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REPCONN Headquarters was the headquarters of REPCONN, a company based in Nevada that specialized in rocket manufacture.

Background

Main article: REPCONN Aerospace

Formed in 2054 after the famous Delta XI rocket was developed and launched, its original purpose was to develop new orbital propulsion systems in response to the energy crisis of 2052.[1] Research projects included those of nuclear fission, fossil fuel, and plasma-based propulsion.[1][2][3] Their earliest experiments in flight were almost uniformly disastrous,[4][5][6] but the company managed to continue functioning and expanding. Some of the results of these disasters were beneficial for future experiments and exploits, such as the destruction of the original launch facility providing research into better shielding.[7] As REPCONN was dealing with slow business, two corporate giants, Poseidon Energy and RobCo Industries, made attempts to buy out the company. The former's bid was seen off by a decisive action by REPCONN's board of directors under the lead of Vice President Leonard Steeple and Chief Financial Officer Julia Masters, maintaining Steeple's intention to keep the company as far away from defense contracts as possible.[8]

RobCo eventually managed to acquire the company after a year of buying shares from 2075 to 2076,[1][9] when Steeple's allies turned against him. The vice president tried to rally the board again and sought help from Masters,[8] but while the CFO officially agreed to support him,[10] she was actually working with General Manager Piers Isley to sell the company.[11] Citing the profit of a merger with RobCo (not to mention avoiding a hostile takeover and a much less amicable transition), Isley and Masters managed to undermine Steeple's position in the company and get the board of directors to pass a vote of no confidence against Steeple, after he refused to even consider selling his part of the company, in order to maintain their independence and integrity. Failing the vote, Steeple stepped down from his position as vice president.

All the time, the company continued its research into rocketry and astronautics, despite numerous setbacks, accidents and disasters. Although all of these incidents were restricted to the Henderson area, along with nearby towns and communities,[12] they would quickly become popularized due to various incidents, including, but not limited to: The REPCONN Shakes, an illness caused by children thinking the Isotope-239 igniting agent inside was Nuka-Cola, requiring the company to lock them away.[13] Careless radioactive waste disposal would also come into play due to legal concerns and downplaying environmental damage.[14][15] However, the research efforts were severely hampered by a disaster during one of the experiments, where a poor work ethic, cutting corners and an underqualified team caused a disastrous radiation spill that would take decades to clear up, significantly weakening REPCONN's position with RobCo. The launch facility manager responsible for the disaster, Steve Reynolds, used his old friend, Martin Neimeyer, as scapegoat.[16]

With no obstacle in the way, the company was acquired by RobCo Industries. Carl Rook, transferred from RobCo's security division, became the new vice president, focusing on improving the security within the company to meet RobCo's standards.[17] Robert House, CEO of RobCo, used the newly acquired company for a weapons research program for Colonel Moretti of the US military, repurposing REPCONN's proprietary plasma rocket propulsion system into a quantum matter modulation-based weapon.[18][19][20]

The resulting Quantum Plasma Modulation Matter Injection Rifle project suffered numerous design issues and setbacks. It was only after schematics from Poseidon Energy's own failed plasma rifle project, Project SEMELE, were obtained by Carl Rook and given to the project's senior engineer Xuan Duong, that REPCONN's matter modulator project produced a working prototype.[21][22][23] Called the "urban plasma rifle," these new weapons were slated to enter full military service.[24] The resulting Q-35 prototype was scheduled to be transferred directly to the Department of Defense. Meanwhile, research continued into creating rocketry that would one day visit distant planets to mine for resources to send back to Earth.[25]

Unbeknownst to anyone working on the project, a senior executive at REPCONN was actually acting as a mole for an outside party, leaking information on the matter modulator project. The mole was none other than CFO Julia Masters, who even conspired to have her contacts steal the Q-35 prototype while it was in transit.[26] Sara Wang, an IT specialist for REPCONN, had detected the messages between Julia and her contacts, but did not know who was sending them, nor who they were being sent to. She speculated that the recipient was Poseidon Energy, but did not have evidence to prove her claim. Her investigation into the mole was ongoing under the authority of Carl Rook, but the Great War put an end to any remaining subterfuge or countersubterfuge within the company.[27]

