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==Pre-War use==
 
==Pre-War use==
Though the shelters can shield against explosive force, they do not seem to shield against radiation. It could be speculated that the installation of so many booths may be seen as a profiteering scheme in the climate of fear before the [[Great War]] began, or they may be simply in disrepair when found by the player character. The shelters only had an air supply, no food or water, so the occupant's survival was dependent on what they were carrying at the time. Whether any occupant survived through the use of these shelters is unknown, though many are filled with skeletons or feral ghouls, suggesting the majority of occupants died trapped inside. The last-minute nature of the booth meant that ill-prepared occupants were likely resigned to die from starvation if they survived the high radiation levels. Considering the blood splatters within several booths containing handguns, it seems that some occupants committed suicide after losing all hope of survival. The only advice offered after entering the booth is: "Wait for radiation to clear. Enjoy your stay." Although somewhat illogical, it seems these shelters were intended to be reusable; considering the tone of advertising the shelters were given, the risk and cost of nuclear devastation pre-War was likely greatly underestimated by the general public. It's possible that they were a scam of sorts, intended to cash in on panic and false alarms while not being able to keep occupants alive during a real nuclear event.
+
Though the shelters can shield against explosive force, they do not seem to shield against radiation. It could be speculated that the installation of so many booths may be seen as a profiteering scheme in the climate of fear before the [[Great War]] began, or they may simply be in disrepair when found by the player character. The shelters only had an air supply, no food or water, so the occupant's survival was dependent on what they were carrying at the time. Whether any occupant survived through the use of these shelters is unknown, though many are filled with skeletons or feral ghouls, suggesting the majority of occupants died trapped inside. The last-minute nature of the booth meant that ill-prepared occupants were likely resigned to die from starvation if they survived the high radiation levels. Considering the blood splatters within several booths containing handguns, it seems that some occupants committed suicide after losing all hope of survival. The only advice offered after entering the booth is: "Wait for radiation to clear. Enjoy your stay." Although somewhat illogical, it seems these shelters were intended to be reusable; considering the tone of advertising the shelters were given, the risk and cost of nuclear devastation pre-War was likely greatly underestimated by the general public. It's possible that they were a scam of sorts, intended to cash in on panic and false alarms while not being able to keep occupants alive during a real nuclear event.
   
 
==Post-War use==
 
==Post-War use==
Though apparently coin operated, the player character can enter simply by pressing on the coin-slot (note no money will be taken when pressing the coin slot). Two centuries later, Pulowski shelters have found new use in protecting citizens of the Wasteland from its dangers; at least one non-player character ([[Bryan Wilks]] in "[[Those!]]") hides in a Pulowski shelter. Conversely, in [[Paradise Falls]] the shelters are used as punishment cells; a Pulowski shelter at the far end of the settlement is used to detain unruly slaves, and is named "The Box". This shelter is unique in that it has also been modified to be lockable, imprisoning the slave (in this case, [[Rory Maclaren]]). The [[Paradise Falls box key|key]] to this shelter is in the possession of [[Forty]], typically nearby sitting on a bench or patrolling around the destroyed car wall.
+
Though apparently coin operated, the player character can enter simply by pressing on the coin-slot (no money will be taken when pressing the coin slot). Two centuries later, Pulowski shelters have found new use in protecting citizens of the wasteland from its dangers; at least one non-player character ([[Bryan Wilks]] in "[[Those!]]") hides in a Pulowski shelter. Conversely, in [[Paradise Falls]] the shelters are used as punishment cells; a Pulowski shelter at the far end of the settlement is used to detain unruly slaves, and is named "The Box." This shelter is unique in that it has also been modified to be lockable, imprisoning the slave (in this case, [[Rory Maclaren]]). The [[Paradise Falls box key|key]] to this shelter is in the possession of [[Forty]], typically nearby sitting on a bench or patrolling around the destroyed car wall.
   
 
==Shelter locations and contents==
 
==Shelter locations and contents==
 
===''Fallout 3''===
 
===''Fallout 3''===
 
There are a total of 20 Pulowski preservation shelters located throughout the [[Capital Wasteland]], including "The Box" at [[Paradise Falls]].
 
