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For an overview of railway rifle models, see railway rifle. |
The railway rifle is a weapon in Fallout 4.
Background[]
A model that is a product of Tinker Tom's engineering (although at least one seems to have existed before the Great War),[clarification needed] the railway rifle shoots railway spikes at lethal velocities.[1][2] During development there were issues with its cooling unit, and liquid nitrogen was eventually used to decrease the reload time.[2]
Characteristics[]
The railway rifle fires railway spikes as projectiles in the same manner as an air rifle. These are rarely found as ammunition, but are cheap to buy and can be recovered from enemies slain using the weapon. In exchange, the railway rifle has become enormously more powerful from its last iteration while retaining its ability to do extreme damage to limbs—sometimes even pinning detached ones to walls.
The railway rifle is most effective in VATS at close to mid ranges, although its range is somewhat increased from its last incarnation and can be greatly increased with modifications. The reason that the rifle is more effective in V.A.T.S. is that the nails seems to have a slight travel time which makes it harder to hit enemies further away. This travel time reduces the efficiency of the railway rifle as a sniper weapon. However, a scoped railway rifle can still be a devastating sniper weapon for use against unaware enemies because of its massive damage output.
In addition, a train whistle sound effect can be heard when reloading the weapon.
Weapon modifications[]
Receiver[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard receiver | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | Gears x4 Nuclear material x4 Oil x6 Screw x4 Steel x8 | 001A8AAD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Automatic piston receiver (Automatic) | Improved rate of fire. Inferior range. | – | – | +2 | -12 | -1 | – | – | – | – | +1.5 | +75 | Gun Nut 2 to craft | Adhesive x8 Aluminum x12 Gears x6 Nuclear material x6 Oil x8 Screw x6 | 001C4052 |
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short barrel | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | Screw x4 Steel x6 | 00188A8B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel (Long) | Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy. | – | – | – | +84 | +2 | – | – | – | – | +2.2 | +20 | – | Adhesive x7 Aluminum x10 Fiberglass x8 Oil x4 Screw x6 | 00188A8A |
Stock[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard stock | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | Adhesive x6 Plastic x2 Screw x8 Steel x3 | 00188A8E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recoil compensating stock (Recoil compensated) | Exceptional recoil. | – | – | – | – | +2 | – | – | – | – | +1.3 | +40 | Gun Nut 3 to craft | Adhesive x10 Aluminum x14 Rubber x3 Screw x12 Spring x11 | 00188A8D |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | – | – | – | – | – | Adhesive x1 Steel x2 | 001A8AAE | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short scope (Scoped) | Improved magnification. Superior sighted accuracy. | – | – | – | – | +16 | – | – | – | – | +1.5 | +35 | – | Adhesive x2 Glass x2 Screw x2 Steel x4 | 001C4053 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (Tactical) | Better focus and sighted accuracy. | – | – | – | – | +7 | – | – | – | – | +0.6 | +45 | – | Adhesive x3 Aluminum x4 Fiber optics x2 Glass x2 Nuclear material x2 Screw x2 | 00188A8C | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium scope (Scoped) | Better magnification. Superior sighted accuracy. | – | – | – | – | +22 | – | – | – | – | +2 | +75 | Gun Nut 3 to craft | Adhesive x3 Glass x3 Screw x2 Steel x5 | 001C4064 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long scope (Scoped) | Superior magnification and sighted accuracy. | – | – | – | – | +36 | – | – | – | – | +2.4 | +95 | Gun Nut 3 to craft | Adhesive x4 Glass x5 Screw x2 Steel x6 | 001C4062 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short night vision scope (Night-vision) | Night vision. Improved magnification. Superior sighted accuracy. | – | – | – | – | +16 | – | – | – | – | +1.5 | +125 | Gun Nut 3 Science! 