Layout

The building contains many hacking and lockpicking tasks. The main purpose of lockpicking and science in this location is to obtain security clearance so that the many defensive robots do not become hostile. There are several safes as well, most of which can be opened with either Science or Lockpicking. The hardest of which are two very hard hacking terminals and one very hard locked door. The first very hard locked door and very hard terminal can be bypassed by playing your way through the entire building carefully. Behind them lies the unique weapon Q-35 Matter Modulator.

Exterior

Outside the building, there are 4-5 friendly Maintenance Robots

First (Main) floor

Upon entering the building, the player will find 4-5 Fiend corpses and a number of Maintenance Robots. The area has several locked doors and safes. The most notable is the Very Hard-Locked door that leads to the unique Plasma Rifle. This weapon can also be obtained via the second level through another locked door, however this is only a hard lock and not a very hard lock. There is a Tour Guide REPCONN robot that will greet you upon entering the facility. He will tell you to return between the hours of 10AM and 5PM (if it is not any time between then). If you choose to wait, you will get to take a free tour, thus avoiding all lockpicking (unless you want to gain XP from doing so) that is needed to get to the utility room located in the orrery where you will find Jenny Millet's Security Keycard. (Just be patient and follow the Tour Guide as the door to the orrery is locked.) After you get the keycard, you can enter your face into the facial recognition database. It is behind the locked door the Fiend corpses are in front of, using the terminal at the front of the room that you enter.

There is also a hidden door located on this floor (first door on the right with "average" lock, then along the back wall behind the second desk) that can be jammed closed with a repair skill of 65 to prevent sentry bots from responding to an alarm. There are more hidden doors through out the building. One is in the "Very Hard' locked door (near the staircase to the second floor) and another one is on the second floor, just right of the security poster that you will first look at when going through the door.

Second floor

You may gain semi-free access to the second floor by passing a difficulty 7 Intelligence challenge at one of the Mobile Facial Recognition Scanners. Mentats may help you if your intelligence isn't high enough. You also have the option of quickly finding an Easy hackable computer on this floor to add your facial data to the database.

A REPCONN Second Floor Security Card can be found in one of the rooms on this floor. It is in the same room as the terminal where you can print the third floor executive pass. This is required to get past the Maintenance Robots who will request that you vacate the floor, even if you're visiting between the hours of 10AM and 5PM.

There is a door that leads to a room "REPCONN Office Main Floor" that requires a key card to access. Inside there is a hole in the floor that will lead to the unique Plasma Rifle, allowing players to get the Plasma Rifle with little effort.

There is a hard locked terminal on this floor at which you may print out a pass that allows safe passage on the top floor. This is useful in the event that you are unable to hack the very hard locked terminal allowing access on the top floor and if you are unable to pass the 7 LCK check with the mobile facial recognition scanner.

Third floor

In order to remain protected from the robots, you must possess a 7 or higher luck or an intelligence of 2 or less which allows you to guess the password (which is Ice Cream). Giving the correct password once is all that is required. You can also print a pass from a hard locked terminal on the 2nd floor allowing safe passage. In the room with an Average lock (across the hall from the REPCONN Office Main Floor) is another terminal with a scrambled message on it. This contains the password to Isley's terminal on the 3rd floor, which you would otherwise have to hack. It is possible to destroy the mobile facial recognition scanners and sneak around the floor, but without high sneak this will almost surely trip a security alarm and release Sentry Bots.

You also have a choice of disabling the robots on one of the executive computers. If you do so, you can then destroy the maintenance and scanner bots with no impact to karma. The alarms also will not go off.

