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|games =FO3, FO4, FO76
 
|games =FO3, FO4, FO76
 
|image =Pulowski Preservation Shelter.png
 
|image =Pulowski Preservation Shelter.png
|image desc =The Preservation shelter in ''[[Fallout 3]]''
+
|image desc =Preservation shelter in ''[[Fallout 3]]''
 
|baseid ={{ID|019498}} {{Icon|FO3}}<br />{{ID|04aa97}} {{Icon|FO4}}
 
|baseid ={{ID|019498}} {{Icon|FO3}}<br />{{ID|04aa97}} {{Icon|FO4}}
 
|footer =[[File:FO4_Pulowski_Preservation_Shelter.png|200px]]<br />Preservation shelter in ''[[Fallout 4]]'' and ''[[Fallout 76]]''
 
|footer =[[File:FO4_Pulowski_Preservation_Shelter.png|200px]]<br />Preservation shelter in ''[[Fallout 4]]'' and ''[[Fallout 76]]''
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{{Quotation|Pulowski: Nuclear protection on a budget!||sound=Announcer PulowskiVoice.ogg}}
 
{{Quotation|Pulowski: Nuclear protection on a budget!||sound=Announcer PulowskiVoice.ogg}}
   
'''Pulowski Preservation shelters''' are coin-operated, one-person fallout shelters found on street corners throughout the more urban areas of the [[Capital Wasteland]] and [[the Commonwealth]], provided by [[Pulowski Preservation Services]]. Advertised as a "sensible" and "affordable" alternative to the [[Vaults]],<ref>''Fallout 3'' Advert: Pulowski Preservation Services</ref> people would ostensibly use them as a last-minute resort in the event of a nuclear attack. The shelter itself is firmly secured to the ground, and ventilation piping is attached to the rear of the booth. Some models have luminous sign on the front of the shelter indicating whether or not it is occupied.
+
'''Pulowski Preservation shelters''' are coin-operated, one-person fallout shelters found on street corners throughout the more urban areas of the [[Capital Wasteland]], [[the Commonwealth]], and [[Appalachia]] constructed by [[Pulowski Preservation Services]].
  +
  +
==Background==
  +
Advertised as a "sensible" and "affordable" alternative to the [[vault]]s, they were intended for use as a last-minute resort in the event of a nuclear attack.<ref>''Fallout 3'' Advert: Pulowski Preservation Services</ref> The shelter itself is firmly secured to the ground, and ventilation piping is attached to the rear of the booth. Some models have a luminous sign on the front of the shelter indicating whether or not it is occupied.
   
 
==Pre-War use==
 
==Pre-War use==
Though the shelters can shield against explosive force, they do not seem to shield against radiation. It could be speculated that the installation of so many booths may be seen as a profiteering scheme in the climate of fear before the [[Great War]] began, or they may simply be in disrepair when found by the player character. The shelters only had an air supply, no food or water, so the occupant's survival was dependent on what they were carrying at the time. Whether any occupant survived through the use of these shelters is unknown, though many are filled with skeletons or feral ghouls, suggesting the majority of occupants died trapped inside. The last-minute nature of the booth meant that ill-prepared occupants were likely resigned to die from starvation if they survived the high radiation levels. Considering the blood splatters within several booths containing handguns, it seems that some occupants committed suicide after losing all hope of survival. The only advice offered after entering the booth is: "Wait for radiation to clear. Enjoy your stay." Although somewhat illogical, it seems these shelters were intended to be reusable; considering the tone of advertising the shelters were given, the risk and cost of nuclear devastation pre-War was likely greatly underestimated by the general public. It's possible that they were a scam of sorts, intended to cash in on panic and false alarms while not being able to keep occupants alive during a real nuclear event.
+
Though the shelters can shield against explosive force, they do not seem to shield against radiation. The installation of so many booths may have been due to the climate of fear before the [[Great War]] began. The shelters only had an air supply, no food or water, so the occupant's survival was dependent on what they were carrying at the time. Whether any occupant survived through the use of these shelters is unknown, though many are filled with skeletons or feral ghouls, suggesting the majority of occupants died inside.
  +
  +
The last-minute nature of the booth meant that ill-prepared occupants were likely resigned to die from starvation if they survived the high radiation levels. Considering the blood splatters within several booths containing handguns, it seems that some occupants committed suicide after losing all hope of survival. The only advice offered after entering the booth is: "Wait for radiation to clear. Enjoy your stay."
  +
  +
The risk of nuclear devastation pre-War may have been underestimated by the general public. It's possible that they were a scam of sorts, intended to cash in on panic and false alarms while not being able to keep occupants alive during a real nuclear event.
   
