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Radio Freedom is a radio station found in the Commonwealth in Fallout 4.

Background[]

Past usage[]

Since their rise to prominence around 2180,[1] Radio Freedom served as the main communication network for the Commonwealth Minutemen in their mission to protect the various settlements around the Commonwealth. The station's primary transmitter was set up at the volunteer militia's headquarters, the Castle, near the city of Boston.

When the Castle was attacked in 2240 by a mirelurk queen and the Minutemen were driven out, the radio tower was left to languish, becoming overgrown and Radio Freedom itself shut off.[2][3][4]

2287 revival[]

If the Sole Survivor accepts Preston Garvey's request to rebuild the Minutemen, after recruiting a few more settlements for the Minutemen, Garvey suggests a mission to retake the Castle in order to bring Radio Freedom back on the air and expand the scope of their operations. Once the mirelurk queen and nest at the Castle are destroyed, and Radio Freedom powered back up, the station will appear on the Pip-Boy anywhere in the Commonwealth, where it is hosted by an unnamed announcer from the Minutemen and broadcasts classical music in-between announcements.

Characteristics[]

Up to three of these quests can be triggered in less than a minute either by selecting the station in the Pip-Boy, or simply by being in earshot of the Castle or any other radio playing the station. If the Sole Survivor already had less than three such quests in their quest log prior to tuning into Radio Freedom, the broadcast will fill up that number to the maximum of three before starting to announce that there is nothing of note to report in the Commonwealth. Ignoring them until they expire results in various amounts of negative consequences for the respective settlements.

Listening to Radio Freedom is also one way to receive the Minutemen quest Old Guns, directing the player character to return to the Castle to meet Ronnie Shaw. After completing that quest, it can be used in conjunction with any constructed artillery at allied settlements to attack locations targeted with specialized smoke grenades. Retaking the Castle and powering up Radio Freedom, along with building enough artillery pieces, are a requirement to destroy the Prydwen during the faction quest With Our Powers Combined.

Broadcasts[]

Generic broadcasts[]

  • "This is Radio Freedom, broadcasting all day, all across the Commonwealth."
  • "Good morning, Commonwealth. This is Radio Freedom, the voice of the Minutemen."
  • "All quiet, which is how we like it. Stay safe out there people."

Artillery strikes[]

  • "Sorry, General, you're out of our range. Good luck."
  • "We see your smoke, General. Preparing to fire for effect."
  • "Ceasing fire. Hope that helped. Anything left is all yours."

Settlement help[]

  • "Attention, Minutemen! Word's come in that a settlement needs our help. Please respond if you can."
  • "Any Minutemen in the area. There's a settlement that's been raided by Super Mutants. Please respond if you can help."
  • "This was just delivered... by a robot. Anybody in the vicinity of Graygarden, please go see what they need there."
  • "Just got a message. Finch Farm is asking for help. Any Minutemen in the area, please respond."

Old Guns[]

  • "This message is for the General, if you're listening. We have a... situation at the Castle that we could use your help with. Nothing serious, just... hey, you can't do that!"
  • Ronnie Shaw: "Listen up, "General". Get your heinie over to the Castle pronto. This is Ronnie Shaw. You never heard of me but you'll want to talk to me. Alright, don't get your panties in a bunch, you can have your precious mic back.
  • "Uh... well, yeah. Sorry about that, folks."

Defend the Castle[]

  • "This is Radio Freedom with a breaking report from the Castle."
  • "The walls have been breached. Repeat, the Castle walls have been breached."
  • "We've defeated the Institute forces and they are retreating. You can rest assured that the Castle is still Minutemen territory."

With Our Powers Combined[]

  • "Thanks to the bravery and sacrifice of Minutemen from all across the Commonwealth, the Brotherhood threat has been eliminated. We've now seen just how strong we can be when we stand together: strong enough to defeat the Brotherhood of Steel with all their military might. The Commonwealth is now free to set its own course for the first time in centuries. Let's make the most of this opportunity."

