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Radscorpions are creatures found in the Capital Wasteland in 2277.

Background

Large versions of the North American Emperor scorpion that are found after the Great War.[1][2] Antidotes have been derived from their venom.

Gameplay attributes

Radscorpions will usually attack head-on and then attempt to flank their prey. Unlike other creatures, radscorpions lack a "weak point" that can be targeted for extra damage (such as a "head" for a headshot), which makes V.A.T.S. combat and firearms somewhat less effective against them. Radscorpions also take significantly reduced damage from any shots that hit their legs, meaning that even a Critical Hit from a high-powered weapon will only do minor damage. While close-by or indoor, radscorpions will make a distinct "walking sound" that gives their presence away, though it may happen that a radscorpion stays idle until it notices the target. All radscorpions are affected by the Entomologist perk.

Variants

Radscorpion

Radscorpion.png

The most common variety of radscorpion. These venomous predators seem to possess varying speeds, some taking their time and others bolting at top speed.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Radscorpion
00033B70
Level
6
Experience Points
?
Perception
4
Hit Points
150
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (22 Damage + 3 Poison/sec for 5s)

Giant radscorpion

Giant radscorpion.png

A much larger radscorpion with a much more potent venom.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Giant radscorpion
0001CF9E
Level
9
Experience Points
?
Perception
6
Hit Points
350
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (60 damage + 8 Poison/sec for 5s)

Albino radscorpion

Albino radscorpion.png

Albino radscorpions are about the same size as a giant radscorpion, but instead of having a dark bluish-gray appearance, they are pale white with pink joints and eyes. They slowly regenerate health when exposed to direct sunlight, similar to the effect of the Solar Powered perk.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino radscorpion Broken Steel
xx00AD89
Level
13
Experience Points
?
Perception
8
Hit Points
1500
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (100 damage + 25 Poison/sec for 4s)

Notes

  • Targeting their stinger does not affect the ability to collect poison glands, even if the killing shot depicts the stinger being blown off.
  • It is possible to find a non-hostile giant radscorpion wandering the Wasteland, as part of a random encounter. It will attack raiders, creatures, and any other hostile characters it comes across. Companions, however, are likely to attack it. It may run away if wounded and if the Lone Wanderer goes near it, it will start fighting them.
  • Usually, one or more giant radscorpions (at high levels, they will most likely encounter albino type) will spawn just outside Regulator HQ, and be attracted to the mooing of the brahmin outside. They usually target the brahmin first, unless they spot the Lone Wanderer.
  • An Enclave research terminal states that the giant radscorpions are "just exaggerations" made by the operatives.
  • It is odd that albino radscorpions will slowly heal in sunlight since albinism is usually associated with extreme sensitivity to sunlight.
  • Radscorpions are physically long creatures and therefore have a wider and slower turn radius. However, albino radscorpions do have a higher movement speed in general.
  • Radscorpions tend to emit a sharp hissing sound whenever they use both their pincers and their tail as they attack.
  • Radscorpions walk backward if either charged by the Lone Wanderer or take damage from a significant melee attack, such as from a deathclaw, which makes it easier for Unarmed and Melee oriented characters.

Appearances

Radscorpions appear in Fallout 3 and its add-on Broken Steel.

Bugs

  • Xbox 360Xbox 360 If the dart gun is used against two giant radscorpions (shooting a dart at one first and a second dart at the other one), the weakest one will disappear from sight while the other is still engaging. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 A giant radscorpion can be found at the Super-Duper Mart early on in the game. [verified]

Sounds

  • Radscorpion pincer attack
  • Radscorpion tail attack
  • Aware radscorpion

Gallery

References

  1. Razlo: "They seem to be extremely large versions of the north American Emperor scorpion."
    (RAZLO.MSG)
  2. Tenpenny Tower terminal entries; Herbert Dashwood's terminal, Pests
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