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Radscorpions are mutated creatures in Fallout 2.

Background[]

Main article: Radscorpion

Radscorpions are mutated from the North American Emperor scorpion,[1][2] which were prolific in many pet stores at the time of the Great War.[3] Contrary to many expectations, their venom grew more potent when they mutated rather than becoming diluted. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit. Samples of their venom can be used to make antivenom.

Characteristics[]

Biology[]

The radscorpion is a large, venomous creature that not only deals high damage but it can also poison the Chosen One with its deadly venom.

Gameplay attributes[]

Radscorpions, of all variants, are vicious enemies. They have rock-solid carapaces that can withstand considerable amounts of damage, and their stingers are filled with a potent poison. They almost always gather in packs of at least four individuals and are incredibly deadly to unprepared player characters. Radscorpions drop scorpion tails when killed.

Variants[]

Radscorpion[]

Radscorpions are vicious enemies, armored in chitinous carapace, and armed with powerful pincers and a poison-filled stinger. They pose a serious threat when encountered in large numbers.

Name (Proto ID)StatisticsDT/DRAbilities
Radscorpion
00000006
Strength
?
PvP
?
Experience Points
110
Hit Point
HP: 26
Healing Rate
H.Rate: 2
Armor Class
AC: 5
Action Points
AP: 7
Melee Damage
Melee Dam: 6
Damage Threshold/Damage Resistance: Normal
Normal:
2/0%
Damage Threshold/Damage Resistance: Laser
Laser:
4/50%
Damage Threshold/Damage Resistance: Fire
Fire:
2/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
2/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
2/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Attack
Melee (1-8 Damage)
Attack
Radscorpion poison Poison

Lesser radscorpion[]

Lesser radscorpions are diminutive when compared to their larger brethren and pose less of a threat. Nonetheless, their stingers still inject deadly radscorpion poison into their foes and as such are dangerous to unprepared travelers.

Name (Proto ID)StatisticsDT/DRAbilities
Lesser radscorpion
00000005
Strength
?
PvP
?
Experience Points
60
Hit Point
HP: 10
Healing Rate
H.Rate: 2
Armor Class
AC: 3
Action Points
AP: 5
Melee Damage
Melee Dam: 4
Damage Threshold/Damage Resistance: Normal
Normal:
0/0%
Damage Threshold/Damage Resistance: Laser
Laser:
2/30%
Damage Threshold/Damage Resistance: Fire
Fire:
0/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
0/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/15%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/10%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Attack
Melee (1-6 Damage)
Attack
Radscorpion poison Poison

Black radscorpion[]

The black radscorpion is a tougher version than the regular radscorpion. They are encountered at higher levels, and they can also be encountered with groups of radscorpions and in caves. They are rare at low levels.

Name (Proto ID)StatisticsDT/DRAbilities
Black radscorpion
00000356
Strength
?
PvP
?
Experience Points
220
Hit Point
HP: 50
Healing Rate
H.Rate: 2
Armor Class
AC: 5
Action Points
AP: 5
Melee Damage
Melee Dam: 12
Damage Threshold/Damage Resistance: Normal
Normal:
4/10%
Damage Threshold/Damage Resistance: Laser
Laser:
5/60%
Damage Threshold/Damage Resistance: Fire
Fire:
3/20%
Damage Threshold/Damage Resistance: Plasma
Plasma:
3/20%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/35%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/30%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Attack
Melee (1-14 Damage)
Attack
Radscorpion poison Poison

Lesser black radscorpion[]

A diminuative version of the black radscorpion, somewtimes encountered with groups of radscorpions in caves.

Name (Proto ID)StatisticsDT/DRAbilities
Lesser black radscorpion
00000355
Strength
?
PvP
?
Experience Points
110
Hit Point
HP: 26
Healing Rate
H.Rate: 2
Armor Class
AC: 5
Action Points
AP: 7
Melee Damage
Melee Dam: 10
Damage Threshold/Damage Resistance: Normal
Normal:
2/0%
Damage Threshold/Damage Resistance: Laser
Laser:
4/50%
Damage Threshold/Damage Resistance: Fire
Fire:
2/10%
Damage Threshold/Damage Resistance: Plasma
Plasma:
2/10%
Damage Threshold/Damage Resistance: Electrical
Elect.:
0/30%
Damage Threshold/Damage Resistance: Explosive
Explosion:
0/20%
Damage Threshold/Damage Resistance: EMP
EMP:
0/500%
Attack
Melee (1-12 Damage)
Attack
Radscorpion poison Poison

Notable radscorpion[]

Appearances[]

Radscorpions appears in Fallout 2.

Behind the scenes[]

When killed, radscorpion blood appears red. However, real-life scorpions have blue blood, which is the result of hemolymph, the arthropod equivalent of blood. This is also the case with mantises.

Gallery[]

References[]

  1. Razlo dialogue file[1] - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spelling, punctuation and/or grammar
  2. Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
  3. Herbert Dashwood's terminal entries. [1]