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The pulse grenade is a weapon in Fallout: New Vegas.

Characteristics[]

An electrical hand-thrown explosive. When combined with mid to high explosives skill, the pulse grenade makes very short work of any sentry bot, Protectron, Mister Handy, or any other drones or turrets. Visually, when used the pulse grenade will make an electrical sphere, damaging anything inside. It can be enhanced with various perks, such as Demolition Expert, and Splash Damage. It only does light-to-moderate damage to non-robot enemies, but is also very effective against enemies wearing power armor such as paladins.

Unlike in Fallout 3, the damaging effect of pulse grenades in Fallout: New Vegas also extends to companions and the player character themselves when wearing power armor; it's advisable to bear caution when using any pulse weapons near friendly armored non-player character and/or when wearing power armor personally.

Locations[]

Notes[]

  • The pulse grenade is one of the most effective anti-robot weapons in the game, next to the pulse gun and the sonic emitter Old World Blues (add-on).
  • Patch 1.4.0.514 (1.06, PlayStation 3) increased the radius of pulse and plasma grenades, they now work incredibly well with Splash Damage.
  • Despite the very low damage output, reverse pickpocketing one will still kill the target but will cause very little damage to the courier (provided they aren't wearing power armor) if they can't get out of the blast radius.

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See also[]

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