 
==Post-War use==
 
==Post-War use==
Though apparently coin operated, the player character can enter simply by pressing on the coin-slot (no money will be taken when pressing the coin slot). Two centuries later, Pulowski shelters have found new use in protecting citizens of the wasteland from its dangers; at least one non-player character ([[Bryan Wilks]] in "[[Those!]]") hides in a Pulowski shelter. Conversely, in [[Paradise Falls]] the shelters are used as punishment cells; a Pulowski shelter at the far end of the settlement is used to detain unruly slaves, and is named "The Box." This shelter is unique in that it has also been modified to be lockable, imprisoning the slave (in this case, [[Rory Maclaren]]). The [[Paradise Falls box key|key]] to this shelter is in the possession of [[Forty]], typically nearby sitting on a bench or patrolling around the destroyed car wall.
+
Some of the shelters are in disrepair when encountered. Though apparently coin-operated, the player character can enter by pressing on the coin-slot (no money will be taken). Two centuries later, Pulowski shelters have found a new use in protecting citizens of the wasteland from its dangers; at least one non-player character ([[Bryan Wilks]] in "[[Those!]]") hides in a Pulowski shelter. Conversely, in [[Paradise Falls]] the shelters are used as punishment cells; a Pulowski shelter at the far end of the settlement is used to detain unruly slaves, and is named "The Box." This shelter is unique in that it has also been modified to be lockable, imprisoning the slave (in this case, [[Rory Maclaren]]). The [[Fallout 3 keys#Paradise Falls box key|key]] to this shelter is in the possession of [[Forty]], typically nearby sitting on a bench or patrolling around the destroyed car wall.
   
