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The rapid-torch flamer is a unique weapon added in the Fallout 3 add-on Broken Steel.

Characteristics[]

The rapid-torch flamer's stats are almost identical to the stats of a regular flamer. The only difference from the normal flamer is the attack animation. The difference in animation does have actual in-game impact, although minor. With the rapid-torch flamer, it's enough to quickly tap with mouse or trigger to fire the flamer, expending 1 point of ammunition in the process.

With the regular flamer, there is a slight delay before the gas gets ignited which then propels fire, so in order to just expend 1 point of ammunition one needs to hold fire button a little bit (but not too long to avoid expending two ammunition points). Therefore, with the rapid-torch, one can conserve ammunition a bit better than with a regular flamer.

Durability[]

The rapid-torch flamer can shoot a total of about 208 units of flamer fuel, the equivalent of 4 reloads, from full condition before breaking.

Variants[]

Comparison table[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Flamer 16
130+2Fire/5s8x0.51+2Fire/5s3501.60.5602081550033.3
Burnmaster 24
194+2Fire/5s8x0.51+2Fire/5s35020.5601391550033.3
Rapid-torch flamer Broken Steel16
130+2Fire/5s8x0.51+2Fire/5s3501.60.5602081550033.3
Slo-burn flamer Broken Steel18
152+8Fire/5s8x0.51+2Fire/5s3503.50.560(20)1851550033.3

Location[]

The rapid-torch flamer is located in the Adams storage facility, slightly south of where the mobile base crawler was located. It will be on a counter along with several missiles, two mini nukes, a bottle of Nuka-Cola Quantum and other odds and ends.

Notes[]

  • It can be more efficient than the slo-burn flamer, due to the fact that the rapid-torch needs to reload 1/3rd as often, and it deals more damage per unit of flamer fuel.
  • Without Pyromaniac it is about half as effective as the other unique flamer in the game, the Burnmaster.
  • It is still obtainable after Who Dares Wins is completed.

Sounds[]

Flamer icon ReloadVB
JamVB

Gallery[]

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