For an overview of all grenades, see Hand grenade. For an overview of other pulse grenades, see Pulse grenade. |
![]() | The following is based on Fallout Tactics and some details might contradict canon. |
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“An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.”
Pulse grenades are a type of thrown explosive in Fallout Tactics.
Characteristics[edit | edit source]
They are very effective against robots, and are therefore the penultimate end-game weapon for a grenadier character. They're not exactly abundant, but there are enough available between loot pickups (from Reaver patrols for instance) and quartermasters to have a steady supply of robot-killing power in all missions past Newton.
Pulse grenades leave a small bit of radiation in their wake.
Locations[edit | edit source]
- Carried by Tais and Reaver patrols.
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