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For the Creation Club quest, see Pyromaniac (quest).

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Pyromaniac is a perk in Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 2d20, and Fallout Tactics. It is a skill in Fallout: Brotherhood of Steel and was to appear in the canceled Fallout: Brotherhood of Steel 2.

Effects

Fallout 2 and Fallout Tactics

This Perk will make your character do horrible things with fire — to other people. +5 points of damage with fire-based weapons.— In-game description

In Fallout 2, the most violent fire-based death animation will always be used, similar to that of the Bloody Mess trait.

Affected weapons

Fallout 3

With the Pyromaniac perk, you do +50% damage with fire-based weapons, like flamers and Shishkebabs. This only increases the base damage done by these weapons, not the lingering "burn" effect.

Affected weapons

Bugs

  • Icon pc.png Icon ps3.png Icon xbox360.png The Burnmaster, the Nuka-grenade, and the Zhu-Rong v418 Chinese pistol are unaffected by the perk. The guide lists these as being affected by this perk, but the weapons aren't on the form list - this is most likely an oversight by the developers. [verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png Any flamers that are brought back by the Gary-23 glitch from Operation: Anchorage are also unaffected. The reason for this was probably because weapons from the expansion were not meant to be brought back, thus they are not affected by this perk. [verified]

Fallout: New Vegas

With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.— In-game description

With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the flamer and Shishkebab.

Affected weapons

Bugs

  • Icon pc.png While fire-based, ammunition is not affected by the Pyromaniac perk.[verified]
  • Icon pc.png Even though weapons like the Shishekebab are affected by the Pyromaniac perk, the additional burning damage is not boosted.[verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png While this perk requires an Explosives skill of 60 to be unlocked, the only explosive items affected by the perk are the incendiary grenade and the fire bomb. This was confirmed by Joshua Sawyer to be unintentional; the perk was meant to be dependent on the Energy Weapons skill, which governs most ranged fire-based weaponry.[1]
  • Icon pc.png Icon ps3.png Icon xbox360.png This perk does not affect the cosmic knife super-heated, despite it being capable of setting enemies on fire.[verified]

Fallout: Brotherhood of Steel

FOBoSLogo.pngThe following is based on Fallout: Brotherhood of Steel and is not canon.

Each level of this skill increases the player characters Critical Chance for +5% (up to a maximum +25) when using fire-based weapons. To take it, the player must be Level 5.

Points requirements

  • 1 Rank : 2 Points
  • 2 Rank : 4 Points
  • 3 Rank : 8 Points
  • 4 Rank : 16 Points
  • 5 Rank : 32 Points

Affected weapons

FOBoSLogo.pngEnd of information based on Fallout: Brotherhood of Steel.

Fallout 2d20

The damage dealt using fire-based weapons increases by +1d6 per rank. Each time this perk is taken, the level requirement increases by 4.

Affected weapons

  • Flamer
  • Heavy Incinerator
  • Molotov cocktails
  • Shishkebab
  • Flamer barrel mods

Ranks

Rank Level req. Damage bonus
1 Level +3 +1d6
2 Level at rank 1 + 4 +2d6
3 Level at rank 2 + 4 +3d6

Fallout: Brotherhood of Steel 2

FOBoS2Logo.pngThe following is based on Fallout: Brotherhood of Steel 2 and is not canon.

Unspecified, approximate 5%, increase in Critical Chance when using fire-based weapons.[2]

FOBoS2Logo.pngEnd of information based on Fallout: Brotherhood of Steel 2.

References

  1. Question: "Hey Josh can you help settle a little debate.In FNV was the Pyromaniac perk meant to be governed by the Explosives skill and not EW or is this a small oversight." Joshua Sawyer: "It was meant to be governed by EW because that's where the Flamer was, skill-wise. Also, early in development we didn't have a way to display OR conditionals for perks in-engine. Pyromaniac could have benefited from an Explosives OR EW requirement."
    Joshua Sawyer on Formspring (Archive)
  2. Fallout: Brotherhood of Steel 2 design document – Page 10