There are a total of 20 Pulowski preservation shelters located throughout the [[Capital Wasteland]], including "The Box" at [[Paradise Falls]].
* [[Arlington Cemetery]] South: contains a mannequin, two [[Shot glass (Fallout 3)|shot glasses]], [[Sexy sleepwear (Fallout 3)|sexy sleepwear]], and [[Wine (Fallout 3)|wine]]. A prostitute may have occupied this shelter.
+
* [[Arlington Cemetery]] South: contains a mannequin, two [[Shot glass (Fallout 3)|shot glasses]], [[Sexy sleepwear (Fallout 3)|sexy sleepwear]] and [[Wine (Fallout 3)|wine]].
 
* [[Arlington Library]]: Contains a skeleton with [[10mm pistol (Fallout 3)|10mm pistol]], two magazines of [[10mm round (Fallout 3)|10mm rounds]], and [[Guns and Bullets (Fallout 3)|Guns and Bullets]].
 
* [[Arlington Library]]: Contains a skeleton with [[10mm pistol (Fallout 3)|10mm pistol]], two magazines of [[10mm round (Fallout 3)|10mm rounds]], and [[Guns and Bullets (Fallout 3)|Guns and Bullets]].
 
* [[Chevy Chase]]: Contains one skeleton.
 
* [[Chevy Chase]]: Contains one skeleton.
 
* Chevy Chase Metro: One [[Frag mine (Fallout 3)|frag mine]] in front of hatch, contains three bottles of [[Purified water (Fallout 3)|purified water]], a [[Lead pipe (Fallout 3)|lead pipe]] and a [[Teddy bear (Fallout 3)|teddy bear]].
 
* Chevy Chase Metro: One [[Frag mine (Fallout 3)|frag mine]] in front of hatch, contains three bottles of [[Purified water (Fallout 3)|purified water]], a [[Lead pipe (Fallout 3)|lead pipe]] and a [[Teddy bear (Fallout 3)|teddy bear]].
* [[Dupont Circle]]: Contains two skeletons, a [[Stimpak (Fallout 3)|stimpak]] a [[Vault-Tec lunchbox]], and a [[.32 pistol (Fallout 3)|.32 pistol]]. It is possible that a parent and child were in this shelter.
+
* [[Dupont Circle]]: Contains two skeletons, a [[Stimpak (Fallout 3)|stimpak]] a [[Vault-Tec lunchbox]], and a [[.32 pistol (Fallout 3)|.32 pistol]].
* [[Falls Church]]: Contains ammunition box of [[.32 caliber round]]s, ammunition box of [[5mm round (Fallout 3)|5mm round]]s, and two bottles of [[dirty water (Fallout 3)|dirty water]].
+
* [[Falls Church]]: Contains ammunition box of [[.32 caliber round]]s, ammunition box of [[5mm round (Fallout 3)|5mm rounds]] and two bottles of [[dirty water (Fallout 3)|dirty water]].
* [[Flooded metro]]: Contains one skeleton, a [[Chinese Army: Special Ops Training Manual (Fallout 3)|Chinese Army: Special Ops Training Manual]], a [[Pulse grenade (Fallout 3)|pulse grenade]] and two stimpaks. A [[Chinese remnant]] possibly occupied this shelter.
+
* [[Flooded metro]]: Contains one skeleton, a [[Chinese Army: Special Ops Training Manual (Fallout 3)|Chinese Army: Special Ops Training Manual]], a [[Pulse grenade (Fallout 3)|pulse grenade]] and two stimpaks.
 
* [[Georgetown]] parking lot: Empty.
 
* [[Georgetown]] parking lot: Empty.
* [[Georgetown West]]: Contains five [[Beer (Fallout 3)|beer]]s, three [[cherry bomb]]s, a box of [[Fancy Lads Snack Cakes (Fallout 3)|Fancy Lads Snack Cakes]], a [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]], some [[railway spikes]], and a box of [[Sugar Bombs (Fallout 3)|Sugar Bombs]].
+
* [[Georgetown West]]: Contains five [[Beer (Fallout 3)|beers]], three [[cherry bomb]]s, a box of [[Fancy Lads Snack Cakes (Fallout 3)|Fancy Lads Snack Cakes]], a [[Nuka-Cola Quantum (Fallout 3)|Nuka-Cola Quantum]], some [[railway spikes]] and a box of [[Sugar Bombs (Fallout 3)|Sugar Bombs]].
 
