For an overview of radscorpions, see radscorpion.

 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FB.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FB.png

Radscorpions are mutated creatures in Fallout and Fallout 2.

Background

Main article: Radscorpion

Radscorpions are mutated from the North American Emperor scorpion,[1][2] which were prolific in many pet stores at the time of the Great War.[3] Contrary to many expectations, their venom grew more potent when they mutated rather than becoming diluted. Though considered nocturnal and sensitive to light, radscorpions can be found active during the daytime in the areas they inhabit. Samples of their venom can be used to make antivenom.

Characteristics

Biology

The radscorpion is a large, venomous creature that not only deals high damage but it can also poison the Vault Dweller with its deadly venom.

Game attributes

Radscorpions, of all variants, are vicious enemies. They have rock-solid carapaces that can withstand considerable amounts of damage, and their stingers are filled with a potent poison. They almost always gather in packs of at least four individuals and are incredibly deadly to unprepared player characters.

Variants

Radscorpion

FoModel Radscorpion.png

Radscorpions are vicious enemies, armored in chitinous carapace, and armed with powerful pincers and a poison-filled stinger. They pose a serious threat when encountered in large numbers.

Name (Proto ID)StatisticsDT/DRAbilities
Radscorpion Fallout
00000011
Experience Points
110
Hit Point
26
Healing Rate
2
Armor Class
15
Sequence
4
Action Points
7
Melee Damage
6
Critical Chance
2%
Damage Threshold/Damage Resistance: Normal
2-0%
Damage Threshold/Damage Resistance: Laser
4-50%
Damage Threshold/Damage Resistance: Fire
2-10%
Damage Threshold/Damage Resistance: Plasma
2-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
2-20%
Damage Threshold/Damage Resistance: EMP
0-500%
Attack
Melee (1-8 Damage)
Attack
Radscorpion poison Poison
Radscorpion Fallout 2
00000006
Experience Points
110
Hit Point
26
Healing Rate
2
Armor Class
5
Sequence
4
Action Points
7
Melee Damage
6
Critical Chance
2%
Damage Threshold/Damage Resistance: Normal
2-0%
Damage Threshold/Damage Resistance: Laser
4-50%
Damage Threshold/Damage Resistance: Fire
2-10%
Damage Threshold/Damage Resistance: Plasma
2-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
2-20%
Damage Threshold/Damage Resistance: EMP
0-500%
Attack
Melee (1-8 Damage)
Attack
Radscorpion poison Poison

Lesser radscorpion

FO2 Small radscorpion.png

Lesser radscorpions are diminutive when compared to their larger brethren and pose less of a threat. Nonetheless, their stingers still inject deadly radscorpion poison into their foes and as such are dangerous to unprepared travelers.

Name (Proto ID)StatisticsDT/DRAbilities
Lesser radscorpion Fallout 2
00000005
Experience Points
60
Hit Point
10
Healing Rate
2
Armor Class
3
Sequence
4
Action Points
5
Melee Damage
4
Critical Chance
2%
Damage Threshold/Damage Resistance: Normal
0-0%
Damage Threshold/Damage Resistance: Laser
2-30%
Damage Threshold/Damage Resistance: Fire
0-10%
Damage Threshold/Damage Resistance: Plasma
0-10%
Damage Threshold/Damage Resistance: Electrical
0-15%
Damage Threshold/Damage Resistance: Explosive
0-10%
Damage Threshold/Damage Resistance: EMP
0-500%
Attack
Melee (1-6 Damage)
Attack
Radscorpion poison Poison

Nasty radscorpion

FoModel Radscorpion.png

The nasty radscorpions deal more damage from their stingers and have greater health than regular radscorpions, hence their name. However, they are not as common as their counterparts. They are most often found in caves and during random encounters around the wasteland.

Name (Proto ID)StatisticsDT/DRAbilities
Nasty radscorpion
00000166 Fallout
Experience Points
210
Hit Point
34
Healing Rate
2
Armor Class
27
Sequence
10
Action Points
8
Melee Damage
12
Critical Chance
?
Damage Threshold/Damage Resistance: Normal
0-20%
Damage Threshold/Damage Resistance: Laser
0-20%
Damage Threshold/Damage Resistance: Fire
0-20%
Damage Threshold/Damage Resistance: Plasma
0-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
0-10%
Damage Threshold/Damage Resistance: EMP
0-500%

Black radscorpion

FoModel Radscorpion.png

The black radscorpion is a tougher version than the regular radscorpion. They are encountered at higher levels, and they can also be encountered with groups of radscorpions and in caves. They are rare at low levels.

Name (Proto ID)StatisticsDT/DRAbilities
Black radscorpion Fallout 2
00000356
Experience Points
220
Hit Point
50
Healing Rate
2
Armor Class
5
Sequence
6
Action Points
5
Melee Damage
12
Critical Chance
3%
Damage Threshold/Damage Resistance: Normal
4-10%
Damage Threshold/Damage Resistance: Laser
5-60%
Damage Threshold/Damage Resistance: Fire
3-20%
Damage Threshold/Damage Resistance: Plasma
3-20%
Damage Threshold/Damage Resistance: Electrical
0-35%
Damage Threshold/Damage Resistance: Explosive
0-30%
Damage Threshold/Damage Resistance: EMP
0-500%
Attack
Melee (1-14 Damage)
Attack
Radscorpion poison Poison

Lesser black radscorpion

FO2 Small radscorpion.png

A diminuative version of the black radscorpion, somewtimes encountered with groups of radscorpions in caves.

Name (Proto ID)StatisticsDT/DRAbilities
Lesser black radscorpion Fallout 2
00000355
Experience Points
110
Hit Point
26
Healing Rate
2
Armor Class
5
Sequence
4
Action Points
7
Melee Damage
10
Critical Chance
2%
Damage Threshold/Damage Resistance: Normal
2-0%
Damage Threshold/Damage Resistance: Laser
4-50%
Damage Threshold/Damage Resistance: Fire
2-10%
Damage Threshold/Damage Resistance: Plasma
2-10%
Damage Threshold/Damage Resistance: Electrical
0-30%
Damage Threshold/Damage Resistance: Explosive
0-20%
Damage Threshold/Damage Resistance: EMP
0-500%
Attack
Melee (1-12 Damage)
Attack
Radscorpion poison Poison

Appearances

The regular radscorpion appears in both Fallout and Fallout 2. The nasty radscorpion appears only in Fallout and the lesser, the black lesser and the regular black radscorpion appear only in Fallout 2.

Behind the scenes

When killed, radscorpion blood appears red. However, real-life scorpions have blue blood, which is the result of hemolymph, the arthropod equivalent of blood. This is also the case with mantises.

Gallery

References

  1. Razlo dialogue file[1] - "They seem to be extremely large versions of the north American Emperor scorpion." In-game spelling
  2. Chris Avellone, Fallout Bible 1 - "The radscorpions are a result of a combination of radiation and the FEV virus, and Razlo in Shady Sands is correct - they were originally Emperor Scorpions that have grown... big."
  3. Herbert Dashwood's terminal entries. [1]
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