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− | {{image needed|FO76| |
+ | {{image needed|FO76|variant thumbnails}} |
{{Infobox creature |
{{Infobox creature |
||
|games =FO76 |
|games =FO76 |
||
|type =creature |
|type =creature |
||
|image =Fo4-radstag.png |
|image =Fo4-radstag.png |
||
− | |variants =[[#Radstag yearling|Radstag yearling]]<br />[[#Radstag doe|Radstag doe]]<br />[[#Radstag|Radstag]]<br />[[# |
+ | |variants =[[#Radstag yearling|Radstag yearling]]<br />[[#Radstag doe|Radstag doe]]<br />[[#Radstag|Radstag]]<br />[[#Erratic radstag doe|Erratic radstag doe]]<br />[[#Albino radstag|Albino radstag]]<br />[[#Erratic radstag|Erratic radstag]]<br />[[#Rabid radstag|Rabid radstag]]<br />[[#Devolved radstag doe|Devolved radstag doe]]<br />[[#Glowing radstag|Glowing radstag]]<br />[[#Devolved radstag|Devolved radstag]]<br />[[#Sickly radstag|Sickly radstag]] {{icon|FO76WA}} |
|location =[[Appalachia]] |
|location =[[Appalachia]] |
||
}}{{Games|FO76}} |
}}{{Games|FO76}} |
||
− | '''Radstags''' are [[Fallout 76 creatures| |
+ | '''Radstags''' are [[Fallout 76 creatures|creatures]] found in [[Appalachia]] in [[Timeline#2102|2102]]. |
==Background== |
==Background== |
||
Line 15: | Line 15: | ||
==Characteristics== |
==Characteristics== |
||
===Biology=== |
===Biology=== |
||
− | Radstags are deer that survived the Great War, |
+ | Radstags are descended from deer that survived the Great War, resulting in mutations such as bicephaly and the presence of a third pair of atrophied legs. These two smaller legs hang from the upper part of the chest. When they feel safe, they can be seen drinking from water sources, pasture grass or bushes or resting while lying on the ground. |
− | |||
− | When they feel safe, they can be seen drinking from water sources, pasture grass or bushes or resting while lying on the ground. |
||
===Gameplay attributes=== |
===Gameplay attributes=== |
||
− | Most radstags will flee on instinct when the player or a predator approaches too close or attacks. However, some variants escape this rule and can attack their opponents with hooves or headbutts. |
+ | Most radstags will flee on instinct when the player character or a predator approaches too close or attacks. However, some variants escape this rule and can attack their opponents with hooves or headbutts. |
==Variants== |
==Variants== |
||
===Radstag yearling=== |
===Radstag yearling=== |
||
− | A juvenile variant of radstag. They are easily identifiable by their small size and their brownish coat peppered with small white spots. They will flee instinctively the player if they are too close or attacked. Very often, they are accompanied by several adult radstags. |
+ | A juvenile variant of radstag. They are easily identifiable by their small size and their brownish coat peppered with small white spots. They will flee instinctively from the player character if they are too close or attacked. Very often, they are accompanied by several adult radstags. |
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name =Radstag yearling |
+ | |name =Radstag yearling |
− | |base id ={{ID|}} |
+ | |base id ={{ID|00115a8c}} |
− | |level = |
+ | |level =1 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence =0 |
+ | |confidence =0 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
⚫ | |||
* {{icon|dead}} [[Radstag hide]] |
* {{icon|dead}} [[Radstag hide]] |
||
}} |
}} |
||
Line 47: | Line 42: | ||
===Radstag doe=== |
===Radstag doe=== |
||
[[File:FO76 Radstag doe.png|thumb]] |
[[File:FO76 Radstag doe.png|thumb]] |
||
− | Female variant of radstag. Unlike males, they will instinctively flee the player if they are too close or attacked although there are rare cases where they can attack their opponents. They are often accompanied by other |
+ | Female variant of radstag. Unlike males, they will instinctively flee the player character if they are too close or attacked although there are rare cases where they can attack their opponents. They are often accompanied by other radstags. |
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name =Radstag doe |
+ | |name =Radstag doe |
− | |base id ={{ID|}} |
+ | |base id ={{ID|00115a8b}} |
− | |level |
+ | |level =4 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence =0 |
+ | |confidence =0 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
