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====Massacred Enclave==== |
====Massacred Enclave==== |
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− | After [[The Waters of Life]], [[Enclave |
+ | After [[The Waters of Life]], [[Fallout 3 Enclave outposts and camps|Enclave camps]] will appear throughout the wasteland. A few of these camps will be trashed with raider graffiti everywhere, and the [[Enclave soldier (Fallout 3)|Enclave troops]] will be dead and stripped. 3-4 raiders in Enclave armor are usually nearby. One of these camps can be found southeast of [[Bethesda Ruins]] and northeast of [[Chryslus Building]] and south of the raid shack. Strangely, raiders do not have power armor training, yet still wear power armor. |
====Mole rat race track==== |
====Mole rat race track==== |
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====Non-hostile raiders==== |
====Non-hostile raiders==== |
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− | * {{icon|FO3BS|link=Broken Steel |
+ | * {{icon|FO3BS|link=Broken Steel)}} West of [[Tenpenny Tower]] and north of the [[Warrington station]], there is a friendly Raider with a missile launcher sitting behind a car. If you talk to her she will just say, "I'm not in the mood for you, asshole." When the local [[Brotherhood of Steel]] water caravan passes by, she'll attack, and other raiders will pop out to assist. If you kill the raiders, she will continue wandering around until she is killed eventually by other means, as if nothing happened. |
*In [[Marigold station]], there is a safe in a supply room which holds an [[Naughty nightwear (Fallout 3)|item]] for the unmarked quest ''[[Grady's Package]]''. If you managed to obtain the item, a raider named [[Lug-Nut]] will come to you unexpectedly, demanding the item. If you give him the item (thus, being unable to finish the unmarked quest) or pass a speech check, he will merely wander around the area and will not attack you nor the [[Fire ant (Fallout 3)|fire ants]]. Declining him will result in hostility though. |
*In [[Marigold station]], there is a safe in a supply room which holds an [[Naughty nightwear (Fallout 3)|item]] for the unmarked quest ''[[Grady's Package]]''. If you managed to obtain the item, a raider named [[Lug-Nut]] will come to you unexpectedly, demanding the item. If you give him the item (thus, being unable to finish the unmarked quest) or pass a speech check, he will merely wander around the area and will not attack you nor the [[Fire ant (Fallout 3)|fire ants]]. Declining him will result in hostility though. |
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*Within the [[Evergreen Mills bazaar]], is a passive, raider merchant, known as [[Smiling Jack]]. |
*Within the [[Evergreen Mills bazaar]], is a passive, raider merchant, known as [[Smiling Jack]]. |
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− | ====Raider |
+ | ====Raider brothel==== |
At the [[Evergreen Mills bazaar]], there is a passage in the Northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, this leads up to a raider brothel where you will be greeted by [[Madame]] (who is unnamed in the game). A few raider women, the brothel's prostitutes, can be found locked in cells. Upon release, the women will attack the player. |
At the [[Evergreen Mills bazaar]], there is a passage in the Northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, this leads up to a raider brothel where you will be greeted by [[Madame]] (who is unnamed in the game). A few raider women, the brothel's prostitutes, can be found locked in cells. Upon release, the women will attack the player. |
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Revision as of 20:40, 21 March 2017
This page is about the raider character appearing in Fallout 3. For the raider faction, see Raiders (Fallout 3). |
A raider is a hostile character in the Capital Wasteland in 2277.
Background
The raiders of the Capital Wasteland are mostly hostile, lawless, chem-addled ruffians who roam the wastes of the Washington, D.C. area. They are encountered in smaller groups and are armed with a fairly wide range of weaponry.
Raiders have no alliances with other factions and will attack everyone but other raiders or slavers. They appear to be quite cruel, as places they inhabit are usually filled with the mutilated bodies of other raiders and wastelanders.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Random encounters
Raider hazing
You may come across a random occurrence of a raider hazing ritual. Four raiders surround a fifth raider initiate standing in only his underwear, each taking a turn in beating him with a melee weapon. The dialogue suggests that he has to take and accept the pain he is receiving. Sometimes the raider can be seen smoking, seemingly ignoring the beating.
Wastelander bombs
On rare occasions, a wastelander may come running up to you, saying that raiders strapped a bomb to them. You are given the option to disarm the bomb. However, Explosives skill does not factor into the chances of disarming it successfully. If you fail, the wastelander will run off, and die shortly thereafter in an explosion. However, if the wastelander is killed before they talk to the player, the bomb will explode either when the player approaches it or after some time.
Massacred Enclave
After The Waters of Life, Enclave camps will appear throughout the wasteland. A few of these camps will be trashed with raider graffiti everywhere, and the Enclave troops will be dead and stripped. 3-4 raiders in Enclave armor are usually nearby. One of these camps can be found southeast of Bethesda Ruins and northeast of Chryslus Building and south of the raid shack. Strangely, raiders do not have power armor training, yet still wear power armor.
Mole rat race track
Slightly west-southwest of Grayditch, a small group of raiders can be seen holding mole rat races on an abandoned highway. The scene is complete with a pistol shot to start the race. The mole rats then meander back to their cages to begin the process again.
Non-hostile raiders
- Tenpenny Tower and north of the Warrington station, there is a friendly Raider with a missile launcher sitting behind a car. If you talk to her she will just say, "I'm not in the mood for you, asshole." When the local Brotherhood of Steel water caravan passes by, she'll attack, and other raiders will pop out to assist. If you kill the raiders, she will continue wandering around until she is killed eventually by other means, as if nothing happened. West of
- In Marigold station, there is a safe in a supply room which holds an item for the unmarked quest Grady's Package. If you managed to obtain the item, a raider named Lug-Nut will come to you unexpectedly, demanding the item. If you give him the item (thus, being unable to finish the unmarked quest) or pass a speech check, he will merely wander around the area and will not attack you nor the fire ants. Declining him will result in hostility though.