1 to craft | Adhesive x4 Aluminum x4 Circuitry x2 Fiber optics x3 Glass x3 Nuclear material x2 Screw x2 Silver x2 | 001C4066 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Medium night vision scope (Night-vision) | Night vision. Better magnification. Superior sighted accuracy. | – | – | – | – | +22 | – | – | – | – | +2 | +145 | Gun Nut 3 Science! 1 to craft | Adhesive x4 Aluminum x5 Circuitry x3 Fiber optics x5 Glass x5 Nuclear material x4 Screw x2 Silver x2 | 001C4065 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long night vision scope (Night-vision) | Night vision. Superior magnification and sighted accuracy. | – | – | – | – | +36 | – | – | – | – | +2.4 | +165 | Gun Nut 4 Science! 1 to craft | Adhesive x5 Aluminum x6 Circuitry x5 Fiber optics x6 Glass x6 Gold x2 Nuclear material x6 Screw x2 | 001C4063 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short recon scope (Recon) | Tracks targets. Improved magnification. Superior sighted accuracy. | – | – | – | – | +16 | – | – | – | – | +2.9 | +195 | Gun Nut 4 Science! 1 to craft | Adhesive x6 Aluminum x6 Circuitry x6 Crystal x8 Fiber optics x8 Gold x3 Nuclear material x7 Screw x3 | 002492E3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long recon scope (Recon) | Tracks targets. Superior magnification and sighted accuracy. | – | – | – | – | +36 | – | – | – | – | +2.9 | +195 | Gun Nut 4 Science! 1 to craft | Adhesive x6 Aluminum x6 Circuitry x6 Crystal x8 Fiber optics x8 Gold x3 Nuclear material x7 Screw x3 | 001C4068 |
Muzzle[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No muzzle | – | – | – | – | – | – | – | – | – | – | – | – | – | – | – | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Large bayonet (Bayoneted) | Superior bash. Inferior range. | – | – | – | -18 | – | – | – | – | – | +2.2 | +40 | – | Adhesive x6 Plastic x5 Screw x6 Steel x8 | 00188A89 |
Variants[]
Locations[]
- Big John's Salvage - inside a shelter, which is in a blue overturned railway car just behind the house. In order to enter the shelter's trapdoor, the power must be switched on. The power switch is near the automobile-powered main gate to the salvage yard, attached to a power cable that runs to the blue railway car. After hitting the switch, access the trapdoor by jumping on top of the car. There is a fuse box to turn on between the buildings before the door will activate. It is at ground level. Follow the black power cable.
- Potential reward for completing the Railroad quest Underground Undercover and starting Precipice of War.
- Bedford Station - Inside a blue railway car attached to a locomotive. Appears at level 20.
- Carried by Desdemona during the quest Tactical Thinking.
- Carried by generic Railroad agents.
- Tinker Tom occasionally sells one railway rifle.
Notes[]
- Railway rifles only spawn when the Sole Survivor is above level 20, with the exception of one found at Big John's Salvage and one carried by Desdemona during the quest Tactical Thinking.
- The railway rifle was brought back from Fallout 3, and shares a similar appearance to the original.
- The limb-pinning effect affects heads. Also, pinning does not always happen in outdoor areas. In V.A.T.S. the camera will follow the flying limb or head for quite a while before giving up.
- Very often there are spikes stuck in walls and bodies after a fight. These spikes are irretrievable.
- The rifle appears to be semi-automatic since the Sole Survivor doesn't cock it before or after each shot.
- Railway spikes can be retrieved from the corpse of a hostile target.
- Completion of the quest "Underground Undercover" will add legendary variants of the railway rifle as loot on legendary enemies.
- The console command Set LegendaryRailwayRifle to 0 will enable them to be looted if one cannot, or does not wish to, complete this quest.
- The standard receiver for the railway rifle is mislabelled as the automatic piston receiver in the console.
- The rifle has a capacity of 10 spikes but the Sole Survivor will always load 5 spikes into it while reloading.
- In first-person view, the player character holds the railway rifle with their left hand gripping the barrel, but in third-person the left hand will grip the underside area of the gun's receiver.
Gallery[]
References[]
- ↑ Fallout 4 loading screens: "The Railway Rifle is a rare, custom-made weapon that shoots railway spikes at such a high velocity, they can sever body parts and pin them to walls."
- ↑ 2.0 2.1 Railroad HQ terminal entries; Tinker Tom's terminal, Field test log