⚫ | |||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
}} |
}} |
||
Line 69: | Line 61: | ||
===Radstag=== |
===Radstag=== |
||
− | Male variant. They are recognizable by their woods. Often, the radstags flee when seeing the player if the latter approaches too close or attacks but in case of a present too prolonged or a serious attack, the radstags can attack with their woods or by giving serious blows of hooves. They are often seen in small groups with other males or females. |
+ | Male variant. They are recognizable by their woods. Often, the radstags flee when seeing the player character if the latter approaches too close or attacks but in case of a present too prolonged or a serious attack, the radstags can attack with their woods or by giving serious blows of hooves. They are often seen in small groups with other males or females. |
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name =Radstag |
+ | |name =Radstag |
− | |base id ={{ID|}} |
+ | |base id ={{ID|0008ca3c}} |
− | |level = |
+ | |level =10 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence =0 |
+ | |confidence =0 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
− | === |
+ | ===Erratic radstag doe=== |
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name = |
+ | |name =Erratic radstag doe |
− | |base id ={{ID|}} |
+ | |base id ={{ID|00110a34}} |
− | |level = |
+ | |level =12 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence = |
+ | |confidence =4 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
− | === |
+ | ===Albino radstag=== |
⚫ | |||
− | A luminescent variant of the radstag due to high radiation absorption. His fur, eyes, hooves and woods are luminescent. He will instinctively attack the player or other creatures that pose a threat. In addition to serious hoofs or woods, it inflicts radiation damage to the player. |
||
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name = |
+ | |name =Albino radstag |
− | |base id ={{ID|}} |
+ | |base id ={{ID|00115a8d}} |
− | |level = |
+ | |level =16 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence = |
+ | |confidence =2 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
⚫ | |||
− | * {{Icon|dead}} [[Glowing meat]] |
||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
===Erratic radstag=== |
===Erratic radstag=== |
||
− | A variant of the radstag that visually seems to suffer from a strange disease or other contamination because of the coloring of its skin and eyes, the deformation of its hooves and woods and the presence of a pair hypertrophied canines. The latter does not hesitate to attack the player or other creatures by inflicting violent blows of hooves or wood. |
+ | A variant of the radstag that visually seems to suffer from a strange disease or other contamination because of the coloring of its skin and eyes, the deformation of its hooves and woods and the presence of a pair hypertrophied canines. The latter does not hesitate to attack the player character or other creatures by inflicting violent blows of hooves or wood. |
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name =Erratic radstag |
+ | |name =Erratic radstag |
− | |base id ={{ID|00110a33}} |
+ | |base id ={{ID|00110a33}} |
− | |level = |
+ | |level =21 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence = |
+ | |confidence =4 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
− | === |
+ | ===Rabid radstag=== |
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name = |
+ | |name =Rabid radstag |
− | |base id ={{ID| |
+ | |base id ={{ID|00115a8e}} |
− | |level = |
+ | |level =24 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =100 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence = |
+ | |confidence =3 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
− | === |
+ | ===Devolved radstag doe=== |
+ | Female variant of devolved radstag. As erratic radstag, the latter does not hesitate to attack his opponents and chase them if they flee. |
||
⚫ | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name = |
+ | |name =Devolved radstag doe |
− | |base id ={{ID| |
+ | |base id ={{ID|00110a31}} |
− | |level = |
+ | |level =26 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
⚫ | |||
− | |rr =Immune |
||
− | | |
+ | |confidence =4 |
⚫ | |||
⚫ | |||
⚫ | |||
− | |confidence =0 |
||
⚫ | |||
