For an overview of all grenades, see Hand grenade. For an overview of other pulse grenades, see Pulse grenade. |
Pulse grenades are thrown explosives in Fallout and Fallout 2.
Characteristics[]
Pulse grenades are thrown EMP weapons. When they detonate, they emit a powerful electromagnetic burst which is only mildly harmful to organics, but can cripple anything with an electronic circuit. Thus, these high-tech grenades are "silver bullets" against robots, but worthless against anything else. If at all possible, the throw should be angled using a wall as a backstop in case of bouncing - the blast is large, but worth being put where one cannot miss.
Even though pulse grenades are near-useless against non-player character critters that all have EMP resistance, the player character critter is an exception. This means full damage from pulse grenades will be taken without any armor.
The final boss in Fallout, the Master, is classified as a robotic critter hence will take full damage from EMP grenades. Even if the player character has a low throwing accuracy, chances will be high that the grenade can still deal considerable splash damage because the Master sits at the very end of the hallway. Therefore, the EMP grenade is a preferred weapon for a non-combat oriented player character to defeat the Master in combat approach.
Locations[]
Fallout[]
- The Hub Old Town, purchased from Jacob at Jacob's Weapons.
- Three in a locker on level four of the Glow.
- One in a wall locker on level 5 of the Glow.
- Boneyard Fortress, purchased from Zack.
- One in a footlocker on level two of Mariposa Military Base.
- Two in the left armory locker on level 2 of Mariposa Military Base.
- Four in the second from the right armory locker section on level 2 of Mariposa Military Base.
- Two in a footlocker on level 2 of the Los Angeles Vault, in the northeast area.
- Four in a locker on level 3 of the Los Angeles Vault.
- Some would have been given by Michael during the cut quest Get Sophia some pulse grenades for Michael.
Fallout 2[]
- Two in a hidden fridge in New Reno Arms's basement.
- Two in a locker on level one of the Sierra Army Depot.
- Five in an ammo crate in the Sierra Army Depot's armory on level 2.
- Two in a footlocker on level 4 of the Sierra Army Depot.
- Three in a locked footlocker in the supply room on level 3 of Vault 13.
- One in a footlocker on level two of the Mariposa Military Base.
- Navarro underground, 2 in the armory's left-most locker.
- One in a locker on the Enclave Oil Rig's detention level.
- One in a locker on the Enclave Oil Rig barracks' storage.
- One in a locker on the Enclave Oil Rig barracks.
- Four in a locker in the Enclave Oil Rig's armory.
- One in a locker on the Enclave Oil Rig's reactor level.
- Another one in a locker on the Enclave Oil Rig's reactor level.
Notes[]
In Fallout, the enemies vulnerable to pulse grenades are mostly robots. The majority of them are at the Glow, Mariposa Military Base and surrounding the Master.
Gallery[]
- Fallout
- Fallout 2
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