For a cross-game overview of RadAway, see RadAway. |
RadAway is a consumable item in Fallout: New Vegas.
Background[]
RadAway is a chemical solution that bonds with radioactive particles and removes them from the user's system. While Rad-X is designed to increase the body's natural resistance to radiation, RadAway is designed to be used after exposure.[1][2] It is administered intravenously, using an IV bag or syringe,[3][4][5] and is one of the only ways to remove accumulated irradiation.[6] As such, it's a major trade good for places that can manufacture it, such as Vault City.[7]
Purging the body of radiation takes some time to complete, and anyone using it will experience its adverse effects: it's a potent diuretic and can cause nausea, diarrhea, stomach pains and headaches.[8][9][10]
Medicine skill effect[]
Skill | Effect | Hardcore effect |
---|---|---|
10 | -60 Radiation | -6 Radiation for 10s |
20 | -70 Radiation | -7 Radiation for 10s |
30 | -80 Radiation | -8 Radiation for 10s |
40 | -90 Radiation | -9 Radiation for 10s |
50 | -100 Radiation | -10 Radiation for 10s |
60 | -110 Radiation | -11 Radiation for 10s |
70 | -120 Radiation | -12 Radiation for 10s |
80 | -130 Radiation | -13 Radiation for 10s |
90 | -140 Radiation | -14 Radiation for 10s |
100 | -150 Radiation | -15 Radiation for 10s |
Locations[]
- Several can be found at the REPCONN test site, upstairs on a shelf near to the Bright Brotherhood members.
- Ranger Station Echo contains three RadAway inside a tent, on a table.
- Broc flower cave contains two RadAway on the desk left from the terminal, near the Ratslayer.
- Vault 34 has a small stockpile of RadAway and Rad-X inside an Average locked safe in the clinic.
- Doc Mitchell in Goodsprings, Dr. Ada Straus in Novac or Senior Scribe Linda Schuler in the Hidden Valley bunker.
- Behind an Average locked door in the Vault 3 recreation area, there is a stockpile of many medical supplies including three RadAway.
- A skeleton northeast of Durable Dunn's sacked caravan has one RadAway.
- Camp Searchlight contains eight RadAway, including one on a shelf left of the terminal in the NCR storage room, two on a shelf within the first room of the firehouse, three in a duffle bag next to a bed located on the second floor of the firehouse, and two in the broken lockers within the bathroom of the firehouse's second floor.
- Zapp's Neon Signs in South Vegas ruins contains one RadAway in the first aid box on the wall to the right of the entrance to the foreman's office up the metal stairs.
- RadAway is available for purchase at most drug stores and doctors in the game, including Mick & Ralph's in Freeside,
- After completing the quest High Times for the Followers of the Apocalypse, speaking to Julie Farkas will result in the choice to receive a stimpak, RadAway or a Fixer once per day.
- Sierra Madre vending machines, provided the player character has a sufficient amount of chips and has installed the RadAway holotape. An effectively unlimited supply of RadAway can be obtained from
Related quests[]
Notes[]
- Effect duration in Hardcore mode is increased by the Chemist and Day Tripper perks.
- Contrary to RadAway being quite plentiful in Fallout 3, RadAway in Fallout: New Vegas is much less common, as most shops only have one to three in stock, if any at all, though it is often stocked by doctors.
- RadAway heals radiation over time in hardcore mode, instead of instantly in normal mode.
- RadAway glows even brighter than in Fallout 3, making it easy to locate.
- After taking 20 doses of Rad-Away, the Free Radical perk will be gained, enhancing the effectiveness of RadAway.
- RadAway bears a striking resemblance to a real-world unit of fresh frozen plasma (which would be a viable medium for such a chemical).
References[]
- ↑ Fallout Official Survival Guide p.124: "RadAway: Used after you have taken radiation damage, this drug will remove some of the contamination from your system. It takes time for the effects to work. There is a chance of developing an addiction to this drug."
- ↑ Fallout demo, Fallout, and Fallout 2 item description: "{4800}{}{RadAway}"
"{4801}{}{A chemical solution that bonds with radiation particles and passes them throughyour system. Takes time to work.}"
(PRO ITEM.MSG (demo), PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2)) - ↑ Charlie: "{113}{}{You find a vein and inject the Radaway into Charlie's system.}"
(VCCharly.msg) - ↑ Addiction image
- ↑ Gecko citizen: "{283}{}{./~99 syringes of Rad-away on the wall, 99 syringes…. ./~}"
(GCFOLK.MSG) - ↑ Jacob: "{132}{}{Well, some call it the Phantom Death, 'cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. The more trips you make to Hot Spots, the more it builds up and it will never leave your system. Ever. The Rads just keep building up. Well... unless you can get a hold of some Rad-Away.}"
(Jacob's dialogue) - ↑ Vault City travel log
- ↑ The Lone Wanderer: "I'll take Rad-Away."
Henry Casdin: "Can't stand this stuff, myself. Goes through me like a rampaging Brahmin."
(Henry Casdin's dialogue) - ↑ Charlie: "{128}{}{Damn Rad-Away gives me the runs...}"
(VCCharly.msg) - ↑ Vault Dweller's Survival Guide p.5-18: "If you have been exposed to large amounts of radiation, then use RadAway to remove the radiation from your system. It won’t feel good, but better a headache and some stomach problems for a couple of days than the long term effects of nuclear radiation! RadAway takes a little while to work."