For an overview of radscorpions in the Fallout series of games, see radscorpion.

 
Gametitle-FO4.png
Gametitle-FO4.png
Radiation has mutated the common Emperor Scorpion into the deadly Radscorpion, one of the Wasteland's fiercest predators. Beware its claws and poisoned stinger.Fallout 4 loading screen hint

Radscorpions are arachnids mutated from the emperor scorpion, found in the Commonwealth and Nuka-World in 2287.

Background

Radscorpions are large, mutated scorpions commonly found in and around abandoned structures. They originated from the North American Emperor scorpion,[1][2] which were prolific in many pet stores at the time of the Great War.[3] They have since mutated to become much larger, faster and more venomous than ever before.

Characteristics

Biology

Radscorpions sport highly venomous stingers, the ability to burrow underground in seconds, powerful claws and durable exoskeletons. Unlike Mojave or Capital Wasteland variants, the Commonwealth does not feature radscorpions that occupy a similar size category as giant radscorpions.

Radscorpions have either migrated to the Commonwealth from the southwestern United States or mutated independently from emperor scorpions kept as pets before the War in a similar manner to ones located in different areas of the continent.

Gameplay attributes

Radscorpions are fast runners, extremely aggressive, extraordinarily well armored and will use their powerful claws and poisoned tails to attack enemies quickly and relentlessly; capable of dealing a large amount of physical and poison damage in only a few hits. With their ability to burrow underground and traverse large distances seemingly instantaneously, retreating from an encounter is often impossible. Their only weak spot is their relatively small face. Deathskull radscorpions are easily one of the most dangerous creatures one can encounter while exploring the Commonwealth, completely capable of killing the player character in even the highest grades of power armor.

Due to their claw and poisonous sting attacks as well as their great maneuverability, radscorpions are powerful melee fighters that should be dealt with preferably from a distance, or with specialized equipment if a direct confrontation is necessary. If attacked from afar, they will immediately burrow and emerge close to the player character, often in melee range, provided the ground type can be navigated through by them, so it is possible to avoid being caught unprepared by standing on rocks, or metallic/wooden surfaces before attacking. Weapons with armor-piercing mods as well as the legendary modifier "Penetrating" can help to improve the damage output against their armor reinforced exoskeletons.

Radscorpions are mostly found within the Glowing Sea. They can be found on occasions in other areas of the Commonwealth as well. Radscorpions can be pacified through the Wasteland Whisperer perk.

Very rarely, an encountered radscorpion will be non-hostile to the player character and will go about their business as if the player character wasn't there. It will still attack other enemies on sight, such as raiders and super mutants. However, it will still attack the player character if they remain in close proximity for too long.

Variants

Radscorpion

FO4 Radscorpion.jpg

The standard variation of its kind, radscorpions can be difficult to fight at low levels since they have a quite high amount of Hit Points and powerful attacks compared to other creatures. These creatures are found all over the Glowing Sea, and one can be found at the Old Gullet sinkhole by triggering the cymbal-clapping monkey nearby.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Radscorpion
000636AA (standard)
001443D8 (template)
Level
14
Perception
9
Hit Points
250
Damage Resistance
35
Energy Resistance
20
Radiation Resistance
Immune
Poison Resistance
200
Experience Points
21
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
CowardlyIcon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (30 Damage)
Attack
poison Poison(15)

Radscorpion hunter

FO4 Radscorpion Hunter.jpg

Radscorpion hunters can be encountered as the Sole Survivor levels up. They are more dangerous than standard radscorpions, although with powerful weapons one may dispose of them quite easily.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Radscorpion hunter
00020B85
Level
22
Perception
9
Hit Points
350
Damage Resistance
45
Energy Resistance
25
Radiation Resistance
Immune
Poison Resistance
200
Experience Points
32
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
CowardlyIcon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (35 Damage)
Attack
poison Poison(20)

Glowing radscorpion

FO4 Glowing Radscorpion.jpg

Glowing radscorpions have been exposed to massive amounts of radiation, and as a result their body is seen glowing green. Besides the increased Hit Points and damage, glowing radscorpions will deal radiation damage to anybody nearby.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing radscorpion
00020B86
Level
30
Perception
10
Hit Points
450
Damage Resistance
75
Energy Resistance
45
Radiation Resistance
Immune
Poison Resistance
200
Experience Points
32
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
CowardlyIcon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (45 Damage)
Attack
poison Poison(25)
Attack
Rad Field Poison(3 /sec for 30s)

Albino radscorpion

FO4 Albino Radscorpion.jpg

Similar to the Fallout 3 rendition, albino radscorpions have a noticeable white color, which makes them easier to see due to their distinctive body color. These enemies may prove to be quite dangerous as they have a high amount of Hit Points and powerful melee attacks.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino radscorpion
00115EA5
Level
38
Perception
11
Hit Points
675
Damage Resistance
100
Energy Resistance
60
Radiation Resistance
Immune
Poison Resistance
200
Experience Points
55
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
CowardlyIcon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (60 Damage)
Attack
poison Poison(30)

Radscorpion stalker

FO4 Radscorpion Stalker.jpg

With a high enough level, the Sole Survivor may encounter radscorpion stalkers. These enemies are particularly resilient and their melee attacks may deal serious damage with inadequate protection.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Radscorpion stalker
00115EA6
Level
46
Perception
11
Hit Points
850
Damage Resistance
120
Energy Resistance
85
Radiation Resistance
Immune
Poison Resistance
200
Experience Points
67
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
CowardlyIcon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (90 Damage)
Attack
poison Poison(35)

Radscorpion predator

FO4 Radscorpion Predator.jpg

A rare variation of the radscorpion, predators have nearly as much health as a behemoth and their powerful melee attacks may easily kill those unprepared.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Radscorpion predator
00115EA7
Level
54
Perception
11
Hit Points
950
Damage Resistance
135
Energy Resistance
100
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
78
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
CowardlyIcon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (100 Damage)
Attack
poison Poison(40)

Deathskull radscorpion

FO4 Deathskull Radscorpion.jpg

A rare but dangerous radscorpion, deathskull radscorpions have a noticeable reddish color. These enemies are extremely powerful as they are more resistant than a standard behemoth, and their attacks combined with the additional poison damage may result in them easily wounding or killing the player character. These types of radscorpion level with the player character, thus making them impossible to pacify. The higher the level of the player character, the higher the odds of this type of radscorpion appearing.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathskull radscorpion
00115EA8
Level
64+
Perception
12
Hit Points
1115+
Damage Resistance
150
Energy Resistance
120
Radiation Resistance
Immune
Poison Resistance
300
Experience Points
96
AI attributes
UnaggressiveIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
CowardlyIcon optional.pngIcon optional.pngIcon optional.pngIcon optional.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (115 Damage)
Attack
poison Poison(45)

Appearances

Radscorpions appear in Fallout 4 and its add-on Nuka-World.

Gallery

References

  1. Razlo's dialogue file - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spelling
  2. Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
  3. Herbert Dashwood's terminal entries. [1]
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