  +
==Locations==
==Shelter locations and contents==
 
 
===''Fallout 3''===
 
===''Fallout 3''===
There are a total of 18 Pulowski preservation shelters located throughout the [[Capital Wasteland]], including "The Box" at [[Paradise Falls]], with a 19th being found in the same [[G.E.C.K. (editor)|G.E.C.K.]] cell as the game's intro. A normally inaccessible 20th shelter is added by the ''[[Point Lookout (add-on)|Point Lookout]]'' add-on.
+
There are a total of 18 Pulowski preservation shelters located throughout the Capital Wasteland, including "the Box" at [[Paradise Falls]], with a 19th being found in the same [[G.E.C.K. (editor)|G.E.C.K.]] cell as the game's intro. A normally inaccessible 20th shelter is added by the ''[[Point Lookout (add-on)|Point Lookout]]'' add-on.
# [[Arlington Cemetery]] South: contains a mannequin, two [[Shot glass (Fallout 3)|shot glasses]], [[Sexy sleepwear (Fallout 3)|sexy sleepwear]] and [[Wine (Fallout 3)|wine]].
+
* [[Arlington Cemetery]] South - Contains a mannequin, two [[Shot glass (Fallout 3)|shot glasses]], [[Sexy sleepwear (Fallout 3)|sexy sleepwear]] and [[Wine (Fallout 3)|wine]].
# [[Arlington Library]]: Contains a skeleton with a [[10mm pistol (Fallout 3)|10mm pistol]], two boxes of [[10mm round (Fallout 3)|10mm rounds]], and a [[Guns and Bullets (Fallout 3)|Guns and Bullets]].
+
* [[Arlington Library]] - Contains a skeleton with a [[10mm pistol (Fallout 3)|10mm pistol]], two boxes of [[10mm round (Fallout 3)|10mm rounds]], and a copy of ''[[Guns and Bullets (Fallout 3)|Guns and Bullets]].''
# [[Chevy Chase]]: Contains one skeleton.
+
* [[Chevy Chase]] - Contains one skeleton.
# Chevy Chase Metro: One [[Frag mine (Fallout 3)|frag mine]] in front of the hatch. Contains three bottles of [[Purified water (Fallout 3)|purified water]], a [[Lead pipe (Fallout 3)|lead pipe]] and a [[Teddy bear (Fallout 3)|teddy bear]].
+
* Chevy Chase Metro - One [[Frag mine (Fallout 3)|frag mine]] in front of the hatch. It contains three bottles of [[Purified water (Fallout 3)|purified water]], a [[Lead pipe (Fallout 3)|lead pipe]], and a [[Teddy bear (Fallout 3)|teddy bear]].
# [[Dupont Circle]]: Contains two skeletons, a [[Stimpak (Fallout 3)|stimpak]], a [[Vault-Tec lunchbox]], and a [[.32 pistol (Fallout 3)|.32 pistol]].
+
* [[Dupont Circle]] - Contains two skeletons, a [[Stimpak (Fallout 3)|stimpak]], a [[Vault-Tec lunchbox]], and a [[.32 pistol (Fallout 3)|.32 pistol]].
# [[Falls Church]]: Contains a box of [[.32 caliber round]]s, a box of [[5mm round (Fallout 3)|5mm rounds]] and two bottles of [[dirty water (Fallout 3)|dirty water]].
+
* [[Falls Church]] - Contains a box of [[.32 caliber round]]s, a box of [[5mm round (Fallout 3)|5mm rounds]] and two bottles of [[dirty water (Fallout 3)|dirty water]].
# [[Flooded metro]]: Contains one skeleton, a [[Chinese Army: Special Ops Training Manual (Fallout 3)|Chinese Army: Special Ops Training Manual]], a [[Pulse grenade (Fallout 3)|pulse grenade]] and two stimpaks.
+
* [[Flooded metro]] - Contains one skeleton, a copy of ''[[Chinese Army: Special Ops Training Manual (Fallout 3)|Chinese Army: Special Ops Training Manual]]'', a [[Pulse grenade (Fallout 3)|pulse grenade]] and two stimpaks.
# [[Georgetown]] parking lot: Empty.
+
* [[Georgetown]] parking lot - Empty.
# [[Georgetown West]]: Contains five [[Beer (Fallout 3)|beers]], three [[cherry bomb]]s, a box of [[Fancy Lads Snack Cakes (Fallout 3)|Fancy Lads Snack Cakes]], a [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]], some [[Railway spikes]] and a box of [[Sugar Bombs (Fallout 3)|Sugar Bombs]].
+
* [[Georgetown West]] - Contains five [[Beer (Fallout 3)|beers]], three [[cherry bomb]]s, a box of [[Fancy Lads Snack Cakes (Fallout 3)|Fancy Lads Snack Cakes]], a [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]], some [[Railway spikes]] and a box of [[Sugar Bombs (Fallout 3)|Sugar Bombs]].
# [[Grayditch]]: Contains [[Bryan Wilks]] during the quest [[Those!]]
+
* [[Grayditch]] - Contains [[Bryan Wilks]] during the quest [[Those!]]