Rockets' Red Glare[]

  • "Reports have been coming in from all over the Commonwealth, and I can confirm: the Brotherhood airship has been destroyed. The best information we have right now is that the Railroad was reponsible. If that turns out to be true, the whole Commonwealth is in their debt. Ever since the Brotherhood arrived, their threat to the freedom of the Commonwealth was obvious. Through their brave action, the Railroad has struck a blow for freedom that won't soon be forgotten."

The Nuclear Option[]

  • "This is Radio Freedom. I'm proud to report that the Minutemen were able to finally bring the fight to the Institute. Our assault force infiltrated the Institute's underground facility and detonated their fusion reactor. I'd like to take this time to salute the General, who personally led the attack on the Institute. I'd also like to thank all of the Minutemen volunteers from across the Commonwealth who joined in the attack. Remember, it was thanks to their sacrifice that we are all free from the insidious threat of the Institute for the first time in decades. We still have a lot of work to do to bring peace and freedom back to the Commonwealth, but this is certainly a giant step forward."
  • "We can confirm that the Brotherhood of Steel used their giant war machine, "Liberty Prime", to blast their way into the Institute. The Brotherhood assault force then managed to detonate the Institute's fusion reactor, completely destroying the entire underground facility. It still isn't clear what the Brotherhood's ultimate intentions towards the Commonwealth are. But, we certainly owe them thanks for freeing us all from the insidious threat of the Institute for the first time in decades."
  • "The word is that the Railroad managed to infiltrate the Institute. They managed to detonate the Institute's fusion reactor with the help of rebel synth sympathizers. I think under the circumstances, we should all rethink our feelings about synths. Remember, it was thanks to their sacrifice that we are all free from the insidious threat of the Institute for the first time in decades."

Behind the scenes[]

  • The instrumental violin and fiddle music heard on Radio Freedom was performed by violinist Heather MacArthur, who also performed the music for Agatha's Station in Fallout 3. MacArthur was credited on Fallout 3 but not Fallout 4.
  • Fallout (TV series) The instrumental track featuring fiddle music is heard when Lucy MacLean and Maximus arrive at the KPSS radio station in the Fallout TV series, Season 1, Episode 7: "The Radio"; Prime Video X-Ray credits the track as "Minutemen Radio" by Heather MacArthur, though whether it is genuinely a broadcast from Radio Freedom has not been officially confirmed to date.

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One It is possible for Radio Freedom to stop playing at some point in the game.[verified]
  • PCPC To fix the bug on PC, the quest Taking Independence needs to be set back using console commands. Open the console and type setstage 0003a457 570. This will set back the objective of the quest to "power the transmitter," so make sure that the transmitter is not connected to a source of power before entering the command. After reconnecting the transmitter, one of the minutemen will start the broadcast. Upon reporting to Preston Garvey, the quest will be completed and the player character will be rewarded with XP.
  • PCPC Another fix is to open the console and type setstage 00067ff9 400. This will force the radio to start broadcasting again.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Another fix is to use an artillery smoke grenade. After the targeting broadcast, Radio Freedom will resume its normal routine.
  • PCPC If the radio stopped playing after an artillery strike, try setstage adf3d 500.

Video[]

References[]

  1. Fallout 4 loading screens: "The Minutemen first rose to prominence in the year 2180, when they defended Diamond City against a horde of Super Mutant attackers."
  2. Fallout 4 loading screens: "Fort Independence was named in 1797, at a ceremony presided over by President John Adams. Before then, it was known as Castle William, and then Fort Adams. Before its destruction in 2240, the fortification served as an apt headquarters for the Minutemen."
  3. Fallout 4 loading screens: "Fort Independence was named in 1797, at a ceremony presided over by President John Adams. Before then, it was known as Castle William, and then Fort Adams. Before its destruction in 2240, the fortification served as an apt headquarters for the Minutemen."
  4. Ronnie Shaw: "That explains all the landmines. This is, well... was, General McGann. He had your job back when I first joined up. Must have gotten trapped down here when that sea beast attacked the Castle. He did manage to keep the armory secure. I'll give him that much. Rest in peace, general. Your fight is done and the Minutemen live on. No point in getting all sentimental about something that happened 40 years ago."
    (Ronnie Shaw's dialogue)
Fo4 Minutemen Flag
Fo4 Minutemen Flag
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