- Within the Evergreen Mills bazaar, is a passive, raider merchant, known as Smiling Jack.
Raider brothel
At the Evergreen Mills bazaar, there is a passage in the Northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, this leads up to a raider brothel where you will be greeted by Madame (who is unnamed in the game). A few raider women, the brothel's prostitutes, can be found locked in cells. Upon release, the women will attack the player.
Ex-raider
One of Megaton's inhabitants, Jericho, used to be a raider. He says he stopped because he's too old and the current raiders don't know anything about respect. Shrapnel, one of the owners of the weapon store in Rivet City also used to be a raider. The Regulators' leader Sonora Cruz, also used to be a raider.
Generic variants
Type | Level and SPECIAL |
Derived | Tag Skills | Inventory | Base ID (Leveled) |
---|---|---|---|---|---|
Gun |
Rank 1 Level: 1 Rank 2 Level: 4 Rank 3 Level: 9 SPECIAL: 6,5,4,3,3,7,5 (All ranks) |
Rank 1: Hit Points: 25 Carry Weight: 210 lbs Critical Chance: 5% Unarmed Damage: +1.9 Poison Resistance: 15% Radiation Resistance: 6% Rank 2: Hit Points: 55 Carry Weight: 210 lbs Critical Chance: 5% Unarmed Damage: +2.55 Poison Resistance: 15% Radiation Resistance: 6% Rank 3: Hit Points: 85 Carry Weight: 210 lbs Critical Chance: 5% Unarmed Damage: +3.6 Poison Resistance: 15% Radiation Resistance: 6% |
Rank 1: Melee Weapons: 32 Small Guns: 34 Unarmed: 28 Rank 2: Melee Weapons: 45 Small Guns: 47 Unarmed: 41 Rank 3: Melee Weapons: 66 Small Guns: 68 Unarmed: 62 |
Rank 1: Armor: Random raider armor (20% chance with helmet), Primary weapon: .32 pistol or Shanxi type 17 Chinese pistol or 10mm pistol Secondary weapon: knife or brass knuckles (25% chance of appearing) Misc.:caps (50% chance) or cigarettes (25% chance) On death: Random food, chems, or ammo Rank 2: Armor: Random raider armor (20% chance with helmet), Primary weapon: hunting rifle or sawed-off shotgun or R91 assault rifle Secondary weapon: knife or brass knuckles or spiked knuckles(25% chance of appearing) Misc.: caps (50% chance) or cigarettes (25% chance) On death: Random food, chems, or ammo Rank 3: Armor: Random raider armor (20% chance with helmet) Primary weapon: R91 assault rifle or combat shotgun or 10mm submachine gun Secondary weapon: switchblade or spiked knuckles(25% chance of appearing) Misc.: caps (50% chance) or cigarettes (25% chance) On death: Random food, chems, or ammo |
0002F6E2 |
Melee |
Rank 1 Level: 1 Rank 2 Level: 4 Rank 3 Level: 9 SPECIAL: 7,5,5,3,3,6,5 (All ranks) |
Rank 1: Hit Points: 30 Carry Weight: 220 lbs Critical Chance: 5% Unarmed Damage: +2 Poison Resistance: 20% Radiation Resistance: 8% Rank 2: Hit Points: 60 Carry Weight: 220 lbs Critical Chance: 5% Unarmed Damage: +2.56 Poison Resistance: 20% Radiation Resistance: 8% Rank 3: Hit Points: 90 Carry Weight: 220 lbs Critical Chance: 5% Unarmed Damage: +3.7 Poison Resistance: 20% Radiation Resistance: 8% |
Rank 1: Melee Weapons: 34 Small Guns:32 Unarmed: 30 Rank 2: Melee Weapons: 47 Small Guns: 45 Unarmed: 43 Rank 3: Melee Weapons: 68 Small Guns: 66 Unarmed: 64 |
All ranks: Armor: Random raider armor (20% chance with helmet), Primary weapon: pool cue or knife or police baton or tire iron or baseball bat or combat knife or lead pipe or sledgehammer or Chinese officer's sword Secondary weapon: variable counts of frag grenades Misc.: caps (50% chance) or cigarettes (25% chance) On death: Random food, chems, or ammo |
0002F6E3 |
Rifle |
Same as "Gun" | Same as "Gun" | Same as "Gun" | Same as "Gun" but with a hunting rifle in place of the randomized primary weapon | 0007E40E |
Big Guns |
Rank 1 Level: None Rank 2 Level: 4 Rank 3 Level: 9 SPECIAL 6,5,4,3,3,6,5 (All ranks) |
Rank 1: None Rank 2: Hit Points: 55 Carry Weight: 210 lbs Critical Chance: 5% Unarmed Damage: +1.15 Poison Resistance: 15% Radiation Resistance: 6% Rank 3: Hit Points: 85 Carry Weight: 210 lbs Critical Chance: 5% Unarmed Damage: +1.15 Poison Resistance: 15% Radiation Resistance: 6% |
Rank 1: None Rank 2: Big Guns: 41 Melee Weapons: 45 Small Guns: 45 Rank 3: Big Guns: 62 Melee Weapons: 66 Small Guns: 66 |
Rank 1: None Ranks 2 & 3:Armor: Random raider armor (20% chance with helmet), Primary weapon: flamer or missile launcher Secondary weapon: switchblade or combat knife or .32 pistol or Shanxi type 17 Chinese pistol Misc.: caps (50% chance) or cigarettes (25% chance) On death: Random food, chems, or ammo |
0002F6E4 |
Appearances
Raiders appear in Fallout 3.