# [[Hubris Comics (Fallout 3)|Hubris Comics]] HQ: Contains a [[conductor]], a [[Dean's Electronics (Fallout 3)|Dean's Electronics]], a [[Hammer (Fallout 3)|hammer]], a [[motorcycle gas tank]] and two [[Wrench (Fallout 3)|wrenches]]. A mechanic possibly occupied this shelter.
+
* [[Hubris Comics (Fallout 3)|Hubris Comics]] HQ - Contains a [[conductor]], a ''[[Dean's Electronics (Fallout 3)|Dean's Electronics]]'', a [[Hammer (Fallout 3)|hammer]], a [[motorcycle gas tank]] and two [[Wrench (Fallout 3)|wrenches]].
# [[L'Enfant]] West: Contains a skeleton, a [[Big Book of Science (Fallout 3)|Big Book of Science]], a bottle of wine and a pair of [[Eyeglasses (Fallout 3)|eyeglasses]].
+
* [[L'Enfant]] West - Contains a skeleton, a ''[[Big Book of Science (Fallout 3)|Big Book of Science]]'', a bottle of wine and a pair of [[Eyeglasses (Fallout 3)|eyeglasses]].
# [[Paradise Falls]]: Converted into "The Box" by slavers for solitary confinement. Contains [[Rory Maclaren]].
+
* [[Paradise Falls]] - Converted into "the Box" by slavers for solitary confinement. Contains [[Rory Maclaren]].
# [[Pennsylvania Avenue]], east of Metro: Contains a deactivated [[Protectron (Fallout 3)|protectron]] and a locked (Very Easy) ammunition box of [[Energy cell (Fallout 3)|small energy cells]], as well as two [[Stealth Boy (Fallout 3)|Stealth Boys]].
+
* [[Pennsylvania Avenue]] - East of Metro, contains a deactivated [[Protectron (Fallout 3)|protectron]] and a locked (Very Easy) ammunition box of [[Energy cell (Fallout 3)|small energy cells]], as well as two [[Stealth Boy (Fallout 3)|Stealth Boys]].
# South of [[Rivet City]]: Empty.
+
* South of [[Rivet City]] - Empty.
# [[Takoma Park]]: Contains a recently dead [[Wastelander (Fallout 3)|wastelander]] with random chems and [[Bobby pin (Fallout 3)|bobby pins]], and an ammunition box with random ammunition.
+
* [[Takoma Park]] - Contains a recently deceased [[Wastelander (Fallout 3)|wastelander]] with random chems and [[Bobby pin (Fallout 3)|bobby pins]], and an ammunition box with random ammunition.
# [[The Capitol building]], outside the east exit: Contains a briefcase, a [[Lying, Congressional Style (Fallout 3)|Lying, Congressional Style]] and four stacks of [[Pre-War money (Fallout 3)|pre-War money]].
+
* [[The Capitol building]] - Outside the east exit, contains a briefcase, a ''[[Lying, Congressional Style (Fallout 3)|Lying, Congressional Style]]'' and four stacks of [[Pre-War money (Fallout 3)|pre-War money]].
# [[Vernon Square]]: Contains a skeleton, a [[Radiation suit (Fallout 3)|radiation suit]] and [[Rad-X (Fallout 3)|Rad-X]].
+
* [[Vernon Square]] - Contains a skeleton, a [[Radiation suit (Fallout 3)|radiation suit]] and [[Rad-X (Fallout 3)|Rad-X]].
# One unreachable shelter glimpsed from the [[Fallout 3 intro|intro movie]], the set for which is actually built in-game, has a pair of skeleton legs.
+
* One unreachable shelter glimpsed from the [[Fallout 3 intro|intro movie]], the set for which is actually built in-game, has a pair of skeleton legs.
# {{Icon|FO3PL}} [[Pilgrim's Landing]], on a rooftop in the boardwalk area. It is not meant to be encountered during normal play and can only be reached with console commands or through strategic jumping. Additionally, it cannot be opened, and was placed there for technical reasons, as it houses the non-player character The Brain. The Brain is a NPC that serves as the dialogue source for [[Calvert (brain)|Professor Calvert]] when discouraging the player from deploying the [[cogwave jammer]] in the quest [[Thought Control]].
+
* {{Icon|FO3PL}} [[Pilgrim's Landing]] - On a rooftop in the boardwalk area. It is not meant to be encountered during normal play and can only be reached with console commands or through strategic jumping. Additionally, it cannot be opened and was placed there for technical reasons, as it houses the non-player character the Brain. The Brain is an NPC that serves as the dialogue source for [[Calvert (brain)|Professor Calvert]].
   