You will also visit during the quest Still in the Dark for the BoS to find the missing patrol. The missing patrol can be found dead on the third floor; you are free to loot their T-51b Power Armor. Nearby lies a skeleton and Piers Isley's Briefcase; it contains 200 Pre-war Money and a pass key which can be used to access the very-hard door downstairs that leads to the Q-35 Matter Modulator.

Notable loot

  • The Q-35 Matter Modulator, a unique plasma rifle. It's levitating in an orange cylinder that lies behind a Very Hard locked door on the first floor, near the Shipping sign. The Very Hard terminal outside this door also unlocks the door, as does a keycard that's found on the third floor. This room can also be accessed via the Hard locked door marked as "Door to REPCONN Office Main Floor" on the second floor and dropping down through the broken floor.
  • Big Book of Science, first floor gift shop, in a hard locked room and on the table behind the big book of science is 2 bottles of nuka cola victory and quartz.
  • A large amount of Microfusion Cells on the first floor behind a locked door, along with a plasma pistol and a plasma rifle.
  • In the gift shop to the right of the main entrance, where you are also greeted by the Tour Bot, is a locked door. Behind this door is a safe with a few guns and ammo, along with two Nuka-Cola Victory and two Nuka-Cola Quartz.
  • 2 copies of Nikola Tesla and You: One is on top of the safe in the same room as the Q-35 Matter Modulator. The other is on the second floor, next to a very easy locked terminal on a desk.
  • 5 Sunset Sarsaparilla star bottle caps: There is one located on the first floor in between two bottles on a desk behind the security terminal, one in the gift shop. One in a room with 4 desks on the second floor (where you find a red keycard). One on the third floor in the room with the large semi-circular desk on the floor near the shelf with the empty bottles on it (Piers Isley's Office), and one in the north-east most room of the third floor, on the desk with the very hard terminal on it (Leonard Steeple's Office).
  • 200 Pre-War Money on the top floor in Pier Isley's Briefcase.
  • There are also two dead Brotherhood of Steel paladins (one propped against the wall and the other under the fallen ceiling) with some Brotherhood of Steel Armor, weapons and a note for the quest Still in the Dark on the third floor.

Notes

  • North of the Headquarters there is a train station within which is a Doctor's bag and plenty of Pre-War money.
  • There is an unlocked door leading south from the solar system display. Up the stairs Jenny Millet's Security Keycard can be found on a console by a skeleton. The card unlocks the door on the right as soon as the player enters the building. It also allows the player to pass the Mobile Facial Recognition Scanner security check (greeting you as Mrs. Millet). Interestingly, it makes the same sound as caps when picked up.
  • When you finish the tour by the Tour Guide you may ask it about the history of REPCONN. When asked about the history of REPCONN he will talk about how the company was purchased by RobCo in late 2076, but when asked about RobCo he will say RobCo purchased the company in 2075. This may mean that the deal to buy the company started in 2075 and was completed in late 2076 or that the buying of REPCONN by RobCo wasn't official until this date.
  • There are also many hidden doors along the walls. With 65 repair skill, the door can be jammed to prevent a security bot from responding from that alcove in the event an alarm is sounded.
  • If the Facial Scanners are destroyed before they have the chance to get close enough to start the conversation about your clearance for the floor, no alarm will sound even if you are within sight of another facial scanner, even if you're spotted, and even if it takes more than one hit to kill the scanner. However, attacking a maintenance bot in the same manner, and failing to kill it in one hit, will cause the security alarm to sound and the Sentry Bots to respond. This also applies to killing a mobile facial recognition scanner within sight of a maintenance bot.
  • There are two average locked safes in the same place in the room where you find the big book of science, it may be a bug. (Xbox 360 Confirmed)

Appearances

REPCONN Headquarters appears in Fallout: New Vegas.

