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Protect a group of scavengers who are preparing to extract ore from Emmett Mountain disposal site while simultaneously gathering additional ore to process.
The event is started by talking to Marion Copeland inside the Emmett Mountain disposal site.
Allowing the scavengers to die will result in a failed event. The people wear hazmat suits, meaning they are lightly armored, so they will not last long unless the attendees maintain the automated turrets that fire high-explosive rounds and fight the waves of numerous irradiated feral ghouls and other creatures that will quickly flood the area from the shaft tunnels. The scavengers that need to be protected will sport different names from the other scavengers in the interior area, but are randomized each time the event is available.
Additionally, if one decides to extract irradiated ore, it is mandatory to wear armor and apparel with high Radiation Resistance, such as a hazmat suit, Chinese stealth armor, or power armor. The rad levels inside the shafts are at 500 rads per second if unprotected and thus almost immediately fatal, even with the additional use of Rad-X, RadAway, and RadShield to help stem the absorption of rads while grabbing the ore and deposit it in the vault marked by radiation symbols.
Extracting additional ore is optional but will increase the rewards given upon successful completion of the event. Rare event rewards like the Plan: Radioactive barrel, RadShield or Emmett Mountain hazmat suit only become available when at least the 3rd stage has been unlocked, while completely filling the ore quota will double the probability of receiving one of the rare rewards, ending the quest immediately if the timer has not already expired, resulting in a successful completion. Reaching each stage of the gathered ore quota will also spawn an additional wave of creatures to contend with alongside the feral ghouls, either cave crickets, snallygasters, floaters or deathclaws, maybe even a few radroaches.
The shafts contain 40 ore in total, whereas 50 ore are needed to unlock the highest reward tier. Thus a team is recommended to fully succeed as several people are needed to pick up all the ore for the maximum reward while the rest have to defend the four scavenger technicians and maintain the turrets. As long as one scavenger technician survives until time runs out, the event is completed successfully. Once the meter for ore collected is maxxed out at stage four of the rewards, players should then place their entire focus on protecting Marion's scavengers until time runs out to ensure the event is completed successfully and earn some valuable rewards for their trouble. As long as the turrets are repaired in a timely fashion, they will take the attention of most enemies off the scavengers and focus on them instead. The scavengers can have their health replenished and forestall their deaths using Friendly Fire and any weapon that deals fire damage on them.
Lastly, there is a decontamination chamber in the combat area that will turn off once the event is over. While active, it can be used to remove rads to ensure a safe trip back down for more irradiated ore without stacking on additional rads from a previous trip.
- The event is suggested for player characters of level 40 or above.
- As of the Season 7 update, per requests of players to Bethesda, the event has been made easier to complete in several ways:
- Ore required to fill the meter for top tier rewards has been reduced from 100 to 50.
- Once the meter is filled, players can then focus all their attention on protecting Marion's scavengers from the irradiated enemies, especially the unending number of feral ghouls that spawn during the event, though the deathclaws, floaters, cave crickets, and snallygasters have been reduced in numbers to prevent overwhelming players.
- Scavengers assgined to be protected during the event have increased defense to prevent them being killed as easily as before the update.
- turrets can become hostile, causing other turrets and the scavengers to attack them.[verification overdue] The
- radiation damage. Marion Copeland may become trapped in a loop until the ghouls are either drawn away or eliminated by a player. [verified] Sometimes, scavengers will go down the shafts to the ghouls' spawning points. This can trigger the ghouls to start to rapidly regain health, as they heal upon taking