* [[Grayditch]]: Contains [[Bryan Wilks]] during the quest [[Those!]]
 
* [[Grayditch]]: Contains [[Bryan Wilks]] during the quest [[Those!]]
* [[Hubris Comics (Fallout 3)|Hubris Comics]] HQ: Contains a [[conductor]], a [[Dean's Electronics (Fallout 3)|Dean's Electronics]], a [[Hammer (Fallout 3)|hammer]], a [[motorcycle gas tank]], and two [[Wrench (Fallout 3)|wrench]]es. A mechanic possibly occupied this shelter.
+
* [[Hubris Comics (Fallout 3)|Hubris Comics]] HQ: Contains a [[conductor]], a [[Dean's Electronics (Fallout 3)|Dean's Electronics]], a [[Hammer (Fallout 3)|hammer]], a [[motorcycle gas tank]] and two [[Wrench (Fallout 3)|wrenches]]. A mechanic possibly occupied this shelter.
* [[L'Enfant]] West: Contains a skeleton, a [[Big Book of Science (Fallout 3)|Big Book of Science]], a bottle of wine, and a pair of [[Eyeglasses (Fallout 3)|eyeglasses]].
+
* [[L'Enfant]] West: Contains a skeleton, a [[Big Book of Science (Fallout 3)|Big Book of Science]], a bottle of wine and a pair of [[Eyeglasses (Fallout 3)|eyeglasses]].
 
* [[Paradise Falls]]: Converted into "The Box" for confinement, contains [[Rory Maclaren]].
 
* [[Paradise Falls]]: Converted into "The Box" for confinement, contains [[Rory Maclaren]].
* [[Pennsylvania Avenue]], east of Metro: Contains a deactivated [[Protectron (Fallout 3)|protectron]] and a locked (very easy) ammunition box of [[Energy cell (Fallout 3)|small energy cell]]s and two [[Stealth Boy (Fallout 3)|Stealth Boys]].
+
* [[Pennsylvania Avenue]], east of Metro: Contains a deactivated [[Protectron (Fallout 3)|protectron]] and a locked (Very Easy) ammunition box of [[Energy cell (Fallout 3)|small energy cells]] and two [[Stealth Boy (Fallout 3)|Stealth Boys]].
 
* South of [[Rivet City]]: Empty.
 
* South of [[Rivet City]]: Empty.
 
* [[Takoma Park]]: Contains a recently dead [[Wastelander (Fallout 3)|wastelander]] with random chems and [[Bobby pin (Fallout 3)|bobby pins]], ammunition box with random ammunition.
 
* [[Takoma Park]]: Contains a recently dead [[Wastelander (Fallout 3)|wastelander]] with random chems and [[Bobby pin (Fallout 3)|bobby pins]], ammunition box with random ammunition.
* [[The Capitol building]], outside the east exit: Contains a briefcase, a [[Lying, Congressional Style (Fallout 3)|Lying, Congressional Style]], and four [[Pre-War money (Fallout 3)|pre-War money]]. Judging from its location and contents, it is likely that a Senator or Representative occupied this one.
+
* [[The Capitol building]], outside the east exit: Contains a briefcase, a [[Lying, Congressional Style (Fallout 3)|Lying, Congressional Style]] and four stacks of [[Pre-War money (Fallout 3)|pre-War money]].
* [[Vernon Square]]: Contains a skeleton, a [[Radiation suit (Fallout 3)|radiation suit]], and [[Rad-X (Fallout 3)|Rad-X]]. A scientist, or possibly a well-supplied citizen, may have occupied this shelter.
+
* [[Vernon Square]]: Contains a skeleton, a [[Radiation suit (Fallout 3)|radiation suit]] and [[Rad-X (Fallout 3)|Rad-X]].
 