 
===''Fallout 4''===
 
===''Fallout 4''===
* In [[Concord]], to the north a short walk from the [[Museum of Freedom]].
+
* [[Concord]] - To the north a short walk from the [[Museum of Freedom]].
 
* Near [[Trinity Tower]].
 
* Near [[Trinity Tower]].
* 2 located at the [[C.I.T. ruins]] in the west of the C.I.T. rotunda building.
+
* [[C.I.T. ruins]] - Two located to the west of the C.I.T. rotunda building.
* At the [[General Atomics Galleria]], outside Panelli's Bakery. This contains a woman's skeleton and several bakery tickets.
+
* [[General Atomics Galleria]] - Outside Panelli's Bakery, contains a woman's skeleton and several bakery tickets.
* Outside of the [[Corvega assembly plant]]. It contains a [[Mini nuke (Fallout 4)|mini nuke]].
+
* [[Corvega assembly plant]] - Contains a [[Mini nuke (Fallout 4)|mini nuke]].
* Outside the [[D.B. Technical High School]].
+
* [[D.B. Technical High School]] - Contains a dead [[Feral ghoul (Fallout 4)|feral ghoul]] with [[overdue book]].
* Outside [[College Square]]. It contains a [[Feral ghoul (Fallout 4)|feral ghoul]].
+
* [[College Square]] - Contains a feral ghoul.
* 5 shelters in one place - on the south road from the bridge to [[Beantown Brewery]]. Can be seen during the [[Call to Arms]] quest.
+
* [[Beantown Brewery]] - On the south road from the bridge, there are five shelters in a group.
* Near [[Bunker Hill]], to the south, under an overpass. It contains a plastic pumpkin filled with [[Bubblegum (Fallout 4)|bubblegum]] and other minor food items, toothbrush and baseball cap.
+
* [[Bunker Hill]] - To the south, under an overpass. It contains a plastic pumpkin filled with [[Bubblegum (Fallout 4)|bubblegum]] and other minor food items, toothbrush, and a baseball cap.
* In [[Jamaica Plain]], in front of the town hall.
+
* [[Jamaica Plain]] - In front of the town hall.
* Outside of [[Gunners plaza]].
+
* [[Gunners plaza]]
* In [[Forest Grove Marsh]], near the outskirts of the town.
+
* [[Forest Grove Marsh]] - Near the outskirts of the town.
* Outside the [[Combat Zone]] next to the broken building. This one has a urinal in it.
+
* [[Combat Zone]] - Next to the broken building. This one has a urinal in it.
* {{Icon|FO4FH}} Northeast of [[Eagle's Cove tannery]]: Contains a mannequin holding a [[Camera (Fallout 4)|camera]].
+
* [[Fallon's department store]] - Outside near the main entrance. Contains a mannequin with pre-war clothes.
* {{Icon|FO4NW}} [[Nuka-Cola bottling plant]] next to the shipping area outside: Contains [[Rad-X (Fallout 4)|Rad-X]] and a [[Nuka-Cola (Fallout 4)|Nuka-Cola]].
+
* {{Icon|FO4FH}} Northeast of [[Eagle's Cove tannery]] - Contains a mannequin holding a [[Camera (Fallout 4)|camera]].
  +
* {{Icon|FO4NW}} [[Nuka-Cola bottling plant]] - Next to the shipping area outside, contains [[Rad-X (Fallout 4)|Rad-X]] and a [[Nuka-Cola (Fallout 4)|Nuka-Cola]].
* {{Icon|FO4NW}} 2 at the south edge of the [[Hubologist's camp]].
+
* {{Icon|FO4NW}} [[Hubologist's camp]] - Two at the south edge of the camp.
   
