Pushy is a unique weapon in Fallout: New Vegas.
Characteristics[]
Compared to the standard displacer glove, Pushy does higher damage per strike at a slightly faster attack speed, thus having a higher damage-per-second (DPS) value. It also deals higher critical hit damage at the same AP cost, but has higher durability as well as the same weight and a higher caps value. It requires the same 100 Unarmed skill level and a halved 2 Strength to the standard's 4 to use effectively.
Visually, instead of the usual silver plating, the forearm unit and knuckle plate emitter are dark gray with additional external fixtures, and the glove is a tan and brown color instead of red and black.
V.A.T.S. Special Attacks[]
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 120 | 28 | 4.29 | |
Stomp | 50 | 240 | 20 | 12 | Only on knocked down enemies |
Uppercut | 50 | 138 | 20 | 6.9 | |
Cross | 75 | 132 | 20 | 6.6 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability[]
Pushy can successfully strike about 595 times from full condition before breaking.
Variants[]
- Displacer glove - the standard variant found throughout the Mojave Wasteland.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | ||
Two-Step Goodbye | 70 | 76.4 | 1.09 | x4 | 10 | 175 | 28 | 5 | 395 | 6 | 20000 | 3333.3 | 100 | 9 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | ||
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | ||
Zap glove | 35 | 57.3 | +50 +20 Power armor | Robots1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | |
Paladin Toaster | 41 | 67.1 | +50 +20 Power armor | Robots1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 |
- Note: Unarmed damage is doubled in V.A.T.S.
Location[]
The weapon is located in Ruby Hill Mine, a short distance down the road east from Jacobstown, found on the body of a dead Jackal gang member lying near the dry tunnel entrance in the underground lake area.
Notes[]
- Despite having energy cells visible on the forearm unit, Pushy does not require nor consume ammunition to use (see the BTS section below).
- If one learned the Ranger Takedown from Ranger Andy, while performing the leg sweep in the third person view, it still creates the same wave of energy even though the fist isn't actually being used.
Behind the scenes[]
- Pushy was designed by Joshua Sawyer and likely modeled by Paul Fish, though Sawyer does not remember for sure.[1]
- Joshua Sawyer stated that the developers intended for several unarmed weapons to be capable of using and consuming ammunition as a way to distinguish their use against other weapons, but problems with implementing such a system ultimately resulted in the idea being scrapped and weapons like the displacer glove and Pushy simply having an independent, invisible, infinite ammo supply.[2]
Gallery[]
References[]
- ↑ Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 3:04:31)
Joshua Sawyer: "I designed Pushy. I don't remember who modeled it, probably... Paul Fish?" - ↑ "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"
J.E. Sawyer: I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."