* One unreachable shelter glimpsed from the [[Fallout 3 intro|intro movie]], the set for which is actually built in-game, has a pair of skeleton legs.
 
* One unreachable shelter glimpsed from the [[Fallout 3 intro|intro movie]], the set for which is actually built in-game, has a pair of skeleton legs.
 
* {{Icon|FO3PL}} [[Pilgrim's Landing]], in the boardwalk area. It is not meant to be encountered during normal play and can only be reached with console or through strategic jumping. Additionally, it cannot be opened. It is placed there for technical reasons, as it houses the non-player character The Brain which serves as the dialogue source for [[Calvert (brain)|Professor Calvert]] when discouraging from deploying the [[cogwave jammer]].
 
* {{Icon|FO3PL}} [[Pilgrim's Landing]], in the boardwalk area. It is not meant to be encountered during normal play and can only be reached with console or through strategic jumping. Additionally, it cannot be opened. It is placed there for technical reasons, as it houses the non-player character The Brain which serves as the dialogue source for [[Calvert (brain)|Professor Calvert]] when discouraging from deploying the [[cogwave jammer]].
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* Near [[Trinity Tower]].
 
* Near [[Trinity Tower]].
 
* 2 located at the [[C.I.T. ruins (Fallout 4)|C.I.T. ruins]] in the west of the C.I.T. rotunda building.
 
* 2 located at the [[C.I.T. ruins (Fallout 4)|C.I.T. ruins]] in the west of the C.I.T. rotunda building.
* At the [[General Atomics Galleria]], outside Panelli's Bakery. This contains a woman's skeleton and several bakery tickets, indicating that she was waiting for her order when the bombs dropped.
+
* At the [[General Atomics Galleria]], outside Panelli's Bakery. This contains a woman's skeleton and several bakery tickets.
 
* Outside of the [[Corvega assembly plant]]. It contains a [[Mini nuke (Fallout 4)|mini nuke]].
 
* Outside of the [[Corvega assembly plant]]. It contains a [[Mini nuke (Fallout 4)|mini nuke]].
 
* Outside the [[D.B. Technical High School]].
 
* Outside the [[D.B. Technical High School]].
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* 5 shelters in same place - south road from bridge to [[Beantown Brewery]]. Can be seen during [[Call to Arms]] quest.
 
* 5 shelters in same place - south road from bridge to [[Beantown Brewery]]. Can be seen during [[Call to Arms]] quest.
 
* 5 southeast of [[Graygarden]]
 
* 5 southeast of [[Graygarden]]
* Near [[Bunker Hill]], to the south, under an overpass. It contains a plastic pumpkin filled with [[Bubblegum (Fallout 4)|bubblegum]] and other minor food items, toothbrush, and baseball cap.
+
* Near [[Bunker Hill]], to the south, under an overpass. It contains a plastic pumpkin filled with [[Bubblegum (Fallout 4)|bubblegum]] and other minor food items, toothbrush and baseball cap.
 
* In [[Jamaica Plain]], in front of the town hall.
 
* In [[Jamaica Plain]], in front of the town hall.
 
* Outside of [[Gunners plaza]].
 
* Outside of [[Gunners plaza]].
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==Notes==
 
==Notes==
  +
* Despite being billed as a personal fallout shelter, Pulowski's do not protect their occupants from radiation. This can be seen in ''Fallout 3'', ''Fallout 4'' and ''Fallout 76''. In ''Fallout 3'', if a car explodes next to the player character while standing in a shelter, they will take damage and radiation. In ''Fallout 4'', if the player character enters a Pulowski during a rad-storm, they will still take radiation damage, and in ''Fallout 76'' the player character will still take radiation damage from [[Scorchbeast]] attacks, and if the shelter is in a [[Intercontinental ballistic missile|I.C.B.M.]] [[Blast zone]].<ref>[https://www.youtube.com/watch?v=rNAHgDEGsZU Fallout 76: Can You Survive a Nuke Explosion Inside the Preservation Shelters? (Rifle Gaming)]</ref>
  +
 
