|For an overview of radscorpions in the Fallout series of games, see radscorpion.|
|The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.|
Background[edit | edit source]
Radscorpions are mutated from the North American Emperor scorpion, which were common in many pet stores at the time of the Great War. Contrary to many expectations, their venom grew more potent when they mutated rather than becoming diluted. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit.
Characteristics[edit | edit source]
Biology[edit | edit source]
A radscorpion is the first creature encountered by the player in the Carbon warehouse. The normal radscorpion and the glowing variant are not very dangerous, but the spitting radscorpion may deal great damage, especially if they attack as a horde. Larger, giant radscorpions appeared at first like a boss in the Carbon warehouse, and a semi-boss after in the Carbon crater.
Gameplay attributes[edit | edit source]
Radscorpions will usually attack from the front first and then try to flank the player. They are fast and difficult to escape, especially in a horde. It is easier to fight in cleared areas, they will have the advantage in steep areas.
Variants[edit | edit source]
Radscorpion[edit | edit source]
These are the most common variety of radscorpion. The color of their skin may be dark brown or grayish-blue. These venomous predators seem to possess different speeds, some taking their time and others bolting at top speed. Their size ranges from that of a large dog to that of small livestock. Variants in Chicago have been seen with their stingers sometimes having a green, glowing radioactive tip. They use their stingers most of the time and rarely use their claws.
Statistics[edit | edit source]
- HP: 40-80
Glowing radscorpion[edit | edit source]
These types of radscorpions live in highly radioactive areas in Texas. Two known locations of this variant are found include the Carbon crater near the town of Carbon and the Secret Vault ruins (both areas have suffered a nuclear bomb and had many radioactive elements before). Similar to normal radscorpions, glowing radscorpions have been irradiated far past mutation to the point where they visibly glow even in bright sunlight (similar in the process to glowing one) and get a green aura and a light whitish-brown color. They are a bit more aggressive than the normal variety. Both their pincer claw attacks and stinger strikes subject the victim to high radiation exposure. Once dead, they release a highly radioactive green smoke for three seconds. These variants can be found once again in the Commonwealth with a medium-rare occurrence of respawning to the player's location. They have similar abilities and strength to those found at "Carbon Crater" with the exception that they can no longer release radiation when killed or release it through their stingers. They can only emit low-level radiation when engaging in close battle and appear frequently if the difficulty is set high (Very hard and above).
Spitting radscorpion[edit | edit source]
Spitting radscorpions are native to the Carbon crater near the town of Carbon, as well as the Secret Vault ruins. Much like the glowing radscorpions, they are the result of prolonged exposure to radiation. They have developed the ability to spit radioactive venom at great range. Their claws are severely underdeveloped and used generally for protecting the spitting radscorpion's head but they can still be used as a weapon if necessary. Spitting radscorpions are yellowish-green in color with a bright red coloring on their back and legs.
Statistics[edit | edit source]
- Attack: 4-8 (claws) / 12-25 (radioactive venom)
Large giant radscorpion[edit | edit source]
Even larger giant radscorpion are rumored to live near the irradiated Carbon crater in Texas. High radiation levels and special environment in the crater have caused them to mutate to enormous size and develop traits uncommon to their kind. They are the biggest of all radscorpions, approximate to a large tractor-trailer in size. Their massive claws are used as both weapons and shields with extraordinary range and can block bullets. It has a big, reddish eye that sits in the center of their head and possesses an extremely robust exoskeleton. Strong and fast, they have only one known weak spot: the arms supporting their giant claws. If these limbs can be damaged or destroyed, they are left to rely on their deadly stinger alone.
Gallery[edit | edit source]
References[edit | edit source]
- Fallout: Brotherhood of Steel Manual p.35: "Radscorpions
In classic 50’s monster movie fashion, radscorpions are normal scorpions made ferocious and one hundred times larger through... radiation! They can attack with their claws, but will also lash out with their poisonous stingers at close range. Fortunately, radscorpions are nocturnal in nature, favoring the dark recesses of caves and ravines during the harsh daylight."
- Razlo dialogue file - "They seem to be extremely large versions of the north American Emperor scorpion."
- Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
- Tenpenny Tower terminal entry, Pets, Radscorpions: "I've been a lot of places in my day, and everywhere you'd find those damned Radscorpions. Rumor was they'd descended from Emperor Scorpions, which you could find in pretty much any pet store in the country when bombs fell. I guess that explains their population."