Bugs

  • The Q-35 Matter Modulator can become stuck, making it very difficult to pick up. The terminal in the same room may also not turn off the force field around the gun. You can try two methods to pick it up. First, try switching into 3rd person view and moving your cursor around the chamber containing the weapon. Point at the base of the chamber while crouching or go into third person mode to manipulate the camera to look down from the ceiling. Second, you can try using explosives, throwing grenades or dynamite around it until you can pick it up.
  • Playstation 3Playstation 3Playstation 3 Picking up Isley's security badge out of the briefcase doesn't seem to make the Facial Recognition Modules not force the luck check upon you.
  • There is a bug affecting Isley's terminal and the printing of Executive Level passes allowing you access to the third floor. Despite printing the passes from the locked terminal, the robot on the 3rd floor may not recognize that you're holding the pass and turn on the alarm after 30 seconds. This is because the pass does not appear in your inventory. Printing of multiple passes will not solve the problem and the robot will still sound the alarm after 30 seconds.
  • If you choose to disable the robots after killing them all, all robots in the building will become killable again, thus granting additional experience. While they will not regain their ammunition, they may have scrap metals on death.
  • Occasionally, Facial Recognition Modules will follow you from the top floor to the second floor, and stay on that floor, forcing you to either flee the second floor until your luck is 7, or to fight the Sentry Robots.
  • In the room containing the terminal that prints security badges on the second floor, there is an invisible First Aid Box on the wall behind the terminal, directly across from the door.
  • If you enter the REPCONN HQ building out of visitors times (10 AM - 5 PM) and leave quick, the Maintenance Robot may come after you, to tell you to either show your badge or return within visiting times and make your way out of the building.
  • There is a terminal on the first floor in pristine condition that is turned off however the green light emitted by on operational terminal is still seen around the terminal.
  • Inside the closet behind the gift shop, there is a safe with 9mm ammo, maybe a pistol. The safe itself has an average lockpick challenge. If you look around at the top left hand corner of the safe you will find a second average lockpick challenge from a second safe, again only containing ammo, and maybe a knife. The makers most likely put 2 safes in the same location by accident.

Gallery

  1. 1.0 1.1 1.2 The Courier: "REPCONN's history."
    Tour guide: "REPCONN's illustrious history began way back in 2054, shortly after the famous Delta XI rocket was completed and launched. REPCONN's initial focus was on the development of fuel to be used in orbital propulsion in response to the energy crisis of 2052. Sad times, indeed. The company really took off when RobCo purchased REPCONN in late 2076 to develop unmanned rockets to explore the solar system."
    (Tour guide's dialogue)
  2. REPCONN headquarters placard: "'Needlenose'"
    "This sleek and purple R77-293A 'Needlenose' is what happens when you mix fossil and plasma in a rocket and shake it up! The fossil fuels punch this sharp-nosed terror through the sky, and the plasma is used to shoot it through space to planets where REPCONN can mine more fossil fuels,* continuing the whole cycle again!"

    "* Interplanetary mining and resource rights still in negotiation."
  3. REPCONN headquarters placard: "'Rockets Away!'"
    "Just like the rocket you see here, we're aimed at the sky, but we've got a ceiling in the way! See, Rocketeers, while REPCONN is (was) focused on non-radioactive* propulsion engines, we still need to sneak back and use some of our older 'proven' techniques with nuclear-driven engines to make space travel a reality. Partnered with our new buddy RobCo, we've dug up older, cheaper technology for upcoming orbital projects. No worries, even if you can't always see what we're up to up there - we can see you!"

