“This Perk will make your character do horrible things with fire — to other people. +5 points of damage with fire-based weapons.”— In-game description
In Fallout 2, the most violent fire-based death animation will always be used, similar to that of the Bloody Mess trait.
Fallout 3
With the Pyromaniac perk, you do +50% damage with fire-based weapons, like flamers and Shishkebabs. This only increases the base damage done by these weapons, not the lingering "burn" effect.
PCPlaystation 3Xbox 360 The Burnmaster, the Nuka-grenade, and the Zhu-Rong v418 Chinese pistol are unaffected by the perk. The guide lists these as being affected by this perk, but the weapons aren't on the form list - this is most likely an oversight by the developers. [verified]
PCPlaystation 3Xbox 360 Any flamers that are brought back by the Gary-23 glitch from Operation: Anchorage are also unaffected. The reason for this was probably because weapons from the expansion were not meant to be brought back, thus they are not affected by this perk. [verified]
Fallout: New Vegas
“With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.”— In-game description
With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the flamer and Shishkebab.
PC While fire-based, ammunition is not affected by the Pyromaniac perk.[verified]
PC Even though weapons like the Shishekebab are affected by the Pyromaniac perk, the additional burning damage is not boosted.[verified]
PCPlaystation 3Xbox 360 While this perk requires an Explosives skill of 60 to be unlocked, the only explosive items affected by the perk are the incendiary grenade and the fire bomb. This was confirmed by J. E. Sawyer to be unintentional; the perk was meant to be dependent on the Energy Weapons skill, which governs most fire-based weaponry.[1]
PCPlaystation 3Xbox 360 This perk does not affect the cosmic knife super-heated, despite it being capable of setting enemies on fire.[verified]
Each level of this skill increases the player characters Critical Chance for +5% (up to a maximum +25) when using fire-based weapons. To take it, the player must be Level 5.
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You have a natural affinity for fire and a knack for setting things ablaze - especially other people. You get +10% damage with fire-based weapons or spells.
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