 
===''Fallout 76''===
 
===''Fallout 76''===
* 4 on a truck on Route 91, exactly on the number of the road on the map, right of [[relay tower HN-B1-12]].
+
* Four on a truck on Route 91, exactly on the number of the road on the map, right of [[relay tower HN-B1-12]].
* 3 outside of [[Riverside Manor]], each of which are secretly elevators. Closing the door while in one leads to the basement of Riverside Manor, but only while wearing the [[Veil of Secrets]].
+
* Three outside of [[Riverside Manor]], each of which is a secret elevator. Closing the door while in one leads to the basement of Riverside Manor, but only while wearing the [[Veil of Secrets]].
* 3 can be found behind the [[Seneca Rocks Visitor Center]], near the [[Weapons workbench (Fallout 76)|weapons workbench]].
+
* Three can be found behind the [[Seneca Rocks Visitor Center]], near the [[Weapons workbench (Fallout 76)|weapons workbench]].
* 2 behind [[The Whitespring station]], near the tent.
+
* Two behind [[The Whitespring station]], near the tent.
* 1 next to the [[Morgantown Station]].
+
* One next to the [[Morgantown station]].
  +
* One just south of [[Charleston station]].
   
 
==Notes==
 
==Notes==
* Despite being billed as a personal fallout shelter, Pulowski's do not protect their occupants from radiation. This can be seen in ''Fallout 3'', ''Fallout 4'' and ''Fallout 76''. In ''Fallout 3'', if a car explodes next to the player character while standing in a shelter, they will take damage and radiation. In ''Fallout 4'', if the player character enters a Pulowski during a rad-storm, they will still take radiation damage, and in ''Fallout 76'' the player character will still take radiation damage from [[Scorchbeast]] attacks, and if the shelter is in a [[Intercontinental ballistic missile|I.C.B.M.]] [[Blast zone]].<ref>[https://www.youtube.com/watch?v=rNAHgDEGsZU Fallout 76: Can You Survive a Nuke Explosion Inside the Preservation Shelters? (Rifle Gaming)]</ref>
+
* Pulowski shelters do not protect their occupants from radiation after the war. This can be seen in ''Fallout 3'', ''Fallout 4'' and ''Fallout 76''. In ''Fallout 3'', if a car explodes next to the player character while standing in a shelter, they will take damage and radiation. In ''Fallout 4'', if the player character enters a shelter during a rad-storm, they will still take radiation damage, and in ''Fallout 76'' the player character will still take radiation damage from [[Scorchbeast]] attacks, and if the shelter is in a [[Intercontinental ballistic missile|I.C.B.M.]] [[blast zone]]. However, it is unknown whether or not the shelters were incapable of shielding their occupants as intended, or if the shelters have degraded over time following the Great War.
   
 
===''Fallout 3''===
 
===''Fallout 3''===
 
* Once the player character has closed the shelter door, no NPC will be able to open it.
 
* Once the player character has closed the shelter door, no NPC will be able to open it.
* While standing in the shelter, Bryan Wilks might ask "What's this funny suction hose for?" with no indication given to its purpose.
+
* While standing in the shelter, Bryan Wilks might ask "What's this funny suction hose for?" with no indication given to its purpose. If the player character is under attack by fire ants while next to (or close to) Bryan Wilks while he is in the shelter, one can hear him complaining about the heat and wondering why it is so hot.
** If the player character is under attack by fire ants while next to (or close to) Bryan Wilks while he is in the shelter, one can hear him complaining about the heat and wondering why it is so hot.
 
 
* The fan in the back of the shelter only moves if the shelter is occupied.
 
* The fan in the back of the shelter only moves if the shelter is occupied.
* Despite the sign telling users to "wait for the radiation to clear," there is no Geiger counter or any other form of radiation measurement, meaning that residents, if they had survived the other obvious problems, would have to guess at when they could leave.
+
* Despite the sign telling users to "wait for the radiation to clear," there is no Geiger counter or any other form of radiation measurement, meaning that if residents had survived, they would have to guess at when they could leave.
   
