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For an overview of all grenades, see Hand grenade.
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This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
Gameplay articles
FalloutPulse grenade
Fallout 2Pulse grenade
Fallout 3Pulse grenade
Fallout: New VegasPulse grenade
Fallout 4Pulse grenade
Fallout 76Pulse grenade
Fallout TacticsPulse grenade
Fallout ExtremePulse grenade
Van BurenEMP grenade
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An electromagnetic pulse grenade is a thrown weapon that appears in all of the Fallout games except Fallout: Brotherhood of Steel. Electromagnetic pulse, or EMP, hand grenades have little wounding effect to organic targets. Instead they create a powerful magnetic field that induces high currents or voltages in the effected radius, damaging electrical circuits or disruption their function. Unshielded electrical or electronic devices are particularly susceptible to EMP damage.

ModelsEdit

Pulse grenadeEdit

Fo1 pulse grenade

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

EMP grenadeEdit

EMP grenade
Gameplay article: Van Buren
Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.

Gametitle-VBEnd of information based on Van Buren.
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