|For an overview of all grenades, see Hand grenade.|
For an overview of other pulse grenades, see Pulse grenade.
|The following is based on Fallout Tactics and is not canon.|
They are very effective against robots, and are therefore the penultimate end-game weapon for a grenadier character. They're not exactly abundant, but there are enough available between loot pickups (from Reaver patrols for instance) and quartermasters to have a steady supply of robot-killing power in all missions past Newton.
Pulse grenades leave a small bit of radiation in their wake.
- Carried by Tais and Reaver patrols.