    "* Any implication of radioactive material as negative is unintentional and in no way reflects RobCo or its subsidiary REPCONN."
  4. Tour guide: "Ready for the REPCONN tour, Rocketeers? Courtesy of the fine folks at RobCo, I'll be your guide today on the path of... Scientific. Discovery. In the lead-lined case behind me is a spent radioactive rod from of our old reactors. No need to stand too close, let's move along, shall we? Look here - a row of multi-colored plasma fuels! Careful, they may look safe to drink, but your stomach is the last place they should be. Why the difference in cylinder size? Refining our production methods has resulted in higher yields of fuel over time, that's why! To my right you can see a sample of some old 'safety barrels' REPCONN once used to store radioactive waste. Perfectly safe. On my left is an example of a mountain of REPCONN safety barrels some legislators claim are poisoning our environment. Ridiculous. Behind me is our most recent rocket project, which we're keeping under our hats... until 'launch,' if you'll pardon the expression. And in front of me is a model - not actual size - of the launch dome we are using to send our rockets screeeeaming into orbit. Now these colorful fellows behind me are REPCONN's earliest... experiments in flight. Feel free to read the plaques and learn, Rocketeers! Now for the highlight of our tour! Due to a generous donation from RobCo, this next exhibit showcases the wondrous world of - robots! Around you are the incredible Eyebot, the fearsome Sentry Bot, and the always-helpful Mr. Handy. That helpfulness runs through our whole line! This is the final stop on our tour. This model of our solar system is a small example of where the partnership between RobCo and REPCONN hopes to go. See those little rockets zipping about? They are manned by robots, tirelessly looking for resources to mine on planets beyond our own. And that's it for our tour today, Rocketeers - RobCo and its tiny partner REPCONN thank you! Any further questions, please, feel free to ask."
    (Tour guide's dialogue)
  5. REPCONN headquarters placard: "'Plas-Ma What?'"
    "Hold up, Rocketeers, what's this? This trio of cylinders isn't a trio of cylinders at all!* They're containers holding what some* scientists call 'plasma.' Can you say 'plasma?' REPCONN's always looking to the future, and in our future, we don't have to worry about radiation, health risks, or lawsuits when using this new and improved fuel source to blast our rockets into and out of the sky!"

    "* Clarification: 'Cylinders' and 'plasma' are factually correct designations of display items, both by definition and by the scientific community."
  6. REPCONN headquarters placard: "'Boring Old Rod? Or...'"
    "What's this? A dull rod? Not so, Rocketeers! This 'dull rod' once powered REPCONN's old nuclear-propelled rockets and still contains harmless* traces of radioactive material. As an exercise, stare closely* at the rod and try to spot the telltale glow!"

    "* While this case is lead-lined (standard in these cases, not specifically requested for this display), do not touch, look, or stand too close to this exhibit - keep your legs moving and see the rest of the museum!"
  7. REPCONN headquarters placard: "'Big Fat Fiery Fred'"
    "V29-321G may look like a big, fat, red rocket, Rocketeers, but Ol' Fatty here ran circles around the Earth not so long ago, so let's see you keep up! Sure, V29-321G's re-entry gave it its more commonly-known nickname 'Big Fat Fiery Fred,' but here at REPCONN we chose to focus on the successes and apply what we learned about explosive-resistant shielding to future models and even our landing platforms!"

    "* The newly-(re)constructed REPCONN Launch Facility was a direct beneficiary of this discovery."
  8. 8.0 8.1 REPCONN headquarters terminals; Terminal, Inter-office Correspondence #3262173
  9. The Courier: "Tell me about RobCo."
    Tour guide: "RobCo industries purchased REPCONN in 2075 to assist with some of RobCo's military projects, as well as developing unmanned space exploration. The relationship between RobCo and REPCONN is mutually beneficial, and we hope that both companies bolster each other well into the next century."
    (Tour guide's dialogue)
  10. REPCONN headquarters terminal entries; terminal, inter-office correspondence #3262178
  11. REPCONN headquarters terminal entries; terminal, inter-office correspondence #3262719
  12. REPCONN headquarters placard: "'Ready, Set, Launch!'"
    "Force your parents a short drive south, and you'll see the retractable dome of REPCONN's launch facility (not actual size!). You may have heard wild stories about rocket flights and their impact* on nearby towns and communities, but REPCONN feels you can't put a price of space exploration - after all, Rocketeers, you do want to go into space someday... don't you?"