− | |attack1 =Melee (0 {{Icon|damage}}) |
||
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
− | === |
+ | ===Glowing radstag=== |
− | A |
+ | A luminescent variant of the radstag due to high radiation absorption. His fur, eyes, hooves and woods are luminescent. He will instinctively attack the player characteror other creatures that pose a threat. In addition to serious hoofs or woods, it inflicts radiation damage to the player character. |
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name = |
+ | |name =Glowing radstag |
− | |base id ={{ID|}} |
+ | |base id ={{ID|00115a8f}} |
− | |level = |
+ | |level =40 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence = |
+ | |confidence =4 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
* {{Icon|dead}} [[Glowing blood]] |
* {{Icon|dead}} [[Glowing blood]] |
||
* {{Icon|dead}} [[Glowing meat]] |
* {{Icon|dead}} [[Glowing meat]] |
||
⚫ | |||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
− | ===Devolved radstag |
+ | ===Devolved radstag=== |
− | + | A strange variant of radstag, close to erratic radstag. Its fur, hypertrophied canines, hooves, eyes and deformed woods have a luminescent green hue. This variant is the most aggressive of the radstag and does not hesitate to attack the player character or other creatures, and even to pursue them if they escape. |
|
− | |||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name =Devolved radstag |
+ | |name =Devolved radstag |
− | |base id ={{ID|}} |
+ | |base id ={{ID|00110a30}} |
− | |level = |
+ | |level =32 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence = |
+ | |confidence =4 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
− | |attack2 =empty |
||
− | |items =* {{Icon|dead}} [[Radstag meat (Fallout 76)|Radstag meat]] |
||
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
* {{Icon|dead}} [[Radstag hide (Fallout 76)|Radstag hide]] |
||
− | * {{Icon|dead}} [[Glowing blood]] |
||
− | * {{Icon|dead}} [[Glowing meat]] |
||
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
Line 256: | Line 220: | ||
{{Stats creature FO76|start}} |
{{Stats creature FO76|start}} |
||
{{Stats creature FO76|row |
{{Stats creature FO76|row |
||
− | |name =Sickly radstag {{icon|FO76WA}} |
+ | |name =Sickly radstag {{icon|FO76WA}} |
− | |base id ={{ID|0051ec4a}} |
+ | |base id ={{ID|0051ec4a}} |
− | |level = |
+ | |level =40 |
− | |perception = |
+ | |perception =10 |
− | | |
+ | |family =radstag |
− | | |
+ | |rr =Immune |
− | | |
+ | |pr =0 |
− | |aggression = |
+ | |aggression =1 |
− | |confidence = |
+ | |confidence =4 |
− | |assistance = |
+ | |assistance =1 |
− | | |
+ | |items =* {{Icon|dead}} [[Fragrant venison]] |
⚫ | |||
− | |attack2 =empty |
||
− | + | * {{icon|dead}} [[Glowing meat]] |
|
− | * {{ |
+ | * {{icon|dead}} [[Glowing blood]] |
}} |
}} |
||
{{Stats creature FO76|end}} |
{{Stats creature FO76|end}} |
||
==Locations== |
==Locations== |
||
− | * Four can be reliably found at the farmhouse east of [[Dent & Sons Construction]]. |
+ | * Four albino variants can be reliably found at the farmhouse east of [[Dent & Sons Construction]]. |
− | * |
+ | * Two can be found north of [[The Whitespring golf club]]. |
+ | * Three can be found on a pond behind a house in [[The Whitespring Resort]], south of [[Safe 'n Clean Disposal]]. |
||
− | * A trio can appear southeast of [[Marigold Pavilion]], on a peculiar tree with hedges. |
||
− | * A trio can appear between [[Lakeside Cabins]] and [[Summersville]], on the dry lakebed. |
||
− | * A trio can appear south of [[Gilman lumber mill]], across the road on the farm field. |
||
− | * A trio can appear west of [[Hemlock Holes]], in the junk yard. |
||
− | * They can be found randomly all over [[Appalachia]], particularly in the [[Savage Divide]]. |
||
==Gallery== |
==Gallery== |
||
− | <gallery> |
+ | <gallery widths=220 captionalign=center> |
FO76 Radstag doe (carcass).jpg|Radstag carcasses |
FO76 Radstag doe (carcass).jpg|Radstag carcasses |
||
</gallery> |
</gallery> |
||
Line 290: | Line 250: | ||
[[Category:Fallout 76 creatures]] |
[[Category:Fallout 76 creatures]] |
||
+ | [[Category:Wild Appalachia creatures]] |
Revision as of 08:03, 12 March 2020
Image needed (variant thumbnails)
This article is missing an image. You can help Nukapedia by uploading it.
|
Radstags are creatures found in Appalachia in 2102.
