Ranger Station Foxtrot is a location in the Mojave Wasteland in 2281.
Background[]
Located directly north of the Red Rock Canyon, the station is nestled at the foot of a radio mast in a dead-end mountainous gulch. Although it is only accessible from Nevada State Route 157, it is used to monitor the activities of the Great Khans.[1] The small outpost itself is reasonably well-run, however, the remoteness and tedium around the camp have led to a higher than average scotch consumption rate evidenced by the number of scotch bottles littering the camp.[2]
Layout[]
Situated north of Red Rock Canyon and south of Vault 22, the station can be found off of Nevada 157, leading east from Jacobstown by following the dirt path splitting off directly in front of Silver Peak mine. Alternatively, if approaching from the Vegas area, taking the main highway northwest past the Horowitz farmstead and then left onto the state route heading southwest will lead to the station.
Cazador nests and untraversable cliffsides block any approaches from the east. The camp consists of one tent, several outdoor bedrolls, and a campfire. Outside the tent, there is a reloading bench on the right side, against one of the two large wooden crates.
Inhabitants[]
Notable loot[]
- A copy of Duck and Cover! is inside the tent, on the table with the ham radio.
Related quests[]
Notes[]
- Fast traveling to the location can result in a cazador spawning in the middle of the camp, often killing one or two Rangers before being killed by the soldiers around the station.
- Like most NCR-held positions, the station can be occupied by NCR Veteran Rangers after reaching level 16 as well as starting a faction's endgame quest.
- To the east of the station, and before the player character reaches Brewer's beer bootlegging, a hidden cazador nest can be found, with the creatures guarding a duffle bag. The player character cannot return to the station from this position due to the invisible wall.
Appearances[]
Ranger Station Foxtrot appears in Fallout: New Vegas.
Behind the scenes[]
- All Ranger stations in the Mojave are named in order of the real-world NATO phonetic alphabet.
- Ranger Station Foxtrot appears to have played a bigger role earlier in development. There is a disabled hatch behind the main tent, which leads into an underground bunker with barracks for NCR troopers (
10C1FA
is the form ID for the hatch, allowing the player to enable it.) The base itself has a trigger in the ceiling, which is described in script as related to a quest here. Leftovers inRSFoxtrotQuestSCRIPT
suggest this was related to Return to Sender, which was originally implemented as separate quests for each Ranger station, feeding back into the main quest. It appears that the player had to initially interact with computers at the station, rather than just talk to the comm officers. Quest Stage 10 ofVMSRSGlobalCommBreakdown
shows the original messy way this quest was handled, with each station having its own separate quest that would feed back to the main quest.- There are three cut characters here, Private Biggs, Private Harcourt, and Ranger Chauncey. There are only player lines left to talk to the first two of these characters, which indicate they were originally part of a deleted quest named
VFreeformRSFoxtrot
: Biggs thinks Harcourt is a jinx and will give the player something to kill her in order to make the rest of the squad safer. Private Harcourt could also be flirted with.[3] - Chauncey is a unique super mutant Ranger who was seemingly cut early on and has no dialogue at all. According to Joshua Sawyer, he was present due to the proximity to Jacobstown and was meant to have a comically undersized human helmet on his giant mutant head. Neither Harcourt nor Biggs have actual models in game, yet Chauncey actually does (FoxtrotSuperMutantRanger.) However, Chauncey has no dialogue and is, to all intents and purposes, just another super mutant.
- Kudlow's report log,
VMSRSFoxtrotLogNote
, is a cut note that was originally intended to end the Foxtrot part of Return to Sender; in the final game, this is done by talking to Ranger Kudlow. The note also suggests there was an incident where NCR soldiers died in a skirmish with the Great Khans, but without the "trained deathclaws" alluded to by Tech Sergeant Reyes. However, the note does say that the Great Khans used hunting dogs, whereas in the final game no such animals can be found anywhere related to the faction.
- There are three cut characters here, Private Biggs, Private Harcourt, and Ranger Chauncey. There are only player lines left to talk to the first two of these characters, which indicate they were originally part of a deleted quest named
Bugs[]
Duck and Cover!) doesn't spawn. If this is the case, try reloading from a previous save or alternatively, exiting to the main menu (PC) or restarting the console before loading a save may cause it to spawn properly. It is also possible for two of the books to spawn at this location.[verified]
Occasionally the skill book (Gallery[]
References[]
- ↑ The Courier: "What do you do here?"
Lenk: "I operate the radio and call it in if we see any Great Khans moving out in large groups from Red Rock Canyon."
(Lenk's dialogue) - ↑ Fallout: New Vegas Official Game Guide Collector's Edition pp. 296-297: "[1.12] Ranger Station Foxtrot
Nestled at the foot of a radio mast in a dead-end mountainous gulch is the small ranger station with four soldiers, run by Comm Officer Lenk. Aside from the Scotch scattered around camp, this looks to be a reasonably well-run outpost, which keeps a look-out for the nearby Great Khans."
(Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland) - ↑ Topics are VFreeformRSFoxtrotPrivateBiggsTopic000 to VFreeformRSFoxtrotPrivateBiggsTopic012 and VFreeformRSFoxtrotPrivateHarcourtTopic000 to VFreeformRSFoxtrotPrivateHarcourtTopic013.
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