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==Characteristics== |
==Characteristics== |
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− | Rad-X is reasonably common and can be used frequently. Like [[Stimpak (Fallout 3)| |
+ | Rad-X is reasonably common and can be used frequently. Like [[Stimpak (Fallout 3)|stimpaks]] and [[RadAway (Fallout 3)|RadAway]], Rad-X is non-addictive, and its effectiveness is controlled by the [[Medicine]] skill. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks). |
===Medicine skill effect=== |
===Medicine skill effect=== |
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==Locations== |
==Locations== |
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===''Fallout 3''=== |
===''Fallout 3''=== |
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− | * Four in the [[Takoma Park]], crater |
+ | * Four in the [[Takoma Park]], crater. |
− | * Four in [[Evergreen Mills bazaar]] |
+ | * Four in [[Evergreen Mills bazaar]]. |
− | * Six in the [[National Guard depot]], the armory |
+ | * Six in the [[National Guard depot]], the armory. |
− | * Eight in [[Wheaton Armory]] |
+ | * Eight in [[Wheaton Armory]]. |
− | * Four in [[Rivet City]]'s hangar |
+ | * Four in [[Rivet City]]'s hangar. |
− | * Five in [[Vault 106]]'s living quarters |
+ | * Five in [[Vault 106]]'s living quarters. |
===''Fallout: New Vegas''=== |
===''Fallout: New Vegas''=== |
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− | * Two in the [[Searchlight NCR storage]], on the shelves |
+ | * Two in the [[Searchlight NCR storage]], on the shelves. |
− | * Three in the [[Aerotech tent]], Aerotech |
+ | * Three in the [[Aerotech tent]], in the [[Aerotech Office Park]]. |
− | * Seven in the [[REPCONN test site]] |
+ | * Seven in the [[REPCONN test site]]'s research labs. |
− | * Two in the [[Searchlight police station]] |
+ | * Two in the [[Searchlight police station]]. |
− | * Three in [[Charleston Cave]] |
+ | * Three in [[Charleston Cave]]. |
* Fifteen in [[Vault 34]]. |
* Fifteen in [[Vault 34]]. |
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==Notes== |
==Notes== |
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− | No combination of Rad-X and radiation resistant clothing will grant |
+ | No combination of Rad-X and radiation resistant clothing will grant total immunity to radiation, as Radiation Resistance caps off at 85%. Any irradiated area will, at the very least, have a persistent +1 rads effect even at the highest levels of radiation resistance, meaning the player will never be able to survive longer than 16 minutes and 40 seconds without the use of a radiation removal item (or 17 minutes 32 seconds with the [[Rad Absorption]] perk). |
{{Navbox consumables FO3}} |
{{Navbox consumables FO3}} |
Revision as of 16:33, 3 March 2020
For the Rad-X that appear in the Fallout series, see Rad-X. |
Rad-X is a chem in Fallout 3 and Fallout: New Vegas.
Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas. When combined with an advanced radiation suit, Rad-X can create near-immunity to radiation, even at moderate medical skill levels.
Characteristics
Rad-X is reasonably common and can be used frequently. Like stimpaks and RadAway, Rad-X is non-addictive, and its effectiveness is controlled by the Medicine skill. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).
Medicine skill effect
Skill | Effect |
---|---|
10 | +30 % Radiation resistance for 4m |
20 | +35 % Radiation resistance for 4m |
30 | +40 % Radiation resistance for 4m |
40 | +45 % Radiation resistance for 4m |
50 | +50 % Radiation resistance for 4m |
60 | +55 % Radiation resistance for 4m |
70 | +60 % Radiation resistance for 4m |
80 | +65 % Radiation resistance for 4m |
90 | +70 % Radiation resistance for 4m |
100 | +75 % Radiation resistance for 4m |
Locations
Fallout 3
- Four in the Takoma Park, crater.
- Four in Evergreen Mills bazaar.
- Six in the National Guard depot, the armory.
- Eight in Wheaton Armory.
- Four in Rivet City's hangar.
- Five in Vault 106's living quarters.
Fallout: New Vegas
- Two in the Searchlight NCR storage, on the shelves.
- Three in the Aerotech tent, in the Aerotech Office Park.
- Seven in the REPCONN test site's research labs.
- Two in the Searchlight police station.
- Three in Charleston Cave.
- Fifteen in Vault 34.
Notes
No combination of Rad-X and radiation resistant clothing will grant total immunity to radiation, as Radiation Resistance caps off at 85%. Any irradiated area will, at the very least, have a persistent +1 rads effect even at the highest levels of radiation resistance, meaning the player will never be able to survive longer than 16 minutes and 40 seconds without the use of a radiation removal item (or 17 minutes 32 seconds with the Rad Absorption perk).
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