 
===''Fallout 4''===
 
===''Fallout 4''===
* The shelters are a brighter shade of blue, and also feature pre-recorded ads for pre-[[Great War|War]] goods and services. They are also much larger, possibly allowing for one more person, and if there is enough space, possibly more. Unlike their ''Fallout 3'' counterparts, they can apparently protect their occupants against explosions.
+
* The shelters are a brighter shade of blue, and also feature pre-recorded ads for pre-[[Great War|War]] goods and services. They are also much larger, possibly allowing for one more person. Unlike their ''Fallout 3'' counterparts, they claim to protect their occupants against explosions.
* A Novice locked preservation shelter in [[College Square]] is occupied by a live feral ghoul. This further implies that the preservation shelters were ineffective at protection against radiation.
+
* A Novice locked preservation shelter in [[College Square]] is occupied by a live feral ghoul. It is unknown when the feral ghoul or former human entered the shelter.
* The shelters contain face masks and a fan, suggesting they had some form of ventilation.
+
* The shelters contain face masks and a fan, serving as ventilation.
  +
* There are several buttons inside of the shelter for the occupant's use.
* Going inside one during a radiation storm still give the player character rads, suggesting that it indeed would have been ineffective against the fallout following the Great War.
+
* Going inside one during a radiation storm still gives the player character rads. It is unknown whether or not this was the case at the time of the Great War, or if the shelter has degraded in the following centuries.
* Unlike in ''Fallout 3'', non-player characters can now open a shelter as well.
+
* Unlike in ''Fallout 3'', non-player characters can now open a shelter.
 
* The shelters will generate light when opened, potentially illuminating the player character for enemies in a dark area.
 
* The shelters will generate light when opened, potentially illuminating the player character for enemies in a dark area.
  +
  +
==Appearances==
  +
Pulowski Preservation shelters appear in ''[[Fallout 3]]'', ''[[Fallout 4]]'', and ''[[Fallout 76]].''
   
 
==Behind the scenes==
 
==Behind the scenes==
In ''[[Fallout 4]]'' and ''[[Fallout 76]]'', the Pulowski Preservation shelters are voiced by [[Elmarie Wendel]].
+
In ''Fallout 4'' and ''Fallout 76'', the Pulowski Preservation shelters are voiced by [[Elmarie Wendel]].
   
 
==Gallery==
 
==Gallery==
Line 99: Line 111:
 
Pulowski Preservation shelter CA3.jpg
 
Pulowski Preservation shelter CA3.jpg
 
Beantown_Brewery_Pulowski_shelters.jpg|The 5 shelters on the road leading to [[Beantown Brewery]]
 
Beantown_Brewery_Pulowski_shelters.jpg|The 5 shelters on the road leading to [[Beantown Brewery]]
  +
FO4 Pul Prev interior.jpg|Interior view
 
FO4 Concord Civic Access entrance.png|[[Concord civic access]]
 
FO4 Concord Civic Access entrance.png|[[Concord civic access]]
 
FO4_Pulowski_Preservation_shelter_near_Boston_Public_Library.png|[[Boston Public Library]]
 
FO4_Pulowski_Preservation_shelter_near_Boston_Public_Library.png|[[Boston Public Library]]
  +
FO4 Pulowski Preservation shelter near Fallon's department store.png|[[Fallon's department store]]
  +
FO4 Pulowski Preservation shelter near D.B. Technical High School.png|[[D.B. Technical High School]]
 
</gallery>
 
</gallery>
   

Revision as of 11:11, 24 August 2020

 
Gametitle-FO3Gametitle-FO4Gametitle-FO76
Gametitle-FO3Gametitle-FO4Gametitle-FO76
Pulowski: Nuclear protection on a budget!

Pulowski Preservation shelters are coin-operated, one-person fallout shelters found on street corners throughout the more urban areas of the Capital Wasteland, the Commonwealth, and Appalachia constructed by Pulowski Preservation Services.

Background

Advertised as a "sensible" and "affordable" alternative to the vaults, they were intended for use as a last-minute resort in the event of a nuclear attack.[1] The shelter itself is firmly secured to the ground, and ventilation piping is attached to the rear of the booth. Some models have a luminous sign on the front of the shelter indicating whether or not it is occupied.

Pre-War use

Though the shelters can shield against explosive force, they do not seem to shield against radiation. The installation of so many booths may have been due to the climate of fear before the Great War began. The shelters only had an air supply, no food or water, so the occupant's survival was dependent on what they were carrying at the time. Whether any occupant survived through the use of these shelters is unknown, though many are filled with skeletons or feral ghouls, suggesting the majority of occupants died inside.

The last-minute nature of the booth meant that ill-prepared occupants were likely resigned to die from starvation if they survived the high radiation levels. Considering the blood splatters within several booths containing handguns, it seems that some occupants committed suicide after losing all hope of survival. The only advice offered after entering the booth is: "Wait for radiation to clear. Enjoy your stay."

The risk of nuclear devastation pre-War may have been underestimated by the general public. It's possible that they were a scam of sorts, intended to cash in on panic and false alarms while not being able to keep occupants alive during a real nuclear event.

Post-War use

Some of the shelters are in disrepair when encountered. Though apparently coin-operated, the player character can enter by pressing on the coin-slot (no money will be taken). Two centuries later, Pulowski shelters have found a new use in protecting citizens of the wasteland from its dangers; at least one non-player character (Bryan Wilks in "Those!") hides in a Pulowski shelter. Conversely, in Paradise Falls the shelters are used as punishment cells; a Pulowski shelter at the far end of the settlement is used to detain unruly slaves, and is named "The Box." This shelter is unique in that it has also been modified to be lockable, imprisoning the slave (in this case, Rory Maclaren). The key to this shelter is in the possession of Forty, typically nearby sitting on a bench or patrolling around the destroyed car wall.

Locations

Fallout 3

There are a total of 18 Pulowski preservation shelters located throughout the Capital Wasteland, including "the Box" at Paradise Falls, with a 19th being found in the same G.E.C.K. cell as the game's intro. A normally inaccessible 20th shelter is added by the Point Lookout add-on.

Fallout 4

Fallout 76

Notes

  • Pulowski shelters do not protect their occupants from radiation after the war. This can be seen in Fallout 3, Fallout 4 and Fallout 76. In Fallout 3, if a car explodes next to the player character while standing in a shelter, they will take damage and radiation. In Fallout 4, if the player character enters a shelter during a rad-storm, they will still take radiation damage, and in Fallout 76 the player character will still take radiation damage from Scorchbeast attacks, and if the shelter is in a I.C.B.M. blast zone. However, it is unknown whether or not the shelters were incapable of shielding their occupants as intended, or if the shelters have degraded over time following the Great War.

Fallout 3

  • Once the player character has closed the shelter door, no NPC will be able to open it.
  • While standing in the shelter, Bryan Wilks might ask "What's this funny suction hose for?" with no indication given to its purpose. If the player character is under attack by fire ants while next to (or close to) Bryan Wilks while he is in the shelter, one can hear him complaining about the heat and wondering why it is so hot.
  • The fan in the back of the shelter only moves if the shelter is occupied.
  • Despite the sign telling users to "wait for the radiation to clear," there is no Geiger counter or any other form of radiation measurement, meaning that if residents had survived, they would have to guess at when they could leave.

Fallout 4

  • The shelters are a brighter shade of blue, and also feature pre-recorded ads for pre-War goods and services. They are also much larger, possibly allowing for one more person. Unlike their Fallout 3 counterparts, they claim to protect their occupants against explosions.
  • A Novice locked preservation shelter in College Square is occupied by a live feral ghoul. It is unknown when the feral ghoul or former human entered the shelter.
  • The shelters contain face masks and a fan, serving as ventilation.
  • There are several buttons inside of the shelter for the occupant's use.
  • Going inside one during a radiation storm still gives the player character rads. It is unknown whether or not this was the case at the time of the Great War, or if the shelter has degraded in the following centuries.
  • Unlike in Fallout 3, non-player characters can now open a shelter.
  • The shelters will generate light when opened, potentially illuminating the player character for enemies in a dark area.

Appearances

Pulowski Preservation shelters appear in Fallout 3, Fallout 4, and Fallout 76.

Behind the scenes

In Fallout 4 and Fallout 76, the Pulowski Preservation shelters are voiced by Elmarie Wendel.

Gallery

Videos

References

  1. Fallout 3 Advert: Pulowski Preservation Services