Radscorpions are large, mutated scorpions commonly found in and around abandoned structures. They originated from the North American Emperor scorpion,[1][2] which were prolific in many pet stores at the time of the Great War.[3] They have since mutated to become much larger, faster, and more venomous than ever before. Despite this, various antidotes have been derived from their mutated, stronger venom. Common radscorpions share a similar appearance, with one variant type. However, many sub-populations of unique radscorpion exist.
Biology[]
The radscorpion is a large, poisonous creature that not only deals high damage but it can also poison the player character with its deadly venom. They serve as formidable foes.
Gameplay attributes[]
Radscorpions, of all variants, are vicious enemies. They have rock-solid carapaces that can withstand considerable amounts of damage, and their stingers are filled with a potent poison. They almost always gather in packs of at least four individuals and are incredibly deadly to unprepared player characters.
Variants[]
Radscorpion[]
Radscorpions are vicious enemies, armored in chitinous carapace and armed with powerful pincers and a poison-filled stinger. They pose a serious threat when encountered in large numbers.
↑Razlo dialogue file[1] - "They seem to be extremely large versions of the north American Emperor scorpion."
↑Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."