| For the Creation Club quest, see Pyromaniac (quest). For a cross-game overview of this perk, see Pyromaniac. |
“With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.”— In-game description
Pyromaniac is a perk in Fallout: New Vegas.
Effects[]
Taking this perk grants a 50% bonus to damage when using fire-based weapons.
Affected weapons[]
- Flamer
- Shishkebab
- Incinerator
- Heavy incinerator
- Incendiary grenade
- Fire bomb
- Sonic emitter - tarantula
- Sterilizer glove
- Saturnite fist super-heated
- Flare gun
- Gehenna
- Cleansing Flame
Bugs[]
- All types of incendiary ammunition are not affected by the perk.[verified]
- Even though weapons like the Shishkebab are affected by the Pyromaniac perk, the additional burning damage is not boosted.[verified]
- While the perk requires an Explosives skill of 60 to be unlocked, the only explosive items affected by the perk are the incendiary grenade and the fire bomb. This was confirmed by Joshua Sawyer to be unintentional; the perk was meant to be dependent on the Energy Weapons skill, which governs most ranged fire-based weaponry.[1]
- The cosmic knife super-heated is not affected by the perk despite being capable of setting enemies on fire.[verified]
References[]
- ↑ Question: "Hey Josh can you help settle a little debate. In FNV was the Pyromaniac perk meant to be governed by the Explosives skill and not EW or is this a small oversight."
Joshua Sawyer: "It was meant to be governed by EW because that's where the Flamer was, skill-wise. Also, early in development we didn't have a way to display OR conditionals for perks in-engine. Pyromaniac could have benefited from an Explosives OR EW requirement."
Joshua Sawyer on Formspring (Archive)