    "* Statement is figurative and inadmissible as evidence in a court of law."
  13. The Courier: "Tell me more about the souvenir rockets."
    Cliff Briscoe: "They're scale replicas of the real thing. Very detailed. Got a liquid in them that makes them glow. From what I hear, REPCONN used to give them out on tours of their HQ up in Henderson. But I guess they had to stop after the first few kids thought they were filled with Nuka Cola and drank it down. The papers had a name for the condition and everything. They called it the 'REPCONN Shakes.' Those were bad times for RobCo."
    (Cliff Briscoe's dialogue)
  14. REPCONN headquarters placard: "'Radioactive Waste?'"
    "We've all heard 'stories' that radiation is dangerous - fact or fiction?* A common site in factories, military installations, and the basements of selected government-funded middle schools, these safety barrels* are just what the name implies - safe. While their attractive coloring can be interpreted as a warning, for REPCONN, it's an invitation to a future filled with nuclear power!"

    "* Rhetorical questions and nomenclature of exhibit items cannot be used as a basis for criminal prosecution."
  15. REPCONN headquarters placard: "'Nuclear Family!'"
    "Why, look here! A pile of itty-bity safety-barrels,* all nestled together like a family sitting down to dinner! Now, while it's claimed even the safest nuclear waste disposal procedures seep poison into the environment that never, ever goes away, in REPCONN's case we say it all depends on where you put them - and Nevada's just the place!"

    "* Nomenclature for 'hazardous waste barrels' as per REPCONN glossary specs."
  16. REPCONN test site terminal entries; REPCONN administrator terminal, Re: retirement
  17. REPCONN headquarters terminal entries; terminal, inter-office correspondence #345776
  18. Arcade Gannon: "I've read about REPCONN. I think they did some work with the... the government before the war. Rockets and some energy weapon prototypes, I think."
    (Arcade Gannon's dialogue)
  19. The Courier: "An odd combination."
    Arcade Gannon: "REPCONN went through some rough times. When their rocket business was shaky, Mr. House purchased the company. It didn't take long for him to repurpose their plasma technology for a government weapon contract."
    (Arcade Gannon's dialogue)
  20. REPCONN headquarters placard: "'Green Bean'"
    "Officially call the 'Z43-521P' by silly engineers, we prefer to call this little scrapper by its true nickname, the 'Green Bean.' After all, which would you prefer in your backyard garden - a smoldering Z43-521P, or a green bean?* One sounds like it belongs if mentioned on the news, and make news it did... featuring REPCONN's plasma engine, it was soooo newsworthy that we decided to take the Quantum Matter Modulation unit out and see if we could use it for non-explosive uses."

    "* Rocket nickname chosen after results of first trial landing."
  21. Matter modulator project
  22. The Courier: "What was Project SEMELE?"
    Arcade Gannon: "Another one of Poseidon Energy's many secret weapons projects. Before the Great War. It didn't go anywhere. That's how REPCONN got their shot. So to speak."
    (Arcade Gannon's dialogue)
  23. REPCONN headquarters terminal entries; terminal, inter-office correspondence #3458503
  24. Future Weapons Today
  25. REPCONN headquarters placard: "'Our Rich, Rich, Solar System.'"
    "A model of our solar system (not actual size). Beautiful, isn't it? RobCo, with its subsidiary REPCONN, has often gazed into the night sky, seeing the rich pageant of stars and planets above us. Our goal? To send unmanned rockets to these other systems, seeing their beauty firsthand while mining ever deeper into each planet's surface for precious resources needed here at home. This is our promise to mankind, extending our reach into a future where the number or RobCo and REPCONN rockets match the stars in the sky."

    "This Exhibit Brought To You By Your Friends at RobCo"
  26. REPCONN headquarters terminal entries; terminal, encrypted message
  27. REPCONN headquarters terminal entries; terminal, inter-office correspondence #3458631
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