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For the Fallout 3 perk, see Rad Resistance.
For the Fallout 4 perk, see Rad Resistant.

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The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.— Fallout In-game description

Radiation Resistance is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout Tactics.

It reduces radiation damage by a percentage.

Rad-X temporarily increases Radiation Resistance.

Fallout, Fallout 2, Fallout: New Vegas, Fallout Tactics[edit | edit source]

Temporarily increasing Radiation Resistance[edit | edit source]

  • Any temporary increase to Endurance.
  • Fallout: New Vegas The space suit increases Radiation Resistance by 40% while worn, as will various other items of clothing and armor.
  • Rad-X temporarily increases radiation resistance:
    • In Fallout, Fallout 2, and Fallout Tactics, Rad-X temporarily increases radiation resistance by 50%. Half of it is lost after 24 hours, with resistance returning to its original value after another 24 hours.
    • In Fallout New Vegas, Rad-X increases radiation resistance by for 4 minutes per dose taken (the durations add, not the magnitude), up to 75% at 100 Medicine (enough to reach the cap of 85% with only 5 Endurance).

Permanently increasing Radiation Resistance[edit | edit source]

  • Any permanent increase to Endurance.
  • The Rad Resistance perk increases radiation resistance by 15% per rank. (25% in New Vegas, where it only has 1 rank)
  • In Fallout 2, the Vault City Inoculations perk increases radiation resistance by 10%.

Notes[edit | edit source]

  • Average characters will have a 10% radiation resistance.
  • The Fast Metabolism trait sets initial radiation resistance to 0.
  • In Fallout, Radiation Resistance can go as high as 100%, which is needed to survive The Glow. In Fallout 2, it is capped at 95%; in Fallout: New Vegas, however, it is capped at 85%.

Fallout 3[edit | edit source]

Example: A starting Endurance of 5.

Permanently increasing Radiation Resistance[edit | edit source]

Temporarily increasing Radiation Resistance[edit | edit source]

Notes[edit | edit source]

  • In Fallout 3, Radiation Resistance is capped at 85%.

Fallout 4[edit | edit source]

Radiation resistance works similar to the other games, but is more crucial because radiation damage itself is much more dangerous than previous titles, lowering a player character's maximum health by 1 percent for every 10 Rads absorbed. Resistance is not gained from Endurance any longer, but now appears on much more equipment, such as vault jumpsuits and gas masks, as well as from perks.

Resistance effects are still present on radiation suits, now called a hazmat suit, as well as all forms of power armor, which can be modified to offer even more protection; wearing either of these renders the wearer largely resistant to background radiation, but never completely immune.

One dose of Rad-X is no longer an incredibly potent, easy-to-use form of protection, as it only offers 100 Rad Resistance. However, multiple doses can be taken with each one stacking for the duration.

Rad Resistance does not work in percentage terms as in earlier games. Power armor can provide over 1,000 rad resistance; this helps significantly but still does not make one completely immune to radiation. The basic principle is that if one's rads/second is exactly equal to their Rad Resistance, they will take half damage. If one goes swimming (10 rads/s in water) with a Rad Resistance of 10, they will only take 5 rads/s. Higher or lower resistance relative to the radiation level modifies the percent of damage one takes, but the effects diminish on both sides; even 5 rad resistance will significantly mitigate low-level radiation, but rads will still seep through the toughest of power armor.

The Hazmat suit has an additional 98% reduction in rads, beyond its rad resistance, making it far more effective even than heavily customised rad-resistant power armor, yet even the Hazmat suit cannot fully block all rads in the worst environments such as the Glowing Sea.

An example of radiation damage that a character can experience while in a river near Sanctuary (v. 1.10.120.0.1):

Radiation Resistance 0 1 2 3 4 5 6 7 8 9 10 12 15 20 30 50 100 200 300 400 500 750 1000
Damage taken 10 9 9 7 6 6 6 5 5 5 5 4 4 3 3 2 2 1 1 1 1 1 <1

Another example of radiation damage that a character can experience while in a middle of Crater of Atom (v. 1.10.120.0.1):

Radiation Resistance 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 34 49 75 124 227 499 1515
Damage taken 25 25 22 19 17 16 15 14 13 12 12 12 12 11 11 10 10 10 10 9 9 9 9 9 9 8 8 8 8 8 8 7 6 5 4 3 2 1

Because of this, exposure to radiation will be relatively severe if one is unprotected, but most sources of radiation will become less hazardous as one acquires Radiation Resistance.

Permanently increasing Radiation Resistance[edit | edit source]

Temporarily increasing Radiation Resistance[edit | edit source]

Notable apparel[edit | edit source]

  • Hazmat suit: +1,000 Radiation Resistance.
  • A full set of any Power armor: +1,050 Radiation Resistance.
  • Robes of Atom's Devoted: A unique variant of the Children of Atom gear. Radiation Resistance maxes out at over 2500 making the wearer completely immune to environmental radiation, but with the unmarked effect of when total Rads exceeds 900, health returns to 100% (albeit it cannot be seen behind the Rad bar) and any food or drink based rads will tick but not affect the wearer as long as rads stay above 900.
  • Creation Club Morgan's space suit: +1,000 Radiation Resistance. Notably, the suit can also be modified with ballistic weave to provide Damage Resistance alongside its Radiation Resistance.

Normal armor pieces can be found with, or modded to have, the Leaded mod, which adds to rad resistance whenever that armor piece is equipped (worn).

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