeat this again, take him outside of his shack and dismiss him as a companion. This means you can get infinite free repairs. [verified]
- Xbox 360 When leaving a casino, if Raul is given a weapon, the weapon's weight will be present, but no item can be seen. [verified]
- PC Playstation 3 Xbox 360 His voice will change if given a stimpak. [verified]