Fallout Wiki
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==Characteristics==
 
==Characteristics==
Rad-X is reasonably common and can be used frequently. Like [[Stimpak (Fallout 3)|stimpak]]s and [[RadAway (Fallout 3)|RadAway]], Rad-X is non-addictive, and its effectiveness is controlled by the [[Medicine]] skill. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).
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Rad-X is reasonably common and can be used frequently. Like [[Stimpak (Fallout 3)|stimpaks]] and [[RadAway (Fallout 3)|RadAway]], Rad-X is non-addictive, and its effectiveness is controlled by the [[Medicine]] skill. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).
   
 
===Medicine skill effect===
 
===Medicine skill effect===
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==Locations==
 
==Locations==
 
===''Fallout 3''===
 
===''Fallout 3''===
* Four in the [[Takoma Park]], crater
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* Four in the [[Takoma Park]], crater.
* Four in [[Evergreen Mills bazaar]]
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* Four in [[Evergreen Mills bazaar]].
* Six in the [[National Guard depot]], the armory
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* Six in the [[National Guard depot]], the armory.
* Eight in [[Wheaton Armory]]
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* Eight in [[Wheaton Armory]].
* Four in [[Rivet City]]'s hangar
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* Four in [[Rivet City]]'s hangar.
* Five in [[Vault 106]]'s living quarters
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* Five in [[Vault 106]]'s living quarters.
   
 
===''Fallout: New Vegas''===
 
===''Fallout: New Vegas''===
* Two in the [[Searchlight NCR storage]], on the shelves
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* Two in the [[Searchlight NCR storage]], on the shelves.
* Three in the [[Aerotech tent]], Aerotech office park
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* Three in the [[Aerotech tent]], in the [[Aerotech Office Park]].
* Seven in the [[REPCONN test site]], research labs
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* Seven in the [[REPCONN test site]]'s research labs.
* Two in the [[Searchlight police station]]
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* Two in the [[Searchlight police station]].
* Three in [[Charleston Cave]]
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* Three in [[Charleston Cave]].
 
* Fifteen in [[Vault 34]].
 
* Fifteen in [[Vault 34]].
   
 
==Notes==
 
==Notes==
No combination of Rad-X and radiation resistant clothing will grant a total immunity to radiation, as Radiation Resistance caps off at 85%. Any irradiated area will, at the very least, have a persistent +1 rads effect even at the highest levels of radiation resistance, meaning the player will never be able to survive longer than 16 minutes and 40 seconds without the use of a radiation removal item (or 17 minutes 32 seconds with the [[Rad Absorption]] perk).
+
No combination of Rad-X and radiation resistant clothing will grant total immunity to radiation, as Radiation Resistance caps off at 85%. Any irradiated area will, at the very least, have a persistent +1 rads effect even at the highest levels of radiation resistance, meaning the player will never be able to survive longer than 16 minutes and 40 seconds without the use of a radiation removal item (or 17 minutes 32 seconds with the [[Rad Absorption]] perk).
   
 
{{Navbox consumables FO3}}
 
{{Navbox consumables FO3}}

Revision as of 16:33, 3 March 2020

 
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Gametitle-FO3Gametitle-FNV

Rad-X is a chem in Fallout 3 and Fallout: New Vegas.

Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas. When combined with an advanced radiation suit, Rad-X can create near-immunity to radiation, even at moderate medical skill levels.

Characteristics

Rad-X is reasonably common and can be used frequently. Like stimpaks and RadAway, Rad-X is non-addictive, and its effectiveness is controlled by the Medicine skill. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).

Medicine skill effect

SkillEffect
10+30 % Radiation resistance for 4m
20+35 % Radiation resistance for 4m
30+40 % Radiation resistance for 4m
40+45 % Radiation resistance for 4m
50+50 % Radiation resistance for 4m
60+55 % Radiation resistance for 4m
70+60 % Radiation resistance for 4m
80+65 % Radiation resistance for 4m
90+70 % Radiation resistance for 4m
100+75 % Radiation resistance for 4m

Locations

Fallout 3

Fallout: New Vegas

Notes

No combination of Rad-X and radiation resistant clothing will grant total immunity to radiation, as Radiation Resistance caps off at 85%. Any irradiated area will, at the very least, have a persistent +1 rads effect even at the highest levels of radiation resistance, meaning the player will never be able to survive longer than 16 minutes and 40 seconds without the use of a radiation removal item (or 17 minutes 32 seconds with the Rad Absorption perk).