Background
Radstags are common deer that have been recently mutated as a result of exposure to radiation in the fallout of the Great War. Because of this, radstags, like brahmin, have two heads, less fur and are sometimes covered in cysts.
Characteristics
Biology
Radstags are descended from deer that survived the Great War, resulting in mutations such as bicephaly and the presence of a third pair of atrophied legs. These two smaller legs hang from the upper part of the chest. When they feel safe, they can be seen drinking from water sources, pasture grass or bushes or resting while lying on the ground.
Gameplay attributes
Most radstags will flee on instinct when the player character or a predator approaches too close or attacks. However, some variants escape this rule and can attack their opponents with hooves or headbutts.
Variants
Radstag yearling
A juvenile variant of radstag. They are easily identifiable by their small size and their brownish coat peppered with small white spots. They will flee instinctively from the player character if they are too close or attacked. Very often, they are accompanied by several adult radstags.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radstag yearling |
|
|
Radstag doe
Female variant of radstag. Unlike males, they will instinctively flee the player character if they are too close or attacked although there are rare cases where they can attack their opponents. They are often accompanied by other radstags.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radstag doe |
|
|
Radstag
Male variant. They are recognizable by their woods. Often, the radstags flee when seeing the player character if the latter approaches too close or attacks but in case of a present too prolonged or a serious attack, the radstags can attack with their woods or by giving serious blows of hooves. They are often seen in small groups with other males or females.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Radstag |
|
|
Erratic radstag doe
A female variant of erratic radstag. Unlike the normal variant, erratic radstag doe does not hesitate to attack the player character or other creatures by hitting and even hunt his opponent if the latter runs away.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Erratic radstag doe |
|
|
Albino radstag
An albino variant of radstag. The latter is much more aggressive than the normal variant and will attack the player character once found.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Albino radstag |
|
|
Erratic radstag
A variant of the radstag that visually seems to suffer from a strange disease or other contamination because of the coloring of its skin and eyes, the deformation of its hooves and woods and the presence of a pair hypertrophied canines. The latter does not hesitate to attack the player character or other creatures by inflicting violent blows of hooves or wood.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Erratic radstag |
|
|
Rabid radstag
A radstag that appears to be suffering from rabies.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rabid radstag |
|
|
Devolved radstag doe
Female variant of devolved radstag. As erratic radstag, the latter does not hesitate to attack his opponents and chase them if they flee.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Devolved radstag doe |
|
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Glowing radstag
A luminescent variant of the radstag due to high radiation absorption. His fur, eyes, hooves and woods are luminescent. He will instinctively attack the player characteror other creatures that pose a threat. In addition to serious hoofs or woods, it inflicts radiation damage to the player character.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Glowing radstag |
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Devolved radstag
A strange variant of radstag, close to erratic radstag. Its fur, hypertrophied canines, hooves, eyes and deformed woods have a luminescent green hue. This variant is the most aggressive of the radstag and does not hesitate to attack the player character or other creatures, and even to pursue them if they escape.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Devolved radstag |
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Sickly radstag
A weakened radstag variant encountered during Project Paradise.
Name (Form ID) | Base Statistics | Behavior | Abilities | Items | ||||||||||
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Sickly radstag |
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Locations
- Four albino variants can be reliably found at the farmhouse east of Dent & Sons Construction.
- Two can be found north of The Whitespring golf club.
- Three can be found on a pond behind a house in The Whitespring Resort, south of Safe 'n Clean Disposal.