===''Fallout 3''===
 
===''Fallout 3''===
* Once the player character has closed the shelter door, no NPC will be able to open it. This makes them a great place to hide from enemies or even to lock them inside.
+
* Once the player character has closed the shelter door, no NPC will be able to open it.
* While standing in the shelter, Bryan Wilks might ask "What's this funny suction hose for?" The answer is unknown, but logical speculation suggests it's used to dispose of biological waste.
+
* While standing in the shelter, Bryan Wilks might ask "What's this funny suction hose for?" with no indication given to its purpose.
* If the player character is under attack by fire ants while next to (or close to) Bryan Wilks while he is in the shelter, one can hear him complaining about the heat and wondering why it is so hot.
+
** If the player character is under attack by fire ants while next to (or close to) Bryan Wilks while he is in the shelter, one can hear him complaining about the heat and wondering why it is so hot.
* The player character is not actually protected from radiation while in a Pulowski preservation shelter. If a car explodes next to the player character while standing in a shelter, they will take damage and radiation.
 
 
* The fan in the back of the shelter only moves if the shelter is occupied.
 
* The fan in the back of the shelter only moves if the shelter is occupied.
* Despite the sign telling users to "wait for the radiation to clear", there is no Geiger counter or any other form of radiation measurement, meaning that residents, if they had survived the other obvious problems, would have to guess at when they could leave.
+
* Despite the sign telling users to "wait for the radiation to clear," there is no Geiger counter or any other form of radiation measurement, meaning that residents, if they had survived the other obvious problems, would have to guess at when they could leave.
   
 
===''Fallout 4''===
 
===''Fallout 4''===
* The shelters are a brighter shade of blue, and also feature pre-recorded ads for pre-[[Great War|War]] goods and services. They are also much larger, possibly allowing for one more person, and if there is enough space, possibly more. Unlike their Fallout 3 counterparts, they can apparently protect their occupants against explosions.
+
* The shelters are a brighter shade of blue, and also feature pre-recorded ads for pre-[[Great War|War]] goods and services. They are also much larger, possibly allowing for one more person, and if there is enough space, possibly more. Unlike their ''Fallout 3'' counterparts, they can apparently protect their occupants against explosions.
* A novice locked preservation shelter opens to show a feral ghoul. This implies that the preservation shelters are ineffective at protection against radiation.
+
* A Novice locked preservation shelter opens to show a feral ghoul. This implies that the preservation shelters are ineffective at protection against radiation.
 
* The shelters contain face masks and a fan, suggesting they had some form of ventilation.
 
* The shelters contain face masks and a fan, suggesting they had some form of ventilation.
* Going inside one during a radiation storm still give you rads, suggesting that it indeed would have been ineffective against the fallout following the Great War.
+
* Going inside one during a radiation storm still give the player character rads, suggesting that it indeed would have been ineffective against the fallout following the Great War.
 
* Unlike in ''Fallout 3'', non-player characters can now open a shelter as well.
 
* Unlike in ''Fallout 3'', non-player characters can now open a shelter as well.
 
===''Fallout 76''===
 
* The shelters do not protect against the radiation of [[Scorchbeast]] attacks, nor against the radiation of a nuclear [[Intercontinental ballistic missile]].<ref>[https://www.youtube.com/watch?v=rNAHgDEGsZU Fallout 76: Can You Survive a Nuke Explosion Inside the Preservation Shelters? (Rifle Gaming)]</ref>
 
   
 
==Behind the scenes==
 
==Behind the scenes==
Line 105: Line 103:
   
 
==Videos==
 
==Videos==
[[File:Fallout 3 - Those Other Guys|left|400px]]
+
[[File:Fallout 3 - Those Other Guys|left|300px]]
 
{{Clear}}
 
{{Clear}}
   

Revision as of 04:22, 18 September 2019

 
Gametitle-FO3Gametitle-FO4Gametitle-FO76
Gametitle-FO3Gametitle-FO4Gametitle-FO76
Pulowski: Nuclear protection on a budget!

Pulowski Preservation shelters are coin-operated, one-person fallout shelters found on street corners throughout the more urban areas of the Capital Wasteland and the Commonwealth, provided by Pulowski Preservation Services. Advertised as a "sensible" and "affordable" alternative to the Vaults,[1] people would ostensibly use them as a last-minute resort in the event of a nuclear attack. The shelter itself is firmly secured to the ground, and ventilation piping is attached to the rear of the booth. Some models have luminous sign on the front of the shelter indicating whether or not it is occupied.

Pre-War use

Though the shelters can shield against explosive force, they do not seem to shield against radiation. It could be speculated that the installation of so many booths may be seen as a profiteering scheme in the climate of fear before the Great War began, or they may simply be in disrepair when found by the player character. The shelters only had an air supply, no food or water, so the occupant's survival was dependent on what they were carrying at the time. Whether any occupant survived through the use of these shelters is unknown, though many are filled with skeletons or feral ghouls, suggesting the majority of occupants died trapped inside. The last-minute nature of the booth meant that ill-prepared occupants were likely resigned to die from starvation if they survived the high radiation levels. Considering the blood splatters within several booths containing handguns, it seems that some occupants committed suicide after losing all hope of survival. The only advice offered after entering the booth is: "Wait for radiation to clear. Enjoy your stay." Although somewhat illogical, it seems these shelters were intended to be reusable; considering the tone of advertising the shelters were given, the risk and cost of nuclear devastation pre-War was likely greatly underestimated by the general public. It's possible that they were a scam of sorts, intended to cash in on panic and false alarms while not being able to keep occupants alive during a real nuclear event.

Post-War use

Though apparently coin operated, the player character can enter simply by pressing on the coin-slot (no money will be taken when pressing the coin slot). Two centuries later, Pulowski shelters have found new use in protecting citizens of the wasteland from its dangers; at least one non-player character (Bryan Wilks in "Those!") hides in a Pulowski shelter. Conversely, in Paradise Falls the shelters are used as punishment cells; a Pulowski shelter at the far end of the settlement is used to detain unruly slaves, and is named "The Box." This shelter is unique in that it has also been modified to be lockable, imprisoning the slave (in this case, Rory Maclaren). The key to this shelter is in the possession of Forty, typically nearby sitting on a bench or patrolling around the destroyed car wall.

Shelter locations and contents

Fallout 3

There are a total of 20 Pulowski preservation shelters located throughout the Capital Wasteland, including "The Box" at Paradise Falls.

Fallout 4

Fallout 76

Notes

  • Despite being billed as a personal fallout shelter, Pulowski's do not protect their occupants from radiation. This can be seen in Fallout 3, Fallout 4 and Fallout 76. In Fallout 3, if a car explodes next to the player character while standing in a shelter, they will take damage and radiation. In Fallout 4, if the player character enters a Pulowski during a rad-storm, they will still take radiation damage, and in Fallout 76 the player character will still take radiation damage from Scorchbeast attacks, and if the shelter is in a I.C.B.M. Blast zone.[2]

Fallout 3

  • Once the player character has closed the shelter door, no NPC will be able to open it.
  • While standing in the shelter, Bryan Wilks might ask "What's this funny suction hose for?" with no indication given to its purpose.
    • If the player character is under attack by fire ants while next to (or close to) Bryan Wilks while he is in the shelter, one can hear him complaining about the heat and wondering why it is so hot.
  • The fan in the back of the shelter only moves if the shelter is occupied.
  • Despite the sign telling users to "wait for the radiation to clear," there is no Geiger counter or any other form of radiation measurement, meaning that residents, if they had survived the other obvious problems, would have to guess at when they could leave.

Fallout 4

  • The shelters are a brighter shade of blue, and also feature pre-recorded ads for pre-War goods and services. They are also much larger, possibly allowing for one more person, and if there is enough space, possibly more. Unlike their Fallout 3 counterparts, they can apparently protect their occupants against explosions.
  • A Novice locked preservation shelter opens to show a feral ghoul. This implies that the preservation shelters are ineffective at protection against radiation.
  • The shelters contain face masks and a fan, suggesting they had some form of ventilation.
  • Going inside one during a radiation storm still give the player character rads, suggesting that it indeed would have been ineffective against the fallout following the Great War.
  • Unlike in Fallout 3, non-player characters can now open a shelter as well.

Behind the scenes

Gallery

Videos

References