Radstags are common deer that have been recently mutated as a result of exposure to radiation in the fallout of the Great War. Because of this, radstags, like brahmin, have two heads, less fur and are sometimes covered in cysts.
Radstags are deer that survived the Great War, resulting in mutations such as bicephaly and the presence of a third pair of atrophied legs. These two legs, smaller, hang morally at the upper part of the chest.
When they feel safe, they can be seen drinking from water sources, pasture grass or bushes or resting while lying on the ground.
Most radstags will flee on instinct when the player or a predator approaches too close or attacks. However, some variants escape this rule and can attack their opponents with hooves or headbutts.
A juvenile variant of radstag. They are easily identifiable by their small size and their brownish coat peppered with small white spots. They will flee instinctively from the player if they are too close or attacked. Very often, they are accompanied by several adult radstags.
Female variant of radstag. Unlike males, they will instinctively flee the player if they are too close or attacked although there are rare cases where they can attack their opponents. They are often accompanied by other female radstags or males.
Male variant. They are recognizable by their woods. Often, the radstags flee when seeing the player if the latter approaches too close or attacks but in case of a present too prolonged or a serious attack, the radstags can attack with their woods or by giving serious blows of hooves. They are often seen in small groups with other males or females.
A female variant of erratic radstag. Unlike the normal variant, erratic radstag doe does not hesitate to attack the player or other creatures by hitting and even hunt his opponent if the latter runs away.
A variant of the radstag that visually seems to suffer from a strange disease or other contamination because of the coloring of its skin and eyes, the deformation of its hooves and woods and the presence of a pair hypertrophied canines. The latter does not hesitate to attack the player or other creatures by inflicting violent blows of hooves or wood.
A luminescent variant of the radstag due to high radiation absorption. His fur, eyes, hooves and woods are luminescent. He will instinctively attack the player or other creatures that pose a threat. In addition to serious hoofs or woods, it inflicts radiation damage to the player.
A strange variant of radstag, close to erratic radstag. Its fur, hypertrophied canines, hooves, eyes and deformed woods have a luminescent green hue. This variant is the most aggressive of the radstag and does not hesitate to attack the player or other creatures, and even to pursue them if they escape.