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{{Infobox incomplete|FO4}}
 
 
{{for|an overview of railway rifle models in the [[Fallout series|''Fallout'' series]] of games|railway rifle}}
 
{{for|an overview of railway rifle models in the [[Fallout series|''Fallout'' series]] of games|railway rifle}}
 
{{Infobox weapon creation
 
{{Infobox weapon creation
Line 5: Line 4:
 
|image =Railway rifle (Fallout 4).png
 
|image =Railway rifle (Fallout 4).png
 
|type =[[Fallout 4 weapons#Rifles|Rifle]]
 
|type =[[Fallout 4 weapons#Rifles|Rifle]]
|base type =
 
 
|damage =100
 
|damage =100
|AP used =
+
|AP used =20
|special =
 
 
|fire rate =10
 
|fire rate =10
 
|range =119
 
|range =119
Line 18: Line 15:
 
|perk dmg =[[Rifleman]]<br />[[Commando]] (automatic)<br />[[Bloody Mess (perk)|Bloody Mess]]<br />[[Astoundingly Awesome]] 2 (scope)<br />[[Basher]]
 
|perk dmg =[[Rifleman]]<br />[[Commando]] (automatic)<br />[[Bloody Mess (perk)|Bloody Mess]]<br />[[Astoundingly Awesome]] 2 (scope)<br />[[Basher]]
 
|perk mod =[[Gun Nut]]<br />[[Science!]]
 
|perk mod =[[Gun Nut]]<br />[[Science!]]
|quests =
+
|edid =<tt>RailwayRifle</tt>
 
|baseid ={{ID|000fe268}}
 
|baseid ={{ID|000fe268}}
 
}}{{Games|FO4}}
 
}}{{Games|FO4}}
   
 
The '''railway rifle''' is a [[Fallout 4 weapons|weapon]] in ''[[Fallout 4]]''.
 
The '''railway rifle''' is a [[Fallout 4 weapons|weapon]] in ''[[Fallout 4]]''.
  +
  +
==Background==
  +
A product of [[Tinker Tom]]'s engineering, the railways rifle shoots [[Railway spike (Fallout 4)|railway spikes]] at lethal velocities.<ref>[[Fallout 4 loading screens]]: ''"The Railway Rifle is a rare, custom-made weapon that shoots railway spikes at such a high velocity, they can sever body parts and pin them to walls."''</ref> During development there were issues with its cooling unit, and liquid nitrogen was eventually used to decrease the reload time.<ref>[[Railroad HQ terminal entries#Field test log|Tinker Tom's Terminal, Field test log]]</ref>
   
 
==Characteristics==
 
==Characteristics==
The railway rifle fires [[railway spike (Fallout 4)|railway spikes]] as projectiles in the same manner as a crossbow or a flechette gun. These are rarely found as ammunition, but are cheap to buy and may be recovered from enemies slain using the weapon. In exchange, the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs--sometimes even pinning detached ones to walls.
+
The railway rifle fires [[Railway spike (Fallout 4)|railway spikes]] as projectiles in the same manner as an air rifle. These are rarely found as ammunition, but are cheap to buy and may be recovered from enemies slain using the weapon. In exchange, the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs--sometimes even pinning detached ones to walls.
   
The railway rifle is most effective in VATS at close to mid ranges, although its range is somewhat increased from its last incarnation and can be greatly increased with modification. The reason that the rifle is more effective in VATS is that the nails seems to have a slight traveltime which makes it harder to hit enemies further away. This travel time reduces the efficiency of the railway rifle as a sniper weapon. However, a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage and the fact that it is almost completely silent.
+
The railway rifle is most effective in VATS at close to mid ranges, although its range is somewhat increased from its last incarnation and can be greatly increased with modification. The reason that the rifle is more effective in V.A.T.S. is that the nails seems to have a slight travel time which makes it harder to hit enemies further away. This travel time reduces the efficiency of the railway rifle as a sniper weapon. However, a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage.
   
 
In addition, a train whistle can be heard when reloading the weapon.
 
In addition, a train whistle can be heard when reloading the weapon.
Line 34: Line 34:
 
<section begin="mods" />{{Weapon mod FO4|start|slot=Receiver}}
 
<section begin="mods" />{{Weapon mod FO4|start|slot=Receiver}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Standard receiver]]
+
|mod =[[Standard receiver (Fallout 4)|Standard receiver]]
 
|desc =Standard.
 
|desc =Standard.
|components =[[Gears]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Oil]] x6<br />[[Screw]] x4<br />[[Steel]] x8
+
|components =[[Gears (Fallout 4)|Gears]] x4<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Oil (Fallout 4)|Oil]] x6<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Steel (Fallout 4)|Steel]] x8
 
|base id ={{ID|001a8aad}}
 
|base id ={{ID|001a8aad}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Automatic piston receiver]]
+
|mod =[[Automatic piston receiver (Fallout 4)|Automatic piston receiver]]
 
|desc =Improved rate of fire. Inferior range.
 
|desc =Improved rate of fire. Inferior range.
 
|prefix =Automatic
 
|prefix =Automatic
Line 49: Line 49:
 
|value =+75
 
|value =+75
 
|perk =[[Gun Nut]] 2
 
|perk =[[Gun Nut]] 2
|components =[[Adhesive (Fallout 4)|Adhesive]] x8<br />[[Aluminum]] x12<br />[[Gears]] x6<br />[[Nuclear material (Fallout 4)|Nuclear material]] x6<br />[[Oil]] x8<br />[[Screw]] x6
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x8<br />[[Aluminum (Fallout 4)|Aluminum]] x12<br />[[Gears (Fallout 4)|Gears]] x6<br />[[Nuclear material (Fallout 4)|Nuclear material]] x6<br />[[Oil (Fallout 4)|Oil]] x8<br />[[Screw (Fallout 4)|Screw]] x6
 
|base id ={{ID|001c4052}}
 
|base id ={{ID|001c4052}}
 
}}
 
}}
Line 55: Line 55:
 
{{Weapon mod FO4|start|slot=Barrel}}
 
{{Weapon mod FO4|start|slot=Barrel}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short barrel]]
+
|mod =[[Short barrel (Fallout 4)|Short barrel]]
 
|desc =Standard.
 
|desc =Standard.
|components =[[Screw]] x4<br />[[Steel]] x6
+
|components =[[Screw (Fallout 4)|Screw]] x4<br />[[Steel (Fallout 4)|Steel]] x6
 
|base id ={{ID|00188a8b}}
 
|base id ={{ID|00188a8b}}
 
}}
 
}}
Line 68: Line 68:
 
|weight =+2.2
 
|weight =+2.2
 
|value =+20
 
|value =+20
|components =[[Adhesive (Fallout 4)|Adhesive]] x7<br />[[Aluminum]] x10<br />[[Fiberglass]] x8<br />[[Oil]] x4<br />[[Screw]] x6
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x7<br />[[Aluminum (Fallout 4)|Aluminum]] x10<br />[[Fiberglass (Fallout 4)|Fiberglass]] x8<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x6
 
|base id ={{ID|00188a8a}}
 
|base id ={{ID|00188a8a}}
 
}}
 
}}
Line 74: Line 74:
 
{{Weapon mod FO4|start|slot=Stock}}
 
{{Weapon mod FO4|start|slot=Stock}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Standard stock]]
+
|mod =[[Standard stock (Fallout 4)|Standard stock]]
 
|desc =Standard.
 
|desc =Standard.
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Plastic (Fallout 4)|Plastic]] x2<br />[[Screw]] x8<br />[[Steel]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Plastic (Fallout 4)|Plastic]] x2<br />[[Screw (Fallout 4)|Screw]] x8<br />[[Steel (Fallout 4)|Steel]] x3
 
|base id ={{ID|00188a8e}}
 
|base id ={{ID|00188a8e}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Recoil compensating stock]]
+
|mod =[[Recoil compensating stock (Fallout 4)|Recoil compensating stock]]
 
|desc =Exceptional recoil.
 
|desc =Exceptional recoil.
 
|prefix =Recoil compensated
 
|prefix =Recoil compensated
Line 87: Line 87:
 
|value =+40
 
|value =+40
 
|perk =[[Gun Nut]] 3
 
|perk =[[Gun Nut]] 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x10<br />[[Aluminum]] x14<br />[[Rubber]] x3<br />[[Screw]] x12<br />[[Spring]] x11
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x10<br />[[Aluminum (Fallout 4)|Aluminum]] x14<br />[[Rubber (Fallout 4)|Rubber]] x3<br />[[Screw (Fallout 4)|Screw]] x12<br />[[Spring (Fallout 4)|Spring]] x11
 
|base id ={{ID|00188a8d}}
 
|base id ={{ID|00188a8d}}
 
}}
 
}}
Line 93: Line 93:
 
{{Weapon mod FO4|start|slot=Sights}}
 
{{Weapon mod FO4|start|slot=Sights}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Standard sights]]
+
|mod =[[Standard sights (Fallout 4)|Standard sights]]
 
|desc =Standard.
 
|desc =Standard.
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Steel]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x1<br />[[Steel (Fallout 4)|Steel]] x2
 
|base id ={{ID|001a8aae}}
 
|base id ={{ID|001a8aae}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short scope]]
+
|mod =[[Short scope (Fallout 4)|Short scope]]
 
|desc =Improved magnification. Superior sighted accuracy.
 
|desc =Improved magnification. Superior sighted accuracy.
 
|prefix =Scoped
 
|prefix =Scoped
Line 105: Line 105:
 
|weight =+1.5
 
|weight =+1.5
 
|value =+35
 
|value =+35
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Glass]] x2<br />[[Screw]] x2<br />[[Steel]] x4
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4
 
|base id ={{ID|001c4053}}
 
|base id ={{ID|001c4053}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Reflex sight]]
+
|mod =[[Reflex sight (Fallout 4)|Reflex sight]]
 
|desc =Better focus and sighted accuracy.
 
|desc =Better focus and sighted accuracy.
 
|prefix =Tactical
 
|prefix =Tactical
Line 115: Line 115:
 
|weight =+0.6
 
|weight =+0.6
 
|value =+45
 
|value =+45
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum]] x4<br />[[Fiber optics]] x2<br />[[Glass]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Fiber optics (Fallout 4)|Fiber optics]] x2<br />[[Glass (Fallout 4)|Glass]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x2
 
|base id ={{ID|00188a8c}}
 
|base id ={{ID|00188a8c}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Medium scope]]
+
|mod =[[Medium scope (Fallout 4)|Medium scope]]
 
|desc =Better magnification. Superior sighted accuracy.
 
|desc =Better magnification. Superior sighted accuracy.
 
|prefix =Scoped
 
|prefix =Scoped
Line 126: Line 126:
 
|value =+75
 
|value =+75
 
|perk =[[Gun Nut]] 3
 
|perk =[[Gun Nut]] 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Glass]] x3<br />[[Screw]] x2<br />[[Steel]] x5
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x5
 
|base id ={{ID|001c4064}}
 
|base id ={{ID|001c4064}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Long scope]]
+
|mod =[[Long scope (Fallout 4)|Long scope]]
 
|desc =Superior magnification and sighted accuracy.
 
|desc =Superior magnification and sighted accuracy.
 
|prefix =Scoped
 
|prefix =Scoped
Line 137: Line 137:
 
|value =+95
 
|value =+95
 
|perk =[[Gun Nut]] 3
 
|perk =[[Gun Nut]] 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Glass]] x5<br />[[Screw]] x2<br />[[Steel]] x6
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Glass (Fallout 4)|Glass]] x5<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x6
 
|base id ={{ID|001c4062}}
 
|base id ={{ID|001c4062}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short night vision scope]]
+
|mod =[[Short night vision scope (Fallout 4)|Short night vision scope]]
 
|desc =Night vision. Improved magnification. Superior sighted accuracy.
 
|desc =Night vision. Improved magnification. Superior sighted accuracy.
 
|prefix =Night-vision
 
|prefix =Night-vision
Line 148: Line 148:
 
|value =+125
 
|value =+125
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum]] x4<br />[[Circuitry (Fallout 4)|Circuitry]] x2<br />[[Fiber optics]] x3<br />[[Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw]] x2<br />[[Silver (item)|Silver]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x4<br />[[Circuitry (Fallout 4)|Circuitry]] x2<br />[[Fiber optics (Fallout 4)|Fiber optics]] x3<br />[[Glass (Fallout 4)|Glass]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Silver (Fallout 4)|Silver]] x2
 
|base id ={{ID|001c4066}}
 
|base id ={{ID|001c4066}}
 
}}
 
}}
Line 159: Line 159:
 
|value =+145
 
|value =+145
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 3<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Fiber optics]] x5<br />[[Glass]] x5<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Screw]] x2<br />[[Silver (item)|Silver]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x5<br />[[Circuitry (Fallout 4)|Circuitry]] x3<br />[[Fiber optics (Fallout 4)|Fiber optics]] x5<br />[[Glass (Fallout 4)|Glass]] x5<br />[[Nuclear material (Fallout 4)|Nuclear material]] x4<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Silver (Fallout 4)|Silver]] x2
 
|base id ={{ID|001c4065}}
 
|base id ={{ID|001c4065}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Long night vision scope]]
+
|mod =[[Long night vision scope (Fallout 4)|Long night vision scope]]
 
|desc =Night vision. Superior magnification and sighted accuracy.
 
|desc =Night vision. Superior magnification and sighted accuracy.
 
|prefix =Night-vision
 
|prefix =Night-vision
Line 170: Line 170:
 
|value =+165
 
|value =+165
 
|perk =[[Gun Nut]] 4<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 4<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x5<br />[[Fiber optics]] x6<br />[[Glass]] x6<br />[[Gold]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x6<br />[[Screw]] x2
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x5<br />[[Fiber optics (Fallout 4)|Fiber optics]] x6<br />[[Glass (Fallout 4)|Glass]] x6<br />[[Gold (Fallout 4)|Gold]] x2<br />[[Nuclear material (Fallout 4)|Nuclear material]] x6<br />[[Screw (Fallout 4)|Screw]] x2
 
|base id ={{ID|001c4063}}
 
|base id ={{ID|001c4063}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Short recon scope]]
+
|mod =[[Short recon scope (Fallout 4)|Short recon scope]]
 
|desc =Tracks targets. Improved magnification. Superior sighted accuracy.
 
|desc =Tracks targets. Improved magnification. Superior sighted accuracy.
 
|prefix =Recon
 
|prefix =Recon
Line 181: Line 181:
 
|value =+195
 
|value =+195
 
|perk =[[Gun Nut]] 4<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 4<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x6<br />[[Crystal]] x8<br />[[Fiber optics]] x8<br />[[Gold]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x7<br />[[Screw]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x6<br />[[Crystal (Fallout 4)|Crystal]] x8<br />[[Fiber optics (Fallout 4)|Fiber optics]] x8<br />[[Gold (Fallout 4)|Gold]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x7<br />[[Screw (Fallout 4)|Screw]] x3
 
|base id ={{ID|002492e3}}
 
|base id ={{ID|002492e3}}
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Long recon scope]]
+
|mod =[[Long recon scope (Fallout 4)|Long recon scope]]
 
|desc =Tracks targets. Superior magnification and sighted accuracy.
 
|desc =Tracks targets. Superior magnification and sighted accuracy.
 
|prefix =Recon
 
|prefix =Recon
Line 192: Line 192:
 
|value =+195
 
|value =+195
 
|perk =[[Gun Nut]] 4<br />[[Science!]] 1
 
|perk =[[Gun Nut]] 4<br />[[Science!]] 1
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x6<br />[[Crystal]] x8<br />[[Fiber optics]] x8<br />[[Gold]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x7<br />[[Screw]] x3
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Circuitry (Fallout 4)|Circuitry]] x6<br />[[Crystal (Fallout 4)|Crystal]] x8<br />[[Fiber optics (Fallout 4)|Fiber optics]] x8<br />[[Gold (Fallout 4)|Gold]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x7<br />[[Screw (Fallout 4)|Screw]] x3
 
|base id ={{ID|00188966}}
 
|base id ={{ID|00188966}}
 
}}
 
}}
Line 201: Line 201:
 
}}
 
}}
 
{{Weapon mod FO4|row
 
{{Weapon mod FO4|row
|mod =[[Large bayonet]]
+
|mod =[[Large bayonet (Fallout 4)|Large bayonet]]
 
|desc =Superior bash. Inferior range.
 
|desc =Superior bash. Inferior range.
 
|prefix =Bayoneted
 
|prefix =Bayoneted
Line 207: Line 207:
 
|weight =+2.2
 
|weight =+2.2
 
|value =+40
 
|value =+40
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Plastic (Fallout 4)|Plastic]] x5<br />[[Screw]] x6<br />[[Steel]] x8
+
|components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Plastic (Fallout 4)|Plastic]] x5<br />[[Screw (Fallout 4)|Screw]] x6<br />[[Steel (Fallout 4)|Steel]] x8
 
|base id ={{ID|00188a89}}
 
|base id ={{ID|00188a89}}
 
}}{{Weapon mod FO4|end}}<section end="mods" />
}}
 
{{Weapon mod FO4|end}}
 
<section end="mods" />
 
   
 
==Variants==
 
==Variants==
Line 232: Line 230:
 
* Railway spikes can be retrieved from the corpse of a hostile target.
 
* Railway spikes can be retrieved from the corpse of a hostile target.
 
* Completion of the quest "Underground Undercover" will add legendary variants of the railway rifle as loot on legendary enemies.
 
* Completion of the quest "Underground Undercover" will add legendary variants of the railway rifle as loot on legendary enemies.
*The [[Standard receiver]] for the Railway Rifle is mislabelled as the [[Automatic piston receiver]] in the console.
+
* The [[Standard receiver (Fallout 4)|standard receiver]] for the railway rifle is mislabelled as the [[automatic piston receiver]] in the console.
   
 
==Gallery==
 
==Gallery==
Line 240: Line 238:
 
FO4 Railway Rifle loading screen.jpg|[[Fallout 4 loading screens|Loading screen slide]]
 
FO4 Railway Rifle loading screen.jpg|[[Fallout 4 loading screens|Loading screen slide]]
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox weapons FO4}}
 
{{Navbox weapons FO4}}

Revision as of 16:19, 24 January 2020

 
Gametitle-FO4
Gametitle-FO4

The railway rifle is a weapon in Fallout 4.

Background

A product of Tinker Tom's engineering, the railways rifle shoots railway spikes at lethal velocities.[1] During development there were issues with its cooling unit, and liquid nitrogen was eventually used to decrease the reload time.[2]

Characteristics

The railway rifle fires railway spikes as projectiles in the same manner as an air rifle. These are rarely found as ammunition, but are cheap to buy and may be recovered from enemies slain using the weapon. In exchange, the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs--sometimes even pinning detached ones to walls.

The railway rifle is most effective in VATS at close to mid ranges, although its range is somewhat increased from its last incarnation and can be greatly increased with modification. The reason that the rifle is more effective in V.A.T.S. is that the nails seems to have a slight travel time which makes it harder to hit enemies further away. This travel time reduces the efficiency of the railway rifle as a sniper weapon. However, a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage.

In addition, a train whistle can be heard when reloading the weapon.

Weapon modifications

Receiver
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard receiverStandard.Gears x4
Nuclear material x4
Oil x6
Screw x4
Steel x8
????????
Automatic piston receiverImproved rate of fire. Inferior range.Automatic+2-12-1+1.5+75Gun Nut 2Adhesive x8
Aluminum x12
Gears x6
Nuclear material x6
Oil x8
Screw x6
????????
Barrel
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Short barrelStandard.Screw x4
Steel x6
????????
Long barrelSuperior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.Long+84+2+2.2+20Adhesive x7
Aluminum x10
Fiberglass x8
Oil x4
Screw x6
????????
Stock
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard stockStandard.Adhesive x6
Plastic x2
Screw x8
Steel x3
????????
Recoil compensating stockExceptional recoil.Recoil compensated+2+1.3+40Gun Nut 3Adhesive x10
Aluminum x14
Rubber x3
Screw x12
Spring x11
????????
Sights
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
Standard sightsStandard.Adhesive x1
Steel x2
????????
Short scopeImproved magnification. Superior sighted accuracy.Scoped+16+1.5+35Adhesive x2
Glass x2
Screw x2
Steel x4
????????
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.6+45Adhesive x3
Aluminum x4
Fiber optics x2
Glass x2
Nuclear material x2
Screw x2
????????
Medium scopeBetter magnification. Superior sighted accuracy.Scoped+22+2+75Gun Nut 3Adhesive x3
Glass x3
Screw x2
Steel x5
????????
Long scopeSuperior magnification and sighted accuracy.Scoped+36+2.4+95Gun Nut 3Adhesive x4
Glass x5
Screw x2
Steel x6
????????
Short night vision scopeNight vision. Improved magnification. Superior sighted accuracy.Night-vision+16+1.5+125Gun Nut 3
Science! 1
Adhesive x4
Aluminum x4
Circuitry x2
Fiber optics x3
Glass x3
Nuclear material x2
Screw x2
Silver x2
????????
Medium night vision scopeNight vision. Better magnification. Superior sighted accuracy.Night-vision+22+2+145Gun Nut 3
Science! 1
Adhesive x4
Aluminum x5
Circuitry x3
Fiber optics x5
Glass x5
Nuclear material x4
Screw x2
Silver x2
????????
Long night vision scopeNight vision. Superior magnification and sighted accuracy.Night-vision+36+2.4+165Gun Nut 4
Science! 1
Adhesive x5
Aluminum x6
Circuitry x5
Fiber optics x6
Glass x6
Gold x2
Nuclear material x6
Screw x2
????????
Short recon scopeTracks targets. Improved magnification. Superior sighted accuracy.Recon+16+2.9+195Gun Nut 4
Science! 1
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
????????
Long recon scopeTracks targets. Superior magnification and sighted accuracy.Recon+36+2.9+195Gun Nut 4
Science! 1
Adhesive x6
Aluminum x6
Circuitry x6
Crystal x8
Fiber optics x8
Gold x3
Nuclear material x7
Screw x3
????????
Muzzle
ModDescriptionWeapon prefixDamage per shot changeFire rate changeRange changeAccuracy changeMagazine capacity (shots per reload) changeWeight changeWeapon value change in capsEffect(s)Perk(s) requiredComponentsForm ID
No muzzle????????
Large bayonetSuperior bash. Inferior range.Bayoneted-18+2.2+40Adhesive x6
Plastic x5
Screw x6
Steel x8
????????

Variants

Locations

  • Big John's salvage - inside Big John's fallout shelter, which is in a blue overturned railway car just behind his house. In order to enter the shelter's trapdoor, the power must be switched on. The power switch is near the automobile-powered main gate to the salvage yard, attached to a power cable that runs to the blue railway car. After hitting the switch, access the trapdoor by jumping on top of the car.
  • Potential reward for completing the Railroad quest Underground Undercover and starting Precipice of War.
  • Bedford Station - Inside a blue railway car attached to a locomotive. Appears at Level 20.
  • Carried by Desdemona during the quest Tactical Thinking.
  • Carried by Tinker Tom during the quest End of the Line.
  • Carried by generic Railroad agents.

Notes

  • Railway rifles only spawn when the Sole Survivor is above level 20, with the exception of the one carried by Desdemona during the quest Tactical Thinking.
  • The railway rifle was brought back from Fallout 3, and shares a similar appearance to the original.
  • The limb-pinning effect affects heads. Also, the pinning does not always happen in outdoor areas. In V.A.T.S. the camera will follow the flying limb or head for quite a ways before giving up.
  • Very often there are spikes stuck in walls and bodies after a fight. These spikes are irretrievable.
  • The rifle appears to be semi-automatic since the Sole Survivor doesn't cock it before or after each shot.
  • Railway spikes can be retrieved from the corpse of a hostile target.
  • Completion of the quest "Underground Undercover" will add legendary variants of the railway rifle as loot on legendary enemies.
  • The standard receiver for the railway rifle is mislabelled as the automatic piston receiver in the console.

Gallery

References

  1. Fallout 4 loading screens: "The Railway Rifle is a rare, custom-made weapon that shoots railway spikes at such a high velocity, they can sever body parts and pin them to walls."
  2. Tinker Tom's Terminal, Field test log