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An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.— In-game description

Pulse grenades are thrown explosives in Fallout 2.

Characteristics[]

Pulse grenades are thrown EMP weapons. When they detonate, they emit a powerful electromagnetic burst which is only mildly harmful to organics, but can cripple anything with an electronic circuit. Thus, these high-tech grenades are "silver bullets" against robots, but worthless against anything else. If at all possible, the throw should be angled using a wall as a backstop in case of bouncing - the blast is large, but worth being put where one cannot miss.

Even though pulse grenades are near-useless against non-player character critters that all have EMP resistance, the player character critter is an exception. This means full damage from pulse grenades will be taken without any armor.

Locations[]

  • Two in a hidden fridge in New Reno Arms's basement.
  • Two in a locker on level one of the Sierra Army Depot.
  • Five in an ammo crate in the Sierra Army Depot's armory on level 2.
  • Two in a footlocker on level 4 of the Sierra Army Depot.
  • Three in a locked footlocker in the supply room on level 3 of Vault 13.
  • One in a footlocker on level two of the Mariposa Military Base.
  • Navarro underground, 2 in the armory's left-most locker.
  • One in a locker on the Enclave Oil Rig's detention level.
  • One in a locker on the Enclave Oil Rig barracks' storage.
  • One in a locker on the Enclave Oil Rig barracks.
  • Four in a locker in the Enclave Oil Rig's armory.
  • One in a locker on the Enclave Oil Rig's reactor level.
    • Another one in a locker on the Enclave Oil